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cuberite-2a/source/cCreativeInventory.h
lapayo94@gmail.com d7068b35a8 - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
(Separation is not perfect yet, because maybe there are some mayor changes needed :D)
- implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction)
-> Fixed meta data for creative selected blocks
->->Slabs/Steps are now placed correctly
- slabs can now be build to a double slab
- fixed a bug in the inventory which put items with different meta values in the same slot

git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-01 04:55:17 +00:00

14 lines
289 B
C++

#pragma once
#include "cInventory.h"
class cCreativeInventory //tolua_export
: public cInventory
{ //tolua_export
public:
cCreativeInventory(cPlayer* a_Owner);
~cCreativeInventory();
virtual void Clicked( cPacket* a_ClickPacket );
}; //tolua_export