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ArrowEntity.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
ArrowEntity.h
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Converted ArrowEntityTiers to std::chrono
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2015-01-16 13:13:23 +00:00 |
Boat.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
Boat.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
CMakeLists.txt
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EnderCrystal.cpp
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
EnderCrystal.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
Entity.cpp
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More style checking.
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2015-05-09 12:58:54 +02:00 |
Entity.h
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More style checking.
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2015-05-09 12:58:54 +02:00 |
EntityEffect.cpp
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More style checking.
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2015-05-09 12:58:54 +02:00 |
EntityEffect.h
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ExpBottleEntity.cpp
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Made ExpBottleEntity break on entities.
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2014-09-23 00:28:12 -07:00 |
ExpBottleEntity.h
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Exported individual projectile classes to Lua API.
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2014-10-21 21:25:52 +02:00 |
ExpOrb.cpp
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Converted cExpOrbEntity to std::chrono
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2015-01-16 13:27:10 +00:00 |
ExpOrb.h
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Converted cExpOrbEntity to std::chrono
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2015-01-16 13:27:10 +00:00 |
FallingBlock.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
FallingBlock.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
FireChargeEntity.cpp
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Modified physics for more vanilla-like behavior
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2015-03-30 19:42:32 -04:00 |
FireChargeEntity.h
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Exported individual projectile classes to Lua API.
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2014-10-21 21:25:52 +02:00 |
FireworkEntity.cpp
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Modified physics for more vanilla-like behavior
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2015-03-30 19:42:32 -04:00 |
FireworkEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
Floater.cpp
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Added support for additional data in the ParticleEffect Packet
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2015-05-07 03:47:46 +01:00 |
Floater.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
GhastFireballEntity.cpp
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Modified physics for more vanilla-like behavior
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2015-03-30 19:42:32 -04:00 |
GhastFireballEntity.h
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Exported individual projectile classes to Lua API.
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2014-10-21 21:25:52 +02:00 |
HangingEntity.cpp
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cPainting saving implemented
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2015-03-13 23:05:06 +00:00 |
HangingEntity.h
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HangingEntity: Fixed a needless clang warning.
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2015-04-19 21:34:56 +02:00 |
ItemFrame.cpp
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cPainting saving implemented
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2015-03-13 23:05:06 +00:00 |
ItemFrame.h
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Unified cPacketizer across all protocols.
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2015-03-22 19:46:08 +01:00 |
Minecart.cpp
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More style checking.
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2015-05-09 12:58:54 +02:00 |
Minecart.h
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More style checking.
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2015-05-09 12:58:54 +02:00 |
Painting.cpp
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cPainting saving implemented
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2015-03-13 23:05:06 +00:00 |
Painting.h
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cPainting saving implemented
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2015-03-13 23:05:06 +00:00 |
Pawn.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
Pawn.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
Pickup.cpp
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Changed air drag for pickups
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2015-03-31 11:40:31 -04:00 |
Pickup.h
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Converted cPickupEntity to std::chrono
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2015-01-16 13:56:18 +00:00 |
Player.cpp
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More style checking.
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2015-05-09 12:58:54 +02:00 |
Player.h
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More style checking.
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2015-05-09 12:58:54 +02:00 |
ProjectileEntity.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
ProjectileEntity.h
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More style checking.
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2015-05-09 12:58:54 +02:00 |
SplashPotionEntity.cpp
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SplashPotionEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownEggEntity.cpp
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownEggEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownEnderPearlEntity.cpp
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownEnderPearlEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownSnowballEntity.cpp
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
ThrownSnowballEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
TNTEntity.cpp
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Changed air drag units to 'interpolated ticks' per second
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2015-03-31 11:03:35 -04:00 |
TNTEntity.h
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Initial convertion of a_Dt to std::chrono
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2015-01-11 21:12:26 +00:00 |
WitherSkullEntity.cpp
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Modified physics for more vanilla-like behavior
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2015-03-30 19:42:32 -04:00 |
WitherSkullEntity.h
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Exported individual projectile classes to Lua API.
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2014-10-21 21:25:52 +02:00 |