1
0
cuberite-2a/VC2008/MCServer.vcproj

2343 lines
51 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="MCServer"
ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
RootNamespace="MCServer"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_debug.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName).exe"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release profiled|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_profiled.exe"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\icon.ico"
>
</File>
<File
RelativePath=".\MCServer.rc"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath="..\webadmin\template.html"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\Authenticator.cpp"
>
</File>
<File
RelativePath="..\source\Authenticator.h"
>
</File>
<File
RelativePath="..\source\BlockArea.cpp"
>
</File>
<File
RelativePath="..\source\BlockArea.h"
>
</File>
<File
RelativePath="..\source\BlockID.cpp"
>
</File>
<File
RelativePath="..\source\BlockID.h"
>
</File>
<File
RelativePath="..\source\ByteBuffer.cpp"
>
</File>
<File
RelativePath="..\source\ByteBuffer.h"
>
</File>
<File
RelativePath="..\source\ChatColor.cpp"
>
</File>
<File
RelativePath="..\source\ChatColor.h"
>
</File>
<File
RelativePath="..\source\Chunk.cpp"
>
</File>
<File
RelativePath="..\source\Chunk.h"
>
</File>
<File
RelativePath="..\source\Chunk.inl.h"
>
</File>
<File
RelativePath="..\source\ChunkDef.h"
>
</File>
<File
RelativePath="..\source\ChunkMap.cpp"
>
</File>
<File
RelativePath="..\source\ChunkMap.h"
>
</File>
<File
RelativePath="..\source\ChunkSender.cpp"
>
</File>
<File
RelativePath="..\source\ChunkSender.h"
>
</File>
<File
RelativePath="..\source\ClientHandle.cpp"
>
</File>
<File
RelativePath="..\source\ClientHandle.h"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.cpp"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.h"
>
</File>
<File
RelativePath="..\source\Cuboid.cpp"
>
</File>
<File
RelativePath="..\source\Cuboid.h"
>
</File>
<File
RelativePath="..\source\Defines.h"
>
</File>
<File
RelativePath="..\source\Endianness.h"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.cpp"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.h"
>
</File>
<File
RelativePath="..\source\Globals.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Globals.h"
>
</File>
<File
RelativePath="..\source\Group.cpp"
>
</File>
<File
RelativePath="..\source\Group.h"
>
</File>
<File
RelativePath="..\source\GroupManager.cpp"
>
</File>
<File
RelativePath="..\source\GroupManager.h"
>
</File>
<File
RelativePath="..\source\HeartBeat.cpp"
>
</File>
<File
RelativePath="..\source\HeartBeat.h"
>
</File>
<File
RelativePath="..\source\Inventory.cpp"
>
</File>
<File
RelativePath="..\source\Inventory.h"
>
</File>
<File
RelativePath="..\source\Item.cpp"
>
</File>
<File
RelativePath="..\source\Item.h"
>
</File>
<File
RelativePath="..\source\LeakFinder.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\LeakFinder.h"
>
</File>
<File
RelativePath="..\source\LightingThread.cpp"
>
</File>
<File
RelativePath="..\source\LightingThread.h"
>
</File>
<File
RelativePath="..\source\Log.cpp"
>
</File>
<File
RelativePath="..\source\Log.h"
>
</File>
<File
RelativePath="..\source\main.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.h"
>
</File>
<File
RelativePath="..\source\MCLogger.cpp"
>
</File>
<File
RelativePath="..\source\MCLogger.h"
>
</File>
<File
RelativePath="..\source\MemoryLeak.h"
>
</File>
<File
RelativePath="..\source\MersenneTwister.h"
>
</File>
<File
RelativePath="..\source\MonsterConfig.cpp"
>
</File>
<File
RelativePath="..\source\MonsterConfig.h"
>
</File>
<File
RelativePath="..\source\Noise.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
BasicRuntimeChecks="0"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Noise.h"
>
</File>
<File
RelativePath="..\source\Noise.inc"
>
</File>
<File
RelativePath="..\source\Piston.cpp"
>
</File>
<File
RelativePath="..\source\Piston.h"
>
</File>
<File
RelativePath="..\source\ReferenceManager.cpp"
>
</File>
<File
RelativePath="..\source\ReferenceManager.h"
>
</File>
<File
RelativePath="..\source\Root.cpp"
>
</File>
<File
RelativePath="..\source\Root.h"
>
</File>
<File
RelativePath="..\source\Server.cpp"
>
</File>
<File
RelativePath="..\source\Server.h"
>
</File>
<File
RelativePath="..\source\StackWalker.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\StackWalker.h"
>
</File>
<File
RelativePath="..\source\StringCompression.cpp"
>
</File>
<File
RelativePath="..\source\StringCompression.h"
>
</File>
<File
RelativePath="..\source\StringUtils.cpp"
>
</File>
<File
RelativePath="..\source\StringUtils.h"
>
</File>
<File
RelativePath="..\source\Tracer.cpp"
>
</File>
<File
RelativePath="..\source\Tracer.h"
>
</File>
<File
RelativePath="..\source\Vector3d.cpp"
>
</File>
<File
RelativePath="..\source\Vector3d.h"
>
</File>
<File
RelativePath="..\source\Vector3f.cpp"
>
</File>
<File
RelativePath="..\source\Vector3f.h"
>
</File>
<File
RelativePath="..\source\Vector3i.cpp"
>
</File>
<File
RelativePath="..\source\Vector3i.h"
>
</File>
<File
RelativePath="..\source\WebAdmin.cpp"
>
</File>
<File
RelativePath="..\source\WebAdmin.h"
>
</File>
<File
RelativePath="..\source\World.cpp"
>
</File>
<File
RelativePath="..\source\World.h"
>
</File>
<Filter
Name="Mobs"
>
<File
RelativePath="..\source\Mobs\AggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\AggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Bat.h"
>
</File>
<File
RelativePath="..\source\Mobs\Blaze.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Blaze.h"
>
</File>
<File
RelativePath="..\source\Mobs\Cavespider.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Cavespider.h"
>
</File>
<File
RelativePath="..\source\Mobs\Chicken.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Chicken.h"
>
</File>
<File
RelativePath="..\source\Mobs\Cow.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Cow.h"
>
</File>
<File
RelativePath="..\source\Mobs\Creeper.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Creeper.h"
>
</File>
<File
RelativePath="..\source\Mobs\Enderman.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Enderman.h"
>
</File>
<File
RelativePath="..\source\Mobs\Ghast.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Ghast.h"
>
</File>
<File
RelativePath="..\source\Mobs\Magmacube.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Magmacube.h"
>
</File>
<File
RelativePath="..\source\Mobs\Monster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Monster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Mooshroom.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Mooshroom.h"
>
</File>
<File
RelativePath="..\source\Mobs\Ocelot.h"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveAggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveAggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Pig.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Pig.h"
>
</File>
<File
RelativePath="..\source\Mobs\Sheep.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Sheep.h"
>
</File>
<File
RelativePath="..\source\Mobs\Silverfish.h"
>
</File>
<File
RelativePath="..\source\Mobs\Skeleton.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Skeleton.h"
>
</File>
<File
RelativePath="..\source\Mobs\Slime.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Slime.h"
>
</File>
<File
RelativePath="..\source\Mobs\Spider.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Spider.h"
>
</File>
<File
RelativePath="..\source\Mobs\Squid.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Squid.h"
>
</File>
<File
RelativePath="..\source\Mobs\Villager.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Villager.h"
>
</File>
<File
RelativePath="..\source\Mobs\Witch.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Witch.h"
>
</File>
<File
RelativePath="..\source\Mobs\Wolf.h"
>
</File>
<File
RelativePath="..\source\Mobs\Zombie.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Zombie.h"
>
</File>
<File
RelativePath="..\source\Mobs\Zombiepigman.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Zombiepigman.h"
>
</File>
</Filter>
<Filter
Name="Entities"
>
<File
RelativePath="..\source\BlockEntity.h"
>
</File>
<File
RelativePath="..\source\ChestEntity.cpp"
>
</File>
<File
RelativePath="..\source\ChestEntity.h"
>
</File>
<File
RelativePath="..\source\DispenserEntity.cpp"
>
</File>
<File
RelativePath="..\source\DispenserEntity.h"
>
</File>
<File
RelativePath="..\source\Doors.h"
>
</File>
<File
RelativePath="..\source\Entity.cpp"
>
</File>
<File
RelativePath="..\source\Entity.h"
>
</File>
<File
RelativePath="..\source\FallingBlock.cpp"
>
</File>
<File
RelativePath="..\source\FallingBlock.h"
>
</File>
<File
RelativePath="..\source\FurnaceEntity.cpp"
>
</File>
<File
RelativePath="..\source\FurnaceEntity.h"
>
</File>
<File
RelativePath="..\source\JukeboxEntity.cpp"
>
</File>
<File
RelativePath="..\source\JukeboxEntity.h"
>
</File>
<File
RelativePath="..\source\Ladder.h"
>
</File>
<File
RelativePath="..\source\NoteEntity.cpp"
>
</File>
<File
RelativePath="..\source\NoteEntity.h"
>
</File>
<File
RelativePath="..\source\Pawn.cpp"
>
</File>
<File
RelativePath="..\source\Pawn.h"
>
</File>
<File
RelativePath="..\source\Pickup.cpp"
>
</File>
<File
RelativePath="..\source\Pickup.h"
>
</File>
<File
RelativePath="..\source\Player.cpp"
>
</File>
<File
RelativePath="..\source\Player.h"
>
</File>
<File
RelativePath="..\source\Sign.h"
>
</File>
<File
RelativePath="..\source\SignEntity.cpp"
>
</File>
<File
RelativePath="..\source\SignEntity.h"
>
</File>
<File
RelativePath="..\source\Stairs.h"
>
</File>
<File
RelativePath="..\source\Torch.h"
>
</File>
<File
RelativePath="..\source\Vine.h"
>
</File>
</Filter>
<Filter
Name="UI"
>
<File
RelativePath="..\source\UI\SlotArea.cpp"
>
</File>
<File
RelativePath="..\source\UI\SlotArea.h"
>
</File>
<File
RelativePath="..\source\UI\Window.cpp"
>
</File>
<File
RelativePath="..\source\UI\Window.h"
>
</File>
<File
RelativePath="..\source\UI\WindowOwner.h"
>
</File>
</Filter>
<Filter
Name="Simulator"
>
<File
RelativePath="..\source\Simulator\ClassicFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\ClassicFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\DelayedFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\DelayedFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FireSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FireSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FloodyFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FloodyFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\RedstoneSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\RedstoneSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\SandSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\SandSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\Simulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\Simulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\SimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\SimulatorManager.h"
>
</File>
</Filter>
<Filter
Name="OSSupport"
>
<File
RelativePath="..\source\OSSupport\BlockingTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\BlockingTCPLink.h"
>
</File>
<File
RelativePath="..\source\OSSupport\CriticalSection.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\CriticalSection.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.h"
>
</File>
<File
RelativePath="..\source\OSSupport\File.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\File.h"
>
</File>
<File
RelativePath="..\source\OSSupport\GZipFile.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\GZipFile.h"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.h"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Semaphore.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Semaphore.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Sleep.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Sleep.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Socket.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Socket.h"
>
</File>
<File
RelativePath="..\source\OSSupport\SocketThreads.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\SocketThreads.h"
>
</File>
<File
RelativePath="..\source\OSSupport\TCPLink.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\TCPLink.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Thread.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Thread.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Timer.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Timer.h"
>
</File>
<Filter
Name="Android Specific"
>
<File
RelativePath="..\Android\jni\Android.mk"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\app-android.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\Application.mk"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\ToJava.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\ToJava.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="Bindings"
>
<File
RelativePath="..\source\AllToLua.pkg"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.h"
>
</File>
<File
RelativePath="..\source\LuaFunctions.h"
>
</File>
<File
RelativePath="..\source\ManualBindings.cpp"
>
</File>
<File
RelativePath="..\source\ManualBindings.h"
>
</File>
<File
RelativePath="..\source\Plugin.cpp"
>
</File>
<File
RelativePath="..\source\Plugin.h"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\PluginManager.cpp"
>
</File>
<File
RelativePath="..\source\PluginManager.h"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\StringMap.cpp"
>
</File>
<File
RelativePath="..\source\StringMap.h"
>
</File>
<File
RelativePath="..\source\tolua++.h"
>
</File>
<File
RelativePath="..\source\tolua_base.h"
>
</File>
<File
RelativePath="..\source\WebPlugin.cpp"
>
</File>
<File
RelativePath="..\source\WebPlugin.h"
>
</File>
<Filter
Name="Squirrel"
>
<File
RelativePath="..\source\squirrelbindings\SquirrelArray.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBaseClass.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelObject.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="External"
>
<File
RelativePath="..\iniFile\iniFile.cpp"
>
</File>
<File
RelativePath="..\iniFile\iniFile.h"
>
</File>
<File
RelativePath="..\source\md5\md5.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\md5\md5.h"
>
</File>
</Filter>
<Filter
Name="WorldStorage"
>
<File
RelativePath="..\source\WorldStorage\FastNBT.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\FastNBT.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WorldStorage.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WorldStorage.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSAnvil.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSAnvil.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSCompact.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSCompact.h"
>
</File>
</Filter>
<Filter
Name="Generating"
>
<File
RelativePath="..\source\Generating\BioGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\BioGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Caves.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Caves.h"
>
</File>
<File
RelativePath="..\source\Generating\ChunkDesc.cpp"
>
</File>
<File
RelativePath="..\source\Generating\ChunkDesc.h"
>
</File>
<File
RelativePath="..\source\Generating\ChunkGenerator.cpp"
>
</File>
<File
RelativePath="..\source\Generating\ChunkGenerator.h"
>
</File>
<File
RelativePath="..\source\Generating\CompoGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\CompoGen.h"
>
</File>
<File
RelativePath="..\source\Generating\ComposableGenerator.cpp"
>
</File>
<File
RelativePath="..\source\Generating\ComposableGenerator.h"
>
</File>
<File
RelativePath="..\source\Generating\FinishGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\FinishGen.h"
>
</File>
<File
RelativePath="..\source\Generating\HeiGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\HeiGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Ravines.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Ravines.h"
>
</File>
<File
RelativePath="..\source\Generating\StructGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\StructGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Trees.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Trees.h"
>
</File>
</Filter>
<Filter
Name="Blocks"
>
<File
RelativePath="..\source\Blocks\BlockBed.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockBed.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockBrewingStand.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCactus.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockCauldron.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockChest.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCloth.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCrops.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDirt.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDispenser.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDoor.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockDoor.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockEnderchest.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockEntity.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockFarmland.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockFenceGate.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFire.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFlower.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockFlowerPot.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFluid.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFurnace.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockGlass.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockGlowstone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockGravel.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockIce.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockLadder.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockLeaves.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockLever.cpp"
>
</File>
<File
RelativePath="..\source\Blocks\BlockLever.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockMelon.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockMushroom.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockMycelium.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockNote.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockOre.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockPiston.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockPiston.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockRail.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstone.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneOre.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneRepeater.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneRepeater.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneTorch.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSand.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSapling.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSign.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSlab.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSnow.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStairs.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStems.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSugarcane.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockTallGrass.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockTorch.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockVine.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockWood.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockWorkbench.h"
>
</File>
</Filter>
<Filter
Name="Items"
>
<File
RelativePath="..\source\items\ItemBed.h"
>
</File>
<File
RelativePath="..\source\Items\ItemBrewingStand.h"
>
</File>
<File
RelativePath="..\source\items\ItemBucket.h"
>
</File>
<File
RelativePath="..\source\Items\ItemCauldron.h"
>
</File>
<File
RelativePath="..\source\items\ItemCloth.h"
>
</File>
<File
RelativePath="..\source\items\ItemDoor.h"
>
</File>
<File
RelativePath="..\source\items\ItemDye.h"
>
</File>
<File
RelativePath="..\source\Items\ItemFlowerPot.h"
>
</File>
<File
RelativePath="..\source\items\ItemFood.h"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.cpp"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.h"
>
</File>
<File
RelativePath="..\source\items\ItemHoe.h"
>
</File>
<File
RelativePath="..\source\items\ItemLeaves.h"
>
</File>
<File
RelativePath="..\source\items\ItemLighter.h"
>
</File>
<File
RelativePath="..\source\items\ItemPickaxe.h"
>
</File>
<File
RelativePath="..\source\items\ItemRedstoneDust.h"
>
</File>
<File
RelativePath="..\source\items\ItemRedstoneRepeater.h"
>
</File>
<File
RelativePath="..\source\items\ItemSapling.h"
>
</File>
<File
RelativePath="..\source\items\ItemSeeds.h"
>
</File>
<File
RelativePath="..\source\items\ItemShears.h"
>
</File>
<File
RelativePath="..\source\items\ItemShovel.h"
>
</File>
<File
RelativePath="..\source\items\ItemSign.h"
>
</File>
<File
RelativePath="..\source\items\ItemSlab.h"
>
</File>
<File
RelativePath="..\source\Items\ItemSpawnEgg.h"
>
</File>
<File
RelativePath="..\source\items\ItemSugarcane.h"
>
</File>
<File
RelativePath="..\source\items\ItemSword.h"
>
</File>
<File
RelativePath="..\source\items\ItemWood.h"
>
</File>
</Filter>
<Filter
Name="Protocol"
>
<File
RelativePath="..\source\Protocol\ChunkDataSerializer.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\ChunkDataSerializer.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol125.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol125.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol132.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol132.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol14x.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol14x.h"
>
</File>
<File
RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\ProtocolRecognizer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Config files"
>
<File
RelativePath="..\MCServer\crafting.txt"
>
</File>
<File
RelativePath="..\MCServer\furnace.txt"
>
</File>
<File
RelativePath="..\MCServer\groups.ini"
>
</File>
<File
RelativePath="..\MCServer\items.ini"
>
</File>
<File
RelativePath="..\MCServer\monsters.ini"
>
</File>
<File
RelativePath="..\MCServer\settings.ini"
>
</File>
<File
RelativePath="..\MCServer\terrain.ini"
>
</File>
<File
RelativePath="..\MCServer\users.ini"
>
</File>
<File
RelativePath="..\MCServer\webadmin.ini"
>
</File>
</Filter>
<Filter
Name="Plugins"
>
<Filter
Name="Core"
>
<File
RelativePath="..\MCServer\Plugins\Core\ban.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\coords.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\gamemode.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\gotoworld.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\help.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\item.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\kick.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\main.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\motd.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onblockdig.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onblockplace.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\oncraftingnorecipe.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onkilled.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onlogin.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onplayerjoin.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\playerlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\pluginlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\regeneratechunk.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\reload.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\spawn.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\stop.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\teleport.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\time.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\top.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\unban.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\viewdistance.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_chat.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_manageplugins.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_permissions.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_playerlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_serversettings.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_whitelist.lua"
>
</File>
</Filter>
<Filter
Name="ChatLog"
>
<File
RelativePath="..\MCServer\Plugins\ChatLog\plugin.lua"
>
</File>
</Filter>
</Filter>
<File
RelativePath="..\makefile"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>