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cuberite-2a/MCServer/Plugins/Core/time.lua
nielsbreu@gmail.com e0e9360f25 Fixed bug where you could not use /time day/night
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1407 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-23 20:20:01 +00:00

23 lines
1.2 KiB
Lua

function HandleTimeCommand( Split, Player )
if Split[2] == nil then
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
return true
end
local Server = cRoot:Get():GetServer()
if( string.upper( Split[2] ) == "DAY") then
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
elseif( string.upper( Split[2] ) == "NIGHT") then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
else
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
end
return true
end