97eda34a94
Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6
460 lines
11 KiB
C++
460 lines
11 KiB
C++
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// NBTChunkSerializer.cpp
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#include "Globals.h"
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#include "NBTChunkSerializer.h"
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#include "../BlockID.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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#include "../BlockEntities/DropperEntity.h"
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#include "../BlockEntities/FurnaceEntity.h"
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#include "../BlockEntities/HopperEntity.h"
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../ItemGrid.h"
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#include "../StringCompression.h"
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#include "../Entity.h"
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#include "../OSSupport/MakeDir.h"
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#include "FastNBT.h"
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#include "../FallingBlock.h"
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#include "../Minecart.h"
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#include "../Mobs/Monster.h"
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#include "../Pickup.h"
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cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
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m_BiomesAreValid(false),
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m_Writer(a_Writer),
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m_IsTagOpen(false),
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m_HasHadEntity(false),
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m_HasHadBlockEntity(false),
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m_IsLightValid(false)
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{
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}
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void cNBTChunkSerializer::Finish(void)
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{
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if (m_IsTagOpen)
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{
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m_Writer.EndList();
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}
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// If light not valid, reset it to all zeroes:
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if (!m_IsLightValid)
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{
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memset(m_BlockLight, 0, sizeof(m_BlockLight));
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memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight));
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}
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}
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void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName)
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{
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m_Writer.BeginCompound(a_CompoundName);
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m_Writer.AddShort("id", (short)(a_Item.m_ItemType));
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m_Writer.AddShort("Damage", a_Item.m_ItemDamage);
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m_Writer.AddByte ("Count", a_Item.m_ItemCount);
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if (a_Slot >= 0)
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{
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m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
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}
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// Write the enchantments:
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if (!a_Item.m_Enchantments.IsEmpty())
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{
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const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
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m_Writer.BeginCompound("tag");
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a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName);
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m_Writer.EndCompound();
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}
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum)
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{
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int NumSlots = a_Grid.GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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const cItem & Item = a_Grid.GetSlot(i);
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if (Item.IsEmpty())
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{
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continue;
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}
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AddItem(Item, i + a_BeginSlotNum);
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} // for i - chest slots[]
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}
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void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
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{
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m_Writer.AddInt ("x", a_Entity->GetPosX());
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m_Writer.AddInt ("y", a_Entity->GetPosY());
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m_Writer.AddInt ("z", a_Entity->GetPosZ());
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m_Writer.AddString("id", a_EntityTypeID);
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}
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void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Chest");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Trap");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Dropper");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Furnace, "Furnace");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Furnace->GetContents());
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m_Writer.EndList();
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m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft());
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m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Hopper");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Jukebox, "RecordPlayer");
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m_Writer.AddInt("Record", a_Jukebox->GetRecord());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Note, "Music");
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m_Writer.AddByte("note", a_Note->GetPitch());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Sign, "Sign");
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m_Writer.AddString("Text1", a_Sign->GetLine(0));
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m_Writer.AddString("Text2", a_Sign->GetLine(1));
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m_Writer.AddString("Text3", a_Sign->GetLine(2));
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m_Writer.AddString("Text4", a_Sign->GetLine(3));
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
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{
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m_Writer.AddString("id", a_ClassName);
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m_Writer.BeginList("Pos", TAG_Double);
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m_Writer.AddDouble("", a_Entity->GetPosX());
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m_Writer.AddDouble("", a_Entity->GetPosY());
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m_Writer.AddDouble("", a_Entity->GetPosZ());
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m_Writer.EndList();
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m_Writer.BeginList("Motion", TAG_Double);
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m_Writer.AddDouble("", a_Entity->GetSpeedX());
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m_Writer.AddDouble("", a_Entity->GetSpeedY());
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m_Writer.AddDouble("", a_Entity->GetSpeedZ());
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m_Writer.EndList();
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m_Writer.BeginList("Rotation", TAG_Double);
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m_Writer.AddDouble("", a_Entity->GetRotation());
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m_Writer.AddDouble("", a_Entity->GetPitch());
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m_Writer.EndList();
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}
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void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_FallingBlock, "FallingSand");
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m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType());
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m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta());
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m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero
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m_Writer.AddByte("DropItem", 1);
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m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL);
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
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{
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const char * EntityClass = NULL;
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switch (a_Minecart->GetPayload())
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{
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case cMinecart::mpNone: EntityClass = "MinecartRideable"; break;
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case cMinecart::mpChest: EntityClass = "MinecartChest"; break;
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case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break;
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default:
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{
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ASSERT(!"Unhandled minecart payload type");
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return;
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}
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} // switch (payload)
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Minecart, EntityClass);
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switch (a_Minecart->GetPayload())
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{
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case cMinecart::mpChest:
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{
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// Add chest contents into the Items tag:
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AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
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break;
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}
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case cMinecart::mpFurnace:
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{
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// TODO: Add "Push" and "Fuel" tags
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break;
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}
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} // switch (Payload)
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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{
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// TODO
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}
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void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Pickup, "Item");
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AddItem(a_Pickup->GetItem(), -1, "Item");
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m_Writer.AddShort("Health", a_Pickup->GetHealth());
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m_Writer.AddShort("Age", a_Pickup->GetAge());
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
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{
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m_Writer.BeginList("Items", TAG_Compound);
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for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
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{
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const cItem & Item = a_Minecart->GetSlot(i);
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if (Item.IsEmpty())
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{
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continue;
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}
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AddItem(Item, i);
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}
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m_Writer.EndList();
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}
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bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid)
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{
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m_IsLightValid = a_IsLightValid;
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return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
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}
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void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
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{
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memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes));
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for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++)
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{
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if ((*a_BiomeMap)[i] < 255)
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{
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// Normal MC biome, copy as-is:
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m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]);
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}
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else
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{
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// TODO: MCS-specific biome, need to map to some basic MC biome:
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ASSERT(!"Unimplemented MCS-specific biome");
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return;
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}
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} // for i - m_BiomeMap[]
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m_BiomesAreValid = true;
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}
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void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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{
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// Add entity into NBT:
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if (m_IsTagOpen)
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{
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if (!m_HasHadEntity)
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{
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m_Writer.EndList();
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m_Writer.BeginList("Entities", TAG_Compound);
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}
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}
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else
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{
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m_Writer.BeginList("Entities", TAG_Compound);
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}
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m_IsTagOpen = true;
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m_HasHadEntity = true;
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switch (a_Entity->GetEntityType())
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{
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case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break;
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case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break;
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case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
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case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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{
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ASSERT(!"Unhandled entity type is being saved");
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break;
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}
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}
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}
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void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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{
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if (m_IsTagOpen)
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{
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if (!m_HasHadBlockEntity)
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{
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m_Writer.EndList();
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m_Writer.BeginList("TileEntities", TAG_Compound);
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}
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}
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else
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{
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m_Writer.BeginList("TileEntities", TAG_Compound);
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}
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m_IsTagOpen = true;
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// Add tile-entity into NBT:
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switch (a_Entity->GetBlockType())
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{
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
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case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
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case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
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case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
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default:
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{
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ASSERT(!"Unhandled block entity saved into Anvil");
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}
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}
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m_HasHadBlockEntity = true;
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}
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