92c59963f8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
123 lines
2.3 KiB
C++
123 lines
2.3 KiB
C++
#pragma once
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#include "Vector3i.h"
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class cWorld;
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class cRedstone
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{
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public:
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cRedstone( cWorld* a_World );
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static char RepeaterRotationToMetaData( float a_Rotation )
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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if( a_Rotation >= 0.f && a_Rotation < 90.f )
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return 0x1;
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else if( a_Rotation >= 180 && a_Rotation < 270 )
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return 0x3;
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else if( a_Rotation >= 90 && a_Rotation < 180 )
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return 0x2;
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else
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return 0x0;
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}
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static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
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{
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
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{
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return true;
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}
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break;
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case 0x1:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
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{
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return true;
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}
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break;
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case 0x2:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
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{
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return true;
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}
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break;
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case 0x3:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
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{
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return true;
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}
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break;
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default:
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break;
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}
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return false;
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}
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static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
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{
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
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{
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return true;
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}
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break;
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case 0x1:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
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{
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return true;
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}
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break;
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case 0x2:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
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{
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return true;
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}
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break;
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case 0x3:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
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{
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return true;
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}
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break;
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default:
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break;
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}
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return false;
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}
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static Vector3i GetRepeaterDirection( char a_MetaData )
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{
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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return Vector3i( 0, 0,-1 );
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case 0x1:
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return Vector3i( 1, 0, 0 );
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case 0x2:
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return Vector3i( 0, 0, 1 );
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case 0x3:
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return Vector3i(-1, 0, 0 );
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default:
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break;
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}
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return Vector3i();
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}
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void CalculateRedstone( int, int, int );
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void ChangeRedstone( int, int, int, bool );
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bool IsBlockPowered( int, int, int );
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cWorld* m_World;
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char m_Metadata;
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char m_Direction;
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static bool s_UseRedstone;
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};
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