455 lines
12 KiB
CMake
455 lines
12 KiB
CMake
project (Cuberite)
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include")
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set(FOLDERS
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OSSupport HTTP Items Blocks Protocol Generating mbedTLS++ Bindings
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WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
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BlockEntities UI Noise
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)
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SET (SRCS
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BiomeDef.cpp
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BlockArea.cpp
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BlockID.cpp
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BlockInfo.cpp
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BlockState.cpp
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BlockTypePalette.cpp
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BlockTypeRegistry.cpp
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BrewingRecipes.cpp
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Broadcaster.cpp
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BoundingBox.cpp
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ByteBuffer.cpp
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ChatColor.cpp
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Chunk.cpp
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ChunkData.cpp
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ChunkGeneratorThread.cpp
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ChunkMap.cpp
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ChunkSender.cpp
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ChunkStay.cpp
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ClientHandle.cpp
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Color.cpp
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CommandOutput.cpp
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CompositeChat.cpp
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CraftingRecipes.cpp
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Cuboid.cpp
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DeadlockDetect.cpp
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Enchantments.cpp
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FastRandom.cpp
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FurnaceRecipe.cpp
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Globals.cpp
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IniFile.cpp
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Inventory.cpp
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Item.cpp
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ItemGrid.cpp
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LightingThread.cpp
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LineBlockTracer.cpp
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LinearInterpolation.cpp
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LoggerListeners.cpp
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Logger.cpp
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Map.cpp
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MapManager.cpp
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MemorySettingsRepository.cpp
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MobCensus.cpp
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MobFamilyCollecter.cpp
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MobProximityCounter.cpp
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MobSpawner.cpp
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MonsterConfig.cpp
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NetherPortalScanner.cpp
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OverridesSettingsRepository.cpp
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PalettedBlockArea.cpp
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ProbabDistrib.cpp
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RankManager.cpp
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RCONServer.cpp
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Root.cpp
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Scoreboard.cpp
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Server.cpp
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SetChunkData.cpp
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SpawnPrepare.cpp
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Statistics.cpp
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StringCompression.cpp
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StringUtils.cpp
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Tracer.cpp
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UUID.cpp
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VoronoiMap.cpp
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WebAdmin.cpp
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World.cpp
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main.cpp
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)
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SET (HDRS
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AllocationPool.h
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BiomeDef.h
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BlockArea.h
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BlockID.h
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BlockInServerPluginInterface.h
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BlockInfo.h
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BlockState.h
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BlockTracer.h
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BlockTypePalette.h
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BlockTypeRegistry.h
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BrewingRecipes.h
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BoundingBox.h
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BuildInfo.h.cmake
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ByteBuffer.h
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ChatColor.h
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Chunk.h
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ChunkData.h
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ChunkDataCallback.h
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ChunkDef.h
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ChunkGeneratorThread.h
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ChunkMap.h
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ChunkSender.h
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ChunkStay.h
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ClientHandle.h
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Color.h
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CommandOutput.h
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CompositeChat.h
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CraftingRecipes.h
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Cuboid.h
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DeadlockDetect.h
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Defines.h
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EffectID.h
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Enchantments.h
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Endianness.h
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FastRandom.h
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ForEachChunkProvider.h
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FurnaceRecipe.h
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FunctionRef.h
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Globals.h
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IniFile.h
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Inventory.h
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Item.h
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ItemGrid.h
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LazyArray.h
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LightingThread.h
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LineBlockTracer.h
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LinearInterpolation.h
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LinearUpscale.h
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Logger.h
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LoggerListeners.h
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LoggerSimple.h
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Map.h
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MapManager.h
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Matrix4.h
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MemorySettingsRepository.h
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MobCensus.h
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MobFamilyCollecter.h
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MobProximityCounter.h
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MobSpawner.h
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MonsterConfig.h
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NetherPortalScanner.h
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OpaqueWorld.h
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OverridesSettingsRepository.h
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PalettedBlockArea.h
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ProbabDistrib.h
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RankManager.h
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RCONServer.h
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Root.h
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Scoreboard.h
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Server.h
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SetChunkData.h
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SettingsRepositoryInterface.h
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SpawnPrepare.h
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Statistics.h
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Stopwatch.h
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StringCompression.h
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StringUtils.h
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Tracer.h
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UUID.h
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Vector3.h
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VoronoiMap.h
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WebAdmin.h
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World.h
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XMLParser.h
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)
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file(WRITE "${CMAKE_BINARY_DIR}/include/Globals.h"
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"/* This file allows Globals.h to be included with an absolute path */\n#include \"${PROJECT_SOURCE_DIR}/Globals.h\"\n")
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include_directories("${CMAKE_BINARY_DIR}/include")
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/sqlite")
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/SQLiteCpp/include")
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include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include")
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configure_file("BuildInfo.h.cmake" "${CMAKE_BINARY_DIR}/include/BuildInfo.h")
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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set_source_files_properties(BlockID.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
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set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
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set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors ")
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set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors")
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endif()
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if (NOT MSVC)
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# Bindings need to reference other folders, so they are done here instead
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# lib dependencies are not included
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/mbedtls/include")
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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endforeach(folder)
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get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
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#clear file
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file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
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foreach(dependency ${BINDING_DEPENDENCIES})
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#write each dependency on a seperate line
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file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
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endforeach()
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set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
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list(APPEND SOURCE "${SRCS}")
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list(APPEND SOURCE "${HDRS}")
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# If building a windows version, but not using MSVC, add the resources directly to the makefile:
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if (WIN32)
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list(APPEND SOURCE "Resources/Cuberite.rc")
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endif()
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else ()
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# MSVC-specific handling: Put all files into one project, separate by the folders:
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source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
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# Add all subfolders as solution-folders:
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function(includefolder PATH)
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FILE(GLOB FOLDER_FILES
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"${PATH}/*.cpp"
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"${PATH}/*.h"
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"${PATH}/*.rc"
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"${PATH}/*.pkg"
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)
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string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
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source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
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endfunction(includefolder)
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foreach(folder ${FOLDERS})
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add_subdirectory(${folder})
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includefolder(${folder})
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# Get all source files in this folder:
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get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
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foreach (src ${FOLDER_SRCS})
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list(APPEND SOURCE "${folder}/${src}")
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endforeach(src)
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# Get all headers in this folder:
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get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
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foreach (hdr ${FOLDER_HDRS})
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list(APPEND SOURCE "${folder}/${hdr}")
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endforeach(hdr)
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# Include this folder's CMakeLists.txt in the project:
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list(APPEND SOURCE "${folder}/CMakeLists.txt")
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source_group("${folder}" FILES "${folder}/CMakeLists.txt")
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endforeach(folder)
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list(APPEND SOURCE "${SRCS}")
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list(APPEND SOURCE "${HDRS}")
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list(APPEND SOURCE "Bindings/AllToLua.pkg")
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includefolder("Resources")
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source_group("" FILES ${SOURCE})
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# Precompiled headers (1st part)
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SET_SOURCE_FILES_PROPERTIES(
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Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
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)
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# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
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SET_SOURCE_FILES_PROPERTIES(
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Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
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)
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list(APPEND SOURCE "Resources/Cuberite.rc")
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# Make MSVC generate the PDB files even for the release build:
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
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set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
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endif()
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# Generate a list of all source files:
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set(ALLFILES "${SRCS}" "${HDRS}")
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foreach(folder ${FOLDERS})
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get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
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foreach (src ${FOLDER_SRCS})
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list(APPEND ALLFILES "${folder}/${src}")
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endforeach(src)
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get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
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foreach (hdr ${FOLDER_HDRS})
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list(APPEND ALLFILES "${folder}/${hdr}")
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endforeach(hdr)
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endforeach(folder)
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foreach(arg ${ALLFILES})
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set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
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endforeach()
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FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
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if (MSVC)
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get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
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get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
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# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
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foreach (dep ${BINDING_DEPENDENCIES})
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list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
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endforeach(dep)
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if (USE_SYSTEM_LUA)
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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COMMAND lua BindingsProcessor.lua
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
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DEPENDS ${BINDINGS_DEPENDENCIES}
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)
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else()
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ADD_CUSTOM_COMMAND(
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OUTPUT ${BINDING_OUTPUTS}
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# Regenerate bindings:
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COMMAND luaexe BindingsProcessor.lua
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
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DEPENDS ${BINDINGS_DEPENDENCIES} luaexe
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)
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endif()
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endif()
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add_executable(${CMAKE_PROJECT_NAME} ${SOURCE})
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# Output the executable into the $/Server folder, so that it has access to external resources:
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SET_TARGET_PROPERTIES(${CMAKE_PROJECT_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_BINARY_DIR}/Server
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RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_BINARY_DIR}/Server
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)
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# Create a symbolic link from ${orig} to ${link}
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# If the orig and link point to the same thing, does nothing (-> in-source build)
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# If ${link} already exists, does nothing.
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function(make_symlink orig link)
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# If both are the same, or link already exists, bail out:
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if ("${orig}" STREQUAL "${link}")
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return()
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endif()
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if (EXISTS ${link})
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return()
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endif()
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# Create the symlink (platform-dependent):
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message("Creating symlink, orig = ${orig}; link = ${link}")
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if (CMAKE_HOST_UNIX)
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set(command ln -s ${orig} ${link})
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else()
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file(TO_NATIVE_PATH "${orig}" orig)
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file(TO_NATIVE_PATH "${link}" link)
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if (IS_DIRECTORY ${orig})
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set(command cmd.exe /c mklink /j ${link} ${orig})
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else()
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set(command cmd.exe /c mklink /h ${link} ${orig})
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endif()
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endif()
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execute_process(
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COMMAND ${command}
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RESULT_VARIABLE result
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ERROR_VARIABLE stderr
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OUTPUT_VARIABLE stdout
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)
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if (NOT ${result} EQUAL 0)
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message(FATAL_ERROR "Could not create symbolic link for: ${link} --> ${orig}: ${stderr} ${stdout}")
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endif()
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endfunction(make_symlink)
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# Populate the output folder with symlinks to the Server folder's internals:
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set(symlinks
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Install
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Plugins
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Prefabs
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Protocol
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webadmin
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brewing.txt
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crafting.txt
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favicon.png
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furnace.txt
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items.ini
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monsters.ini
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README.txt
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)
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message("Creating output folder and symlinks...")
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file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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foreach (symlink ${symlinks})
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/${symlink}" "${CMAKE_BINARY_DIR}/Server/${symlink}")
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endforeach(symlink)
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../BACKERS" "${CMAKE_BINARY_DIR}/Server/BACKERS")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../CONTRIBUTORS" "${CMAKE_BINARY_DIR}/Server/CONTRIBUTORS")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../LICENSE" "${CMAKE_BINARY_DIR}/Server/LICENSE")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/../Server/Install/ThirdPartyLicenses" "${CMAKE_BINARY_DIR}/Server/ThirdPartyLicenses")
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# Precompiled headers (2nd part)
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if (MSVC)
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SET_TARGET_PROPERTIES(
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${CMAKE_PROJECT_NAME} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
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OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
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)
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endif ()
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if (NOT MSVC)
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target_link_libraries(${CMAKE_PROJECT_NAME}
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OSSupport HTTPServer Bindings Items Blocks Noise
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Protocol Generating WorldStorage
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Mobs Entities Simulator IncrementalRedstoneSimulator
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BlockEntities UI mbedTLS++
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)
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endif ()
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if (WIN32)
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target_link_libraries(${CMAKE_PROJECT_NAME} expat tolualib ws2_32.lib Psapi.lib)
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endif()
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if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
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add_flags_lnk(-L/usr/local/lib)
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add_flags_lnk(-L/usr/ports/devel)
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endif()
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target_link_libraries(${CMAKE_PROJECT_NAME} luaexpat jsoncpp_lib_static mbedtls zlib sqlite lua SQLiteCpp event_core event_extra fmt::fmt)
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# Create a folder for Bindings' documentation:
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FILE(MAKE_DIRECTORY "Bindings/docs")
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make_symlink("${CMAKE_CURRENT_SOURCE_DIR}/Bindings/docs" "${CMAKE_BINARY_DIR}/Server/BindingsDocs")
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# For MSVC, set the startup project to Cuberite, and the debugger dir:
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if (MSVC)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME})
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set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/Server")
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endif()
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