eb3ed1aec1
Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6
147 lines
2.7 KiB
C++
147 lines
2.7 KiB
C++
#pragma once
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#include "Defines.h"
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#include "BlockID.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cItem
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{
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public:
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cItem(short a_ItemType = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0)
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: m_ItemType (a_ItemType)
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, m_ItemCount (a_ItemCount)
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, m_ItemHealth(a_ItemHealth)
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{
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if (!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
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}
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void Empty()
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{
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m_ItemID = E_ITEM_EMPTY;
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m_ItemCount = 0;
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m_ItemHealth = 0;
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}
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void Clear(void)
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{
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m_ItemID = E_ITEM_EMPTY;
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m_ItemCount = 0;
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m_ItemHealth = 0;
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}
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bool IsEmpty(void) const
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{
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return (m_ItemID <= 0 || m_ItemCount <= 0);
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}
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// tolua_end
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OBSOLETE
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// tolua_begin
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bool Equals(const cItem & a_Item) const // obsolete, use IsEqual() instead
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{
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return IsEqual(a_Item);
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}
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bool IsEqual(const cItem & a_Item) const
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{
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return (IsSameType(a_Item) && (m_ItemHealth == a_Item.m_ItemHealth));
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}
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bool IsSameType(const cItem & a_Item) const
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{
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return (m_ItemID == a_Item.m_ItemID) || (IsEmpty() && a_Item.IsEmpty());
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}
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// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
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inline int GetMaxDuration(void) const
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{
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switch(m_ItemID)
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{
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case 256: return 251;
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case 257: return 251;
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case 258: return 251;
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case 259: return 65; //Lighter / Flint and Steel
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case 267: return 251;
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case 268: return 60;
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case 269: return 60;
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case 270: return 60;
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case 271: return 60;
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case 272: return 132;
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case 273: return 132;
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case 274: return 132;
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case 275: return 132;
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case 276: return 1563;
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case 277: return 1563;
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case 278: return 1563;
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case 279: return 1563;
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case 283: return 32;
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case 284: return 32;
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case 285: return 32;
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case 286: return 32;
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case 290: return 60;
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case 291: return 132;
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case 292: return 251;
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case 293: return 1563;
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case 294: return 32;
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case 359: return 251;
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default: return 0;
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}
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}
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// Damages a weapon / tool. Returns true when destroyed
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inline bool DamageItem()
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{
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if (HasDuration())
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{
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m_ItemHealth++;
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if(m_ItemHealth >= GetMaxDuration())
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return true;
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}
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return false;
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}
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inline bool HasDuration() { return GetMaxDuration() > 0; }
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// tolua_end
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void GetJson( Json::Value & a_OutValue ) const;
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void FromJson( const Json::Value & a_Value );
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// tolua_begin
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static bool IsEnchantable(short a_ItemType);
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// tolua_end
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union
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{
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// tolua_begin
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short m_ItemID; // OBSOLETE, use m_ItemType instead
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short m_ItemType;
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// tolua_end
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} ;
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char m_ItemCount; // tolua_export
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union
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{
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// tolua_begin
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short m_ItemHealth; // OBSOLETE, use m_ItemDamage instead
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short m_ItemDamage;
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// tolua_end
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} ;
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// tolua_begin
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};
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// tolua_end
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typedef std::vector<cItem> cItems;
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