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cuberite-2a/source/cPassiveAggressiveMonster.h
lapayo94@gmail.com e8f230f24e - Fixed Bug #99 -> Mobs no longer bother you in creative mode
- refactored many things in the Monster system

git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 22:47:12 +00:00

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286 B
C++

#pragma once
#include "cAggressiveMonster.h"
class cPassiveAggressiveMonster : public cAggressiveMonster
{
public:
cPassiveAggressiveMonster();
~cPassiveAggressiveMonster();
virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
void EventSeePlayer(cEntity *a_Entity);
};