96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#pragma once
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#include "../WebServer/WebServer.h"
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#include "OSSupport/Socket.h"
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class cStringMap;
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class cLuaScript;
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struct HTTPFormData // tolua_export
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{ // tolua_export
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std::string Name; // tolua_export
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std::string Value; // tolua_export
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std::string Type; // tolua_export
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};// tolua_export
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struct HTTPRequest // tolua_export
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{ // tolua_export
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typedef std::map< std::string, std::string > StringStringMap;
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typedef std::map< std::string, HTTPFormData > FormDataMap;
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AString Method; // tolua_export
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AString Path; // tolua_export
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StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS <<
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StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS <<
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AString Username; // tolua_export
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FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS <<
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}; // tolua_export
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struct HTTPTemplateRequest // tolua_export
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{ // tolua_export
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HTTPRequest Request; // tolua_export
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}; // tolua_export
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// tolua_begin
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struct sWebAdminPage
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{
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AString Content;
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AString PluginName;
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AString TabName;
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};
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// tolua_end
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struct lua_State;
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class cEvent;
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class cIniFile;
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class cWebPlugin;
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class cWebAdmin // tolua_export
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{ // tolua_export
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public: // tolua_export
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cWebAdmin( int a_Port = 8080 );
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~cWebAdmin();
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bool Init( int a_Port );
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void AddPlugin( cWebPlugin* a_Plugin );
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void RemovePlugin( cWebPlugin* a_Plugin );
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typedef std::list< cWebPlugin* > PluginList;
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// TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such
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PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS <<
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static void Request_Handler(webserver::http_request* r);
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int GetPort() { return m_Port; } // tolua_export
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sWebAdminPage GetPage(const HTTPRequest& a_Request); // tolua_export
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AString GetBaseURL(const AString& a_URL); // tolua_export
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AString GetBaseURL(const AStringVector& a_URLSplit);
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static AString GetMemoryUsage(void); // tolua_export
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private:
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#ifdef _WIN32
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static DWORD WINAPI ListenThread(LPVOID lpParam);
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#else
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static void * ListenThread( void *lpParam );
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#endif
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AString GetTemplate();
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cLuaScript* m_pTemplate;
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int m_Port;
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bool m_bConnected;
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cSocket m_ListenSocket;
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cIniFile* m_IniFile;
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PluginList m_Plugins;
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cEvent* m_Event;
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webserver* m_WebServer;
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}; // tolua_export
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