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BioGen.cpp
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Noise3D generator is now using linear upscaling
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2013-05-14 21:11:40 +00:00 |
BioGen.h
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
Caves.cpp
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Re-tweaked WormNestCaves for more reasonable cave sizes
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2013-03-22 21:49:33 +00:00 |
Caves.h
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
ChunkDesc.cpp
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Added the DistortedHeightmap height and composition generator.
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2013-05-05 16:27:08 +00:00 |
ChunkDesc.h
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
ChunkGenerator.cpp
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
ChunkGenerator.h
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Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
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2013-02-08 16:01:44 +00:00 |
CompoGen.cpp
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Noise3D generator is now using linear upscaling
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2013-05-14 21:11:40 +00:00 |
CompoGen.h
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
ComposableGenerator.cpp
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
ComposableGenerator.h
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Re-worked generator subobject ownership, added a cache for the CompositionGen
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2013-05-05 19:56:45 +00:00 |
DistortedHeightmap.cpp
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DistortedHeightmap: Added clay / sand / dirt selection on ocean floor
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2013-06-04 12:43:30 +00:00 |
DistortedHeightmap.h
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DistortedHeightmap: Added clay / sand / dirt selection on ocean floor
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2013-06-04 12:43:30 +00:00 |
FinishGen.cpp
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The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
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2013-03-19 08:32:02 +00:00 |
FinishGen.h
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The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
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2013-03-19 08:32:02 +00:00 |
HeiGen.cpp
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Noise3D generator is now using linear upscaling
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2013-05-14 21:11:40 +00:00 |
HeiGen.h
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DistortedHeightmap: Small optimizations, memory leak fix.
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2013-05-06 12:20:25 +00:00 |
MineShafts.cpp
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Moved BlockEntities to a separate folder
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2013-05-28 19:12:47 +00:00 |
MineShafts.h
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MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)
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2013-03-31 17:10:17 +00:00 |
Noise3DGenerator.cpp
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Moved noise debugging into the Noise.* files
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2013-05-15 17:09:38 +00:00 |
Noise3DGenerator.h
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Noise3D generator is now using linear upscaling
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2013-05-14 21:11:40 +00:00 |
Ravines.cpp
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
Ravines.h
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
StructGen.cpp
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Noise3D generator is now using linear upscaling
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2013-05-14 21:11:40 +00:00 |
StructGen.h
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Initial version of "DistortedMembraneOverhangs"
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2013-04-25 19:29:56 +00:00 |
Trees.cpp
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Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
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2013-03-19 07:54:56 +00:00 |
Trees.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |