4b17c3ac1a
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1547 0a769ca7-a7f5-676a-18bf-c427514a06d6
299 lines
7.1 KiB
C++
299 lines
7.1 KiB
C++
|
|
// Enchantments.cpp
|
|
|
|
// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
|
|
|
|
#include "Globals.h"
|
|
#include "Enchantments.h"
|
|
#include "WorldStorage/FastNBT.h"
|
|
|
|
|
|
|
|
|
|
|
|
cEnchantments::cEnchantments(void)
|
|
{
|
|
// Nothing needed yet, but the constructor needs to be declared and impemented in order to be usable
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cEnchantments::cEnchantments(const AString & a_StringSpec)
|
|
{
|
|
AddFromString(a_StringSpec);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::AddFromString(const AString & a_StringSpec)
|
|
{
|
|
// Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it
|
|
|
|
// Split the StringSpec into separate declarations, each in the form "id=lvl":
|
|
AStringVector Decls = StringSplit(a_StringSpec, ";");
|
|
for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
|
|
{
|
|
// Split each declaration into the id and lvl part:
|
|
if (itr->empty())
|
|
{
|
|
// The decl is empty (may happen if there's an extra semicolon at the end), ignore silently
|
|
continue;
|
|
}
|
|
AStringVector Split = StringSplitAndTrim(*itr, "=");
|
|
if (Split.size() != 2)
|
|
{
|
|
// Malformed decl
|
|
LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str());
|
|
continue;
|
|
}
|
|
int id = atoi(Split[0].c_str());
|
|
if ((id == 0) && (Split[0] != "0"))
|
|
{
|
|
id = StringToEnchantmentID(Split[0]);
|
|
}
|
|
int lvl = atoi(Split[1].c_str());
|
|
if (
|
|
((id <= 0) && (Split[0] != "0")) ||
|
|
((lvl == 0) && (Split[1] != "0"))
|
|
)
|
|
{
|
|
// Numbers failed to parse
|
|
LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.",
|
|
__FUNCTION__, Split[0].c_str(), Split[1].c_str()
|
|
);
|
|
continue;
|
|
}
|
|
SetLevel(id, lvl);
|
|
} // for itr - Decls[]
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cEnchantments::ToString(void) const
|
|
{
|
|
// Serialize all the enchantments into a string
|
|
AString res;
|
|
for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
|
|
{
|
|
AppendPrintf(res, "%d=%d;", itr->first, itr->second);
|
|
} // for itr - m_Enchantments[]
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cEnchantments::GetLevel(int a_EnchantmentID) const
|
|
{
|
|
// Return the level for the specified enchantment; 0 if not stored
|
|
cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID);
|
|
if (itr != m_Enchantments.end())
|
|
{
|
|
return itr->second;
|
|
}
|
|
|
|
// Not stored, return zero
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level)
|
|
{
|
|
// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0
|
|
if (a_Level == 0)
|
|
{
|
|
// Delete enchantment, if present:
|
|
cMap::iterator itr = m_Enchantments.find(a_EnchantmentID);
|
|
if (itr != m_Enchantments.end())
|
|
{
|
|
m_Enchantments.erase(itr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Add / overwrite enchantment
|
|
m_Enchantments[a_EnchantmentID] = a_Level;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::Clear(void)
|
|
{
|
|
m_Enchantments.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEnchantments::IsEmpty(void) const
|
|
{
|
|
return m_Enchantments.empty();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
|
|
{
|
|
struct
|
|
{
|
|
int m_Value;
|
|
const char * m_Name;
|
|
} EnchantmentNames[] =
|
|
{
|
|
{ enchProtection, "Protection"},
|
|
{ enchFireProtection, "FireProtection"},
|
|
{ enchFeatherFalling, "FeatherFalling"},
|
|
{ enchBlastProtection, "BlastProtection"},
|
|
{ enchProjectileProtection, "ProjectileProtection"},
|
|
{ enchRespiration, "Respiration"},
|
|
{ enchAquaAffinity, "AquaAffinity"},
|
|
{ enchThorns, "Thorns"},
|
|
{ enchSharpness, "Sharpness"},
|
|
{ enchSmite, "Smite"},
|
|
{ enchBaneOfArthropods, "BaneOfArthropods"},
|
|
{ enchKnockback, "Knockback"},
|
|
{ enchFireAspect, "FireAspect"},
|
|
{ enchLooting, "Looting"},
|
|
{ enchEfficiency, "Efficiency"},
|
|
{ enchSilkTouch, "SilkTouch"},
|
|
{ enchUnbreaking, "Unbreaking"},
|
|
{ enchFortune, "Fortune"},
|
|
{ enchPower, "Power"},
|
|
{ enchPunch, "Punch"},
|
|
{ enchFlame, "Flame"},
|
|
{ enchInfinity, "Infinity"},
|
|
} ;
|
|
for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
|
|
{
|
|
if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0)
|
|
{
|
|
return EnchantmentNames[i].m_Value;
|
|
}
|
|
} // for i - EnchantmentNames[]
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEnchantments::operator ==(const cEnchantments & a_Other) const
|
|
{
|
|
return m_Enchantments == a_Other.m_Enchantments;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cEnchantments::operator !=(const cEnchantments & a_Other) const
|
|
{
|
|
return m_Enchantments != a_Other.m_Enchantments;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const
|
|
{
|
|
// Write the enchantments into the specified NBT writer
|
|
// begin with the LIST tag of the specified name ("ench" or "StoredEnchantments")
|
|
|
|
a_Writer.BeginList(a_ListTagName, TAG_Compound);
|
|
for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr)
|
|
{
|
|
a_Writer.BeginCompound("");
|
|
a_Writer.AddShort("id", itr->first);
|
|
a_Writer.AddShort("lvl", itr->second);
|
|
a_Writer.EndCompound();
|
|
} // for itr - m_Enchantments[]
|
|
a_Writer.EndList();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx)
|
|
{
|
|
// Read the enchantments from the specified NBT list tag (ench or StoredEnchantments)
|
|
|
|
// Verify that the tag is a list:
|
|
if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List)
|
|
{
|
|
LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed",
|
|
__FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx)
|
|
);
|
|
ASSERT(!"Bad EnchListTag type");
|
|
return;
|
|
}
|
|
|
|
// Verify that the list is of Compounds:
|
|
if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound)
|
|
{
|
|
LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed",
|
|
__FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx)
|
|
);
|
|
ASSERT(!"Bad EnchListTag children type");
|
|
return;
|
|
}
|
|
|
|
Clear();
|
|
|
|
// Iterate over all the compound children, parse an enchantment from each:
|
|
for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag))
|
|
{
|
|
// tag is the compound inside the "ench" list tag
|
|
ASSERT(a_NBT.GetType(tag) == TAG_Compound);
|
|
|
|
// Search for the id and lvl tags' values:
|
|
int id = -1, lvl = -1;
|
|
for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch))
|
|
{
|
|
if (a_NBT.GetType(ch) != TAG_Short)
|
|
{
|
|
continue;
|
|
}
|
|
if (a_NBT.GetName(ch) == "id")
|
|
{
|
|
id = a_NBT.GetShort(ch);
|
|
}
|
|
else if (a_NBT.GetName(ch) == "lvl")
|
|
{
|
|
lvl = a_NBT.GetShort(ch);
|
|
}
|
|
} // for ch - children of the compound tag
|
|
|
|
if ((id == -1) || (lvl <= 0))
|
|
{
|
|
// Failed to parse either the id or the lvl, skip this compound
|
|
continue;
|
|
}
|
|
|
|
// Store the enchantment:
|
|
m_Enchantments[id] = lvl;
|
|
} // for tag - children of the ench list tag
|
|
}
|
|
|
|
|
|
|
|
|