02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
32 lines
810 B
C++
32 lines
810 B
C++
#include "cPacket_WindowClick.h"
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#include "cPacket_WholeInventory.h"
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#include "cPacket_ItemData.h"
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bool cPacket_WindowClick::Parse(cSocket & a_Socket)
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{
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// LOG("-----------INV66-----------");
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m_Socket = a_Socket;
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if( !ReadByte(m_WindowID) ) return false;
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if( !ReadShort(m_SlotNum) ) return false;
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if( !ReadByte(m_RightMouse) ) return false;
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if( !ReadShort(m_NumClicks) ) return false;
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if( !ReadBool(m_Bool) ) return false;
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// LOG("WindowID : %i", m_Type );
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// LOG("FromSlot: %i", m_SlotNum );
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// LOG("Right/Le: %i", m_RightMouse );
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// LOG("NumClick: %i", m_NumClicks );
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cPacket_ItemData Item;
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Item.Parse(m_Socket);
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m_ItemID = Item.m_ItemID;
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m_ItemCount = Item.m_ItemCount;
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m_ItemUses = Item.m_ItemUses;
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m_EnchantNums = Item.m_EnchantNums;
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return true;
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} |