36 lines
526 B
C++
36 lines
526 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockDeadBushHandler :
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public cBlockHandler
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{
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public:
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cBlockDeadBushHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Don't drop anything
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND);
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}
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} ;
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