9e52982f0e
* Change CROSSCOMPILE flag to NOMARCHNATIVE. The old name was confusing, the new name describes exactly what it does. This fixes issue #3272 * Break configuration when using CROSSCOMPILE. This stops any old build scripts from producing broken builds. * Use NO_NATIVE_OPTIMIZATION rather than NOMARCHNATIVE. Addresses @madmaxoft's concerns.
310 lines
12 KiB
CMake
310 lines
12 KiB
CMake
# This is the top-level CMakeLists.txt file for the Cuberite project
|
|
#
|
|
# Use CMake to generate the build files for your platform
|
|
#
|
|
# This script supports some configuration through CMake arguments (-Dparam=val syntax):
|
|
# BUILD_TOOLS=1 sets up additional executables to be built along with the server (ProtoProxy, GrownBiomeGenVisualiser, MCADefrag)
|
|
# BUILD_UNSTABLE_TOOLS=1 sets up yet more executables to be built, these can be broken and generally are obsolete (GeneratorPerformanceTest)
|
|
# NO_NATIVE_OPTIMIZATION=1 disables CPU-specific optimisations for the current machine, allows use on other CPUs of the same platform
|
|
# DISABLE_SYSTEM_LUA=1 disables the use of system Lua interpreter; the tolua executable will be built and used instead. Incompatible with cross-compiling
|
|
# SELF_TEST=1 enables testing code to be built
|
|
|
|
|
|
|
|
|
|
|
|
cmake_minimum_required (VERSION 2.8.7)
|
|
|
|
if (POLICY CMP0054)
|
|
cmake_policy(SET CMP0054 NEW)
|
|
endif()
|
|
|
|
# Without this, the MSVC variable isn't defined for MSVC builds ( http://www.cmake.org/pipermail/cmake/2011-November/047130.html )
|
|
enable_language(CXX C)
|
|
|
|
# Enable the support for solution folders in MSVC
|
|
if (MSVC)
|
|
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
|
endif()
|
|
|
|
# These env variables are used for configuring Travis CI builds.
|
|
if(DEFINED ENV{TRAVIS_CUBERITE_BUILD_TYPE})
|
|
message("Setting build type to $ENV{TRAVIS_CUBERITE_BUILD_TYPE}")
|
|
set(CMAKE_BUILD_TYPE $ENV{TRAVIS_CUBERITE_BUILD_TYPE})
|
|
endif()
|
|
|
|
if(DEFINED ENV{TRAVIS_CUBERITE_FORCE32})
|
|
set(FORCE32 $ENV{TRAVIS_CUBERITE_FORCE32})
|
|
endif()
|
|
|
|
if(DEFINED ENV{TRAVIS_BUILD_WITH_COVERAGE})
|
|
set(BUILD_WITH_COVERAGE $ENV{TRAVIS_BUILD_WITH_COVERAGE})
|
|
endif()
|
|
|
|
if(DEFINED ENV{CUBERITE_BUILD_ID})
|
|
# The build info is defined by the build system (Travis / Jenkins)
|
|
set(BUILD_ID $ENV{CUBERITE_BUILD_ID})
|
|
set(BUILD_SERIES_NAME $ENV{CUBERITE_BUILD_SERIES_NAME})
|
|
set(BUILD_DATETIME $ENV{CUBERITE_BUILD_DATETIME})
|
|
if(DEFINED ENV{CUBERITE_BUILD_COMMIT_ID})
|
|
set(BUILD_COMMIT_ID $ENV{CUBERITE_BUILD_COMMIT_ID})
|
|
else()
|
|
message("Commit id not set, attempting to determine id from git")
|
|
execute_process(
|
|
COMMAND git rev-parse HEAD
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
|
|
RESULT_VARIABLE GIT_EXECUTED
|
|
OUTPUT_VARIABLE BUILD_COMMIT_ID
|
|
)
|
|
string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
|
|
if (NOT (GIT_EXECUTED EQUAL 0))
|
|
message(FATAL_ERROR "Could not identifiy git commit id")
|
|
endif()
|
|
endif()
|
|
else()
|
|
# This is a local build, stuff in some basic info:
|
|
set(BUILD_ID "Unknown")
|
|
set(BUILD_SERIES_NAME "local build")
|
|
execute_process(
|
|
COMMAND git rev-parse HEAD
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
|
|
RESULT_VARIABLE GIT_EXECUTED
|
|
OUTPUT_VARIABLE BUILD_COMMIT_ID
|
|
)
|
|
if (NOT(GIT_EXECUTED EQUAL 0))
|
|
set(BUILD_COMMIT_ID "Unknown")
|
|
endif()
|
|
string(STRIP ${BUILD_COMMIT_ID} BUILD_COMMIT_ID)
|
|
execute_process(
|
|
COMMAND git log -1 --date=iso --pretty=format:%ai
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
|
|
RESULT_VARIABLE GIT_EXECUTED
|
|
OUTPUT_VARIABLE BUILD_DATETIME
|
|
)
|
|
if (NOT(GIT_EXECUTED EQUAL 0))
|
|
set(BUILD_DATETIME "Unknown")
|
|
endif()
|
|
string(STRIP ${BUILD_DATETIME} BUILD_DATETIME)
|
|
|
|
# The BUILD_COMMIT_ID and BUILD_DATETIME aren't updated on each repo pull
|
|
# They are only updated when cmake re-configures the project
|
|
# Therefore mark them as "approx: "
|
|
set(BUILD_COMMIT_ID "approx: ${BUILD_COMMIT_ID}")
|
|
set(BUILD_DATETIME "approx: ${BUILD_DATETIME}")
|
|
endif()
|
|
|
|
# We need C++11 features, Visual Studio has those from VS2012, but it needs a new platform toolset for those; VS2013 supports them natively:
|
|
# Adapted from http://binglongx.wordpress.com/2013/06/28/set-non-default-platform-toolset-in-cmake/
|
|
if(MSVC OR MSVC_IDE)
|
|
if( MSVC_VERSION LESS 1700 ) # VC10- / VS2010-
|
|
message(FATAL_ERROR "The project requires C++11 features. "
|
|
"You need at least Visual Studio 11 (Microsoft Visual Studio 2012), "
|
|
"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012).")
|
|
elseif( MSVC_VERSION EQUAL 1700 ) # VC11 / VS2012
|
|
message( "VC11: using Microsoft Visual Studio 2012 "
|
|
"with Microsoft Visual C++ Compiler Nov 2012 CTP (v120_CTP_Nov2012)" )
|
|
set(CMAKE_GENERATOR_TOOLSET "v120_CTP_Nov2012" CACHE STRING "Platform Toolset" FORCE)
|
|
else() # VC12+, assuming C++11 supported.
|
|
endif()
|
|
endif()
|
|
|
|
set(BUILD_TOOLS OFF CACHE BOOL "")
|
|
set(SELF_TEST OFF CACHE BOOL "")
|
|
|
|
# Check whether Lua 5.1 can be used:
|
|
if (NOT(DISABLE_SYSTEM_LUA))
|
|
include(CheckLua.cmake)
|
|
if(HAS_LUA_INTERPRETER AND ("${LUA_INTERPRETER_VERSION}" STREQUAL "5.1"))
|
|
message(STATUS "Lua 5.1 has been found in your system and will be used for the build.")
|
|
set(USE_SYSTEM_LUA 1)
|
|
else()
|
|
message(STATUS "Lua 5.1 has NOT been found in your system, the build will use its own Lua implementation.")
|
|
unset(USE_SYSTEM_LUA)
|
|
endif()
|
|
else()
|
|
message(STATUS "System Lua is disabled via CMake command-line parameters. The build will use its own Lua implementation.")
|
|
endif()
|
|
|
|
|
|
# This has to be done before any flags have been set up.
|
|
if(${BUILD_TOOLS})
|
|
message("Building tools")
|
|
add_subdirectory(Tools/GrownBiomeGenVisualiser/)
|
|
add_subdirectory(Tools/MCADefrag/)
|
|
add_subdirectory(Tools/ProtoProxy/)
|
|
endif()
|
|
|
|
if(${BUILD_UNSTABLE_TOOLS})
|
|
message("Building unstable tools")
|
|
add_subdirectory(Tools/GeneratorPerformanceTest/)
|
|
endif()
|
|
|
|
include(CheckCXXCompilerFlag)
|
|
include(SetFlags.cmake)
|
|
set_flags()
|
|
set_lib_flags()
|
|
enable_profile()
|
|
|
|
# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
|
|
if (WIN32)
|
|
add_definitions(-DLUA_BUILD_AS_DLL)
|
|
endif()
|
|
|
|
|
|
# The Expat library is linked in statically, make the source files aware of that:
|
|
add_definitions(-DXML_STATIC)
|
|
|
|
# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
|
|
add_definitions(-DLUA_USE_APICHECK)
|
|
|
|
# Self Test Mode enables extra checks at startup
|
|
if(${SELF_TEST})
|
|
add_definitions(-DSELF_TEST)
|
|
endif()
|
|
|
|
# Build all dependent libraries as static:
|
|
SET(CMAKE_BUILD_STATIC_LIBRARIES ON)
|
|
|
|
|
|
|
|
|
|
|
|
project (Cuberite)
|
|
|
|
# Set options for SQLiteCpp, disable all their tests and lints:
|
|
set(SQLITECPP_RUN_CPPLINT OFF CACHE BOOL "Run cpplint.py tool for Google C++ StyleGuide." FORCE)
|
|
set(SQLITECPP_RUN_CPPCHECK OFF CACHE BOOL "Run cppcheck C++ static analysis tool." FORCE)
|
|
set(SQLITECPP_RUN_DOXYGEN OFF CACHE BOOL "Run Doxygen C++ documentation tool." FORCE)
|
|
set(SQLITECPP_BUILD_EXAMPLES OFF CACHE BOOL "Build examples." FORCE)
|
|
set(SQLITECPP_BUILD_TESTS OFF CACHE BOOL "Build and run tests." FORCE)
|
|
set(SQLITECPP_INTERNAL_SQLITE OFF CACHE BOOL "Add the internal SQLite3 source to the project." FORCE)
|
|
set(SQLITE_ENABLE_COLUMN_METADATA OFF CACHE BOOL "" FORCE)
|
|
|
|
# Set options for LibEvent, disable all their tests and benchmarks:
|
|
set(EVENT__DISABLE_OPENSSL YES CACHE BOOL "Disable OpenSSL in LibEvent" FORCE)
|
|
set(EVENT__DISABLE_BENCHMARK YES CACHE BOOL "Disable LibEvent benchmarks" FORCE)
|
|
set(EVENT__DISABLE_TESTS YES CACHE BOOL "Disable LibEvent tests" FORCE)
|
|
set(EVENT__DISABLE_REGRESS YES CACHE BOOL "Disable LibEvent regression tests" FORCE)
|
|
set(EVENT__DISABLE_SAMPLES YES CACHE BOOL "Disable LibEvent samples" FORCE)
|
|
|
|
# Set options for JsonCPP, disabling all of their tests
|
|
# Additionally, their library is output to a strange location; make sure the linker knows where to find it
|
|
set(JSONCPP_WITH_TESTS OFF CACHE BOOL "Compile and (for jsoncpp_check) run JsonCpp test executables")
|
|
set(JSONCPP_WITH_POST_BUILD_UNITTEST OFF CACHE BOOL "Automatically run unit-tests as a post build step")
|
|
set(JSONCPP_WITH_PKGCONFIG_SUPPORT OFF CACHE BOOL "Generate and install .pc files")
|
|
link_directories(lib/jsoncpp/src/lib_json)
|
|
|
|
# Check that the libraries are present:
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/SQLiteCpp/CMakeLists.txt)
|
|
message(FATAL_ERROR "SQLiteCpp is missing in folder lib/SQLiteCpp. Have you initialized the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/polarssl/CMakeLists.txt)
|
|
message(FATAL_ERROR "PolarSSL is missing in folder lib/polarssl. Have you initialized the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/libevent/CMakeLists.txt)
|
|
message(FATAL_ERROR "LibEvent is missing in folder lib/libevent. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/jsoncpp/CMakeLists.txt)
|
|
message(FATAL_ERROR "JsonCPP is missing in folder lib/jsoncpp. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/cmake-coverage/CodeCoverage.cmake)
|
|
message(FATAL_ERROR "cmake-coverage is missing in folder lib/cmake-coverage. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/expat/CMakeLists.txt)
|
|
message(FATAL_ERROR "expat is missing in folder lib/expat. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/lua/CMakeLists.txt)
|
|
message(FATAL_ERROR "lua is missing in folder lib/lua. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/luaexpat/CMakeLists.txt)
|
|
message(FATAL_ERROR "luaexpat is missing in folder lib/luaexpat. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/luaproxy/CMakeLists.txt)
|
|
message(FATAL_ERROR "luaproxy is missing in folder lib/luaproxy. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/sqlite/CMakeLists.txt)
|
|
message(FATAL_ERROR "sqlite is missing in folder lib/sqlite. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/tolua++/CMakeLists.txt)
|
|
message(FATAL_ERROR "tolua++ is missing in folder lib/tolua++. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
if (NOT EXISTS ${CMAKE_SOURCE_DIR}/lib/zlib/CMakeLists.txt)
|
|
message(FATAL_ERROR "zlib is missing in folder lib/zlib. Have you initialized and updated the submodules / downloaded the extra libraries?")
|
|
endif()
|
|
|
|
|
|
|
|
|
|
# Include all the libraries:
|
|
add_subdirectory(lib/jsoncpp/)
|
|
add_subdirectory(lib/zlib/)
|
|
add_subdirectory(lib/lua/)
|
|
add_subdirectory(lib/tolua++/)
|
|
add_subdirectory(lib/sqlite/)
|
|
add_subdirectory(lib/SQLiteCpp/)
|
|
add_subdirectory(lib/expat/)
|
|
add_subdirectory(lib/luaexpat/)
|
|
add_subdirectory(lib/libevent/ EXCLUDE_FROM_ALL)
|
|
|
|
# Add proper include directories so that SQLiteCpp can find SQLite3:
|
|
get_property(SQLITECPP_INCLUDES DIRECTORY "lib/SQLiteCpp/" PROPERTY INCLUDE_DIRECTORIES)
|
|
set(SQLITECPP_INCLUDES "${SQLITECPP_INCLUDES}" "${CMAKE_CURRENT_SOURCE_DIR}/lib/sqlite/")
|
|
set_property(DIRECTORY lib/SQLiteCpp/ PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
|
|
set_property(TARGET SQLiteCpp PROPERTY INCLUDE_DIRECTORIES "${SQLITECPP_INCLUDES}")
|
|
|
|
# Add proper includes for LibEvent's event-config.h header:
|
|
include_directories(SYSTEM ${LIBEVENT_INCLUDE_DIRS})
|
|
|
|
# Prettify jsoncpp_lib_static name in VS solution explorer
|
|
set_property(TARGET jsoncpp_lib_static PROPERTY PROJECT_LABEL "jsoncpp")
|
|
|
|
if (WIN32)
|
|
add_subdirectory(lib/luaproxy/)
|
|
endif()
|
|
|
|
|
|
# We use EXCLUDE_FROM_ALL so that only the explicit dependencies are used
|
|
# (PolarSSL also has test and example programs in their CMakeLists.txt, we don't want those)
|
|
include(lib/polarssl.cmake EXCLUDE_FROM_ALL)
|
|
|
|
set_exe_flags()
|
|
|
|
add_subdirectory (src)
|
|
|
|
if(${SELF_TEST})
|
|
message("Tests enabled")
|
|
enable_testing()
|
|
add_subdirectory (tests)
|
|
endif()
|
|
|
|
# Put projects into solution folders in MSVC:
|
|
if (MSVC)
|
|
set_target_properties(
|
|
event_core
|
|
event_extra
|
|
expat
|
|
jsoncpp_lib_static
|
|
lua
|
|
luaexpat
|
|
mbedtls
|
|
sqlite
|
|
SQLiteCpp
|
|
tolualib
|
|
zlib
|
|
PROPERTIES FOLDER Lib
|
|
)
|
|
set_target_properties(
|
|
luaproxy
|
|
tolua
|
|
PROPERTIES FOLDER Support
|
|
)
|
|
|
|
if(${BUILD_TOOLS})
|
|
set_target_properties(
|
|
MCADefrag
|
|
ProtoProxy
|
|
PROPERTIES FOLDER Tools
|
|
)
|
|
endif()
|
|
endif()
|