140 lines
6.3 KiB
C++
140 lines
6.3 KiB
C++
#pragma once
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#include <unordered_map>
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#include <utility>
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#include "BlockState.h"
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/** Holds a palette that maps between block type + state and numbers.
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Used primarily by PalettedBlockArea to map from stringular block representation to numeric,
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and by protocols to map from stringular block representation to protocol-numeric.
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The object itself provides no thread safety, users of this class need to handle locking, if required.
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Note that the palette itself doesn't support erasing;
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to erase, create a new instance and re-add only the wanted items.
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Internally, the object uses two synced maps, one for each translation direction.
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The palette can be loaded from a string (file). The loader supports either the blocks.json file exported by
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the vanilla server itself (https://wiki.vg/Data_Generators), or a processed text file generated by
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our tool $/Tools/BlockTypePaletteGenerator/, or a hand-written text file describing the upgrade from
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1.12 BlockType + BlockMeta to 1.13 string representations.
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The text file is a TSV (tab-separated values), which basically means the data is generally structured as
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<value1><tab><value2><tab><value3><tab>...<valueN><eol>, where eol is the platform's CR / CRLF / LF lineend.
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The file starts with a single value on the first line, "BlockTypePalette" or "UpgradeBlockTypePalette", which
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is used to detect the file format. The following lines are "headers", simple <key><tab><value><eol> entries
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that contain the metadata about the file. "FileVersion" is a compulsory key, "CommonPrefix" is supported, others
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are ignored.
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The headers are followed by an empty line (that signalizes the end of headers) and then the actual data.
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For regular BlockTypePalette TSV file of version 1, the data is in the format:
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<index><tab><blockTypeName><tab><state1Name><tab><state1Value><tab><state2Name> ... <eol>
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For the UpgradeBlockTypePalette TSV file of version 1, the data is in the format:
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<blockType><tab><blockMeta><tab><blockTypeName><tab><state1Name><tab><state1Value><tab><state2Name> ... <eol>
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If a CommonPrefix header is present, its value is pre-pended to each blockTypeName loaded (thus allowing
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the file to be overall smaller). */
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class BlockTypePalette
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{
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public:
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/** Exception that is thrown if requiesting an index not present in the palette. */
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class NoSuchIndexException:
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public std::runtime_error
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{
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using Super = std::runtime_error;
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public:
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NoSuchIndexException(UInt32 aIndex):
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Super(Printf("No such palette index: %u", aIndex))
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{
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}
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};
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/** Exception that is thrown when loading the palette fails hard (bad format). */
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class LoadFailedException:
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public std::runtime_error
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{
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using Super = std::runtime_error;
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public:
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LoadFailedException(const AString & aReason):
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Super(aReason)
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{
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}
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};
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/** Create a new empty instance. */
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BlockTypePalette();
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/** Returns the index of the specified block type name and state.
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If the combination is not found, it is added to the palette and the new index is returned. */
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UInt32 index(const AString & aBlockTypeName, const BlockState & aBlockState);
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/** Returns the <index, true> of the specified block type name and state, if it exists.
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If the combination is not found, returns <undefined, false>. */
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std::pair<UInt32, bool> maybeIndex(const AString & aBlockTypeName, const BlockState & aBlockState) const;
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/** Returns the total number of entries in the palette. */
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UInt32 count() const;
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/** Returns the blockspec represented by the specified palette index.
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If the index is not valid, throws a NoSuchIndexException. */
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const std::pair<AString, BlockState> & entry(UInt32 aIndex) const;
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/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
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Entries from aFrom that are not present in this are added.
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Used when pasting two areas, to transform the src palette to dst palette. */
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std::map<UInt32, UInt32> createTransformMapAddMissing(const BlockTypePalette & aFrom);
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/** Returns an index-transform map from aFrom to this (this.entry(idx) == aFrom.entry(res[idx])).
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Entries from aFrom that are not present in this are assigned the fallback index.
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Used for protocol block type mapping. */
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std::map<UInt32, UInt32> createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const;
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/** Loads the palette from the string representation.
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Throws a LoadFailedException if the loading fails hard (bad string format);
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but still a part of the data may already be loaded at that point.
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If the string specifies duplicate entries (either to already existing entries, or to itself),
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the duplicates replace the current values silently (this allows us to chain multiple files as "overrides".
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Auto-detects the string format (json / tsv, normal / upgrade palette) and calls the appropriate load function. */
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void loadFromString(const AString & aString);
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protected:
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/** The mapping from numeric to stringular representation.
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mNumberToBlock[index] = {"blockTypeName", blockState}. */
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std::map<UInt32, std::pair<AString, BlockState>> mNumberToBlock;
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/** The mapping from stringular to numeric representation.
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mStringToNumber["blockTypeName"][blockState] = index. */
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std::unordered_map<AString, std::map<BlockState, UInt32>> mBlockToNumber;
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/** The maximum index ever used in the maps.
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Used when adding new entries through the index() call. */
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UInt32 mMaxIndex;
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/** Loads the palette from the JSON representation, https://wiki.vg/Data_Generators
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Throws a LoadFailedException if the loading fails hard (bad string format);
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but still a part of the data may already be loaded at that point.
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See also: loadFromString(). */
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void loadFromJsonString(const AString & aJsonPalette);
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/** Loads the palette from the regular or upgrade TSV representation.
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aIsUpgrade specifies whether the format is an upgrade TSV (true) or a regular one (false)
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Throws a LoadFailedException if the loading fails hard (bad string format);
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but still a part of the data may already be loaded at that point.
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See also: loadFromString(). */
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void loadFromTsv(const AString & aTsvPalette, bool aIsUpgrade);
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/** Adds a mapping between the numeric and stringular representation into both maps,
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updates the mMaxIndex, if appropriate.
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Silently overwrites any previous mapping for the ID, if present, but keeps the old string->id mapping. */
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void addMapping(UInt32 aID, const AString & aBlockTypeName, const BlockState & aBlockState);
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};
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