89afb970d8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cSurvivalInventory.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cWindow.h"
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#include "cItem.h"
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#include "cRecipeChecker.h"
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#include "cRoot.h"
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#include "packets/cPacket_WindowClick.h"
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cSurvivalInventory::~cSurvivalInventory()
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{
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}
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cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
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: cInventory(a_Owner)
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{
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}
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void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
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{
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cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
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bool bDontCook = false;
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if( GetWindow() )
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{
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// Override for craft result slot
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if( Packet->m_SlotNum == (short)c_CraftOffset )
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{
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LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
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cItem* DraggingItem = GetWindow()->GetDraggingItem();
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if( DraggingItem->IsEmpty() )
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{
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*DraggingItem = m_Slots[c_CraftOffset];
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m_Slots[c_CraftOffset].Empty();
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}
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else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
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{
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if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
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{
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DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
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m_Slots[0].Empty();
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}
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else
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{
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bDontCook = true;
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}
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}
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else
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{
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bDontCook = true;
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}
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LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
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}
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else
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{
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GetWindow()->Clicked( Packet, *m_Owner );
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}
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}
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else
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{
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LOG("No Inventory window! WTF");
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}
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if( Packet->m_SlotNum >= (short)c_CraftOffset && Packet->m_SlotNum < (short)(c_CraftOffset+c_CraftSlots+1) )
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{
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cItem CookedItem;
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if( Packet->m_SlotNum == 0 && !bDontCook )
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{
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2, true );
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}
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else
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{
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( m_Slots+c_CraftOffset+1, 2, 2 );
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}
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m_Slots[c_CraftOffset] = CookedItem;
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LOG("You cooked: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
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SendWholeInventory( m_Owner->GetClientHandle() );
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}
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SendSlot( 0 );
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}
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