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cuberite-2a/source/Simulator/FireSimulator.h
madmaxoft@gmail.com 5b7de82a79 Initial Floody fluid simulator.
Can spread, cannot dry.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14 17:06:21 +00:00

40 lines
759 B
C++

#pragma once
#include "Simulator.h"
#include "../BlockEntity.h"
class cFireSimulator : public cSimulator
{
public:
cFireSimulator( cWorld* a_World );
~cFireSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override;
virtual bool IsBurnable( BLOCKTYPE a_BlockType );
virtual bool IsForeverBurnable( BLOCKTYPE a_BlockType );
virtual bool FiresForever( BLOCKTYPE a_BlockType );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
typedef std::list <Vector3i> BlockList;
BlockList *m_Blocks;
BlockList *m_Buffer;
BlockList *m_BurningBlocks;
};