4d65ffffc0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6
188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_MapChunk.h"
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#include "../cChunk.h"
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#include "zlib.h"
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cPacket_MapChunk::~cPacket_MapChunk()
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{
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delete [] m_CompressedData;
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}
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cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
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{
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m_PacketID = E_MAP_CHUNK;
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#if (MINECRAFT_1_2_2 == 1 )
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// ...
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m_PosX = a_ChunkX; // Chunk coordinates now, instead of block coordinates
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m_PosZ = a_ChunkZ;
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m_bContiguous = false;
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m_BitMap1 = 0;
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m_BitMap2 = 0;
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m_UnusedInt = 0;
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unsigned int DataSize = (cChunk::c_ChunkHeight / 16) * (4096 + 2048 + 2048 + 2048);
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std::auto_ptr<char> AllData(new char[ DataSize ]);
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memset( AllData.get(), 0, DataSize );
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unsigned int iterator = 0;
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for ( int i = 0; i < (cChunk::c_ChunkHeight / 16); ++i )
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{
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m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent)
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for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
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{
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int idx = cChunk::MakeIndex(x, y + i * 16, z);
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AllData.get()[iterator] = a_BlockData[idx];
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++iterator;
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} // for y, z, x
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}
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// Send block metadata:
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char * Meta = a_BlockData + cChunk::c_NumBlocks;
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for ( int i = 0; i < (cChunk::c_ChunkHeight / 16); ++i )
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{
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for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
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{
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for ( int x = 0; x < 8; ++x )
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{
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AllData.get()[iterator] = cChunk::GetNibble(Meta, x * 2 + 0, y + i * 16, z) | (cChunk::GetNibble(Meta, x * 2 + 1, y + i * 16, z ) << 4);
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++iterator;
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} // for x
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} // for y, z
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}
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// Send block light:
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char * Light = Meta + cChunk::c_NumBlocks / 2;
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for ( int i = 0; i < (cChunk::c_ChunkHeight / 16); ++i )
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{
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for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
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{
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for ( int x = 0; x < 8; ++x )
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{
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AllData.get()[iterator] = cChunk::GetNibble(Light, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(Light, x * 2 + 1, y + i * 16, z ) << 4);
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++iterator;
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}
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}
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}
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// Send sky light:
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char * SkyLight = Light + cChunk::c_NumBlocks / 2;
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for( int i = 0; i < (cChunk::c_ChunkHeight/16); ++i )
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{
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for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
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{
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for( int x = 0; x < 8; ++x )
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{
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AllData.get()[iterator] = cChunk::GetNibble(SkyLight, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(SkyLight, x * 2 + 1, y + i * 16, z ) << 4);
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++iterator;
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}
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}
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}
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uLongf CompressedSize = compressBound( DataSize );
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char * CompressedBlockData = new char[CompressedSize];
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compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData.get(), DataSize, Z_DEFAULT_COMPRESSION);
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m_CompressedData = CompressedBlockData;
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m_CompressedSize = CompressedSize;
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#else
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m_PosX = a_ChunkX * cChunk::c_ChunkWidth; // It has to be block coordinates
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m_PosY = (short)(a_ChunkY * cChunk::c_ChunkHeight);
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m_PosZ = a_ChunkZ * cChunk::c_ChunkWidth;
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m_SizeX = 15;
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m_SizeY = 127;
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m_SizeZ = 15;
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uLongf CompressedSize = compressBound( cChunk::c_BlockDataSize );
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char * CompressedBlockData = new char[CompressedSize];
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compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)a_BlockData, cChunk::c_BlockDataSize, Z_DEFAULT_COMPRESSION);
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m_CompressedData = CompressedBlockData;
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m_CompressedSize = CompressedSize;
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#endif
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}
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cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
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{
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m_PacketID = E_MAP_CHUNK;
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#if (MINECRAFT_1_2_2 == 1 )
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m_PosX = a_Copy.m_PosX;
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m_PosZ = a_Copy.m_PosZ;
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m_bContiguous = a_Copy.m_bContiguous;
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m_BitMap1 = a_Copy.m_BitMap1;
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m_BitMap2 = a_Copy.m_BitMap2;
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m_CompressedSize = a_Copy.m_CompressedSize;
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m_CompressedData = new char[m_CompressedSize];
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memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
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#else
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m_PosX = a_Copy.m_PosX;
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m_PosY = a_Copy.m_PosY;
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m_PosZ = a_Copy.m_PosZ;
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m_SizeX = a_Copy.m_SizeX;
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m_SizeY = a_Copy.m_SizeY;
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m_SizeZ = a_Copy.m_SizeZ;
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m_CompressedSize = a_Copy.m_CompressedSize;
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m_CompressedData = new char[m_CompressedSize];
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memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
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#endif
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}
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void cPacket_MapChunk::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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#if (MINECRAFT_1_2_2 == 1 )
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AppendInteger(a_Data, m_PosX);
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AppendInteger(a_Data, m_PosZ);
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AppendBool (a_Data, m_bContiguous);
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AppendShort (a_Data, m_BitMap1);
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AppendShort (a_Data, m_BitMap2);
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AppendInteger(a_Data, m_CompressedSize);
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AppendInteger(a_Data, m_UnusedInt);
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AppendData (a_Data, m_CompressedData, m_CompressedSize);
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#else
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AppendInteger(a_Data, m_PosX);
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AppendShort (a_Data, m_PosY);
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AppendInteger(a_Data, m_PosZ);
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AppendByte (a_Data, m_SizeX);
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AppendByte (a_Data, m_SizeY);
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AppendByte (a_Data, m_SizeZ);
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AppendInteger(a_Data, m_CompressedSize);
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AppendData (a_Data, m_CompressedData, m_CompressedSize);
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#endif
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}
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