1b9edb0279
Now they're confirmed working.
1617 lines
47 KiB
Lua
1617 lines
47 KiB
Lua
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-- Global variables
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g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
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g_HungerReportTick = 10;
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g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks
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function Initialize(Plugin)
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Plugin:SetName("Debuggers")
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Plugin:SetVersion(1)
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--[[
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-- Test multiple hook handlers:
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick1);
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cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2);
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--]]
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local PM = cPluginManager;
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PM:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock);
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PM:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem);
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PM:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
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PM:AddHook(cPluginManager.HOOK_TICK, OnTick);
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PM:AddHook(cPluginManager.HOOK_CHAT, OnChat);
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PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
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PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
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PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
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PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
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PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
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PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
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PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading);
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PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted);
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PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
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PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
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PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
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PM:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API");
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PM:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector");
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PM:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed");
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PM:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed");
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PM:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables");
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PM:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds");
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PM:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero");
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PM:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
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PM:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
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PM:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
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PM:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
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PM:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
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PM:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
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PM:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player");
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PM:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp");
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PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk");
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PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item");
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PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace");
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PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
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PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
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PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings");
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PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
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PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z");
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PM:BindCommand("/rmitem", "debuggers", HandleRMItem, "- Remove the specified item from the inventory.");
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PM:BindCommand("/pickups", "debuggers", HandlePickups, "- Spawns random pickups around you");
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PM:BindCommand("/poof", "debuggers", HandlePoof, "- Nudges pickups close to you away from you");
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Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
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Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
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-- TestBlockAreas()
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-- TestSQLiteBindings()
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-- TestExpatBindings()
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-- TestPluginCalls()
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TestBlockAreasString()
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TestStringBase64()
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-- TestUUIDFromName()
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-- TestRankMgr()
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--[[
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-- Test cCompositeChat usage in console-logging:
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LOGINFO(cCompositeChat("This is a simple message with some @2 color formatting @4 and http://links.to .")
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:AddSuggestCommandPart("(Suggested command)", "cmd")
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:AddRunCommandPart("(Run command)", "cmd")
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:SetMessageType(mtInfo)
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)
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--]]
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return true
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end;
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function TestPluginCalls()
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-- In order to test the inter-plugin communication, we're going to call Core's ReturnColorFromChar() function
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-- It is a rather simple function that doesn't need any tables as its params and returns a value, too
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-- Note the signature: function ReturnColorFromChar( Split, char ) ... return cChatColog.Gray ... end
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-- The Split parameter should be a table, but it is not used in that function anyway,
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-- so we can get away with passing nil to it.
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-- Use the old, deprecated and unsafe method:
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local Core = cPluginManager:Get():GetPlugin("Core")
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if (Core ~= nil) then
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LOGINFO("Calling Core::ReturnColorFromChar() the old-fashioned way...")
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local Gray = Core:Call("ReturnColorFromChar", nil, "8")
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if (Gray ~= cChatColor.Gray) then
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LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
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else
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LOGINFO("Call succeeded")
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end
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end
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-- Use the new method:
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LOGINFO("Calling Core::ReturnColorFromChar() the recommended way...")
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local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", nil, "8")
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if (Gray ~= cChatColor.Gray) then
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LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
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else
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LOGINFO("Call succeeded")
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end
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end
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function TestBlockAreas()
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LOG("Testing block areas...");
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-- Debug block area merging:
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local BA1 = cBlockArea();
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local BA2 = cBlockArea();
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if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then
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if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then
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BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK);
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BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint);
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BA1:SaveToSchematicFile("schematics/merge.schematic");
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end
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else
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BA1:Create(16, 16, 16);
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end
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-- Debug block area cuboid filling:
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BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK);
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BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH);
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BA1:SaveToSchematicFile("schematics/fillrel.schematic");
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY.schematic");
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BA1:MirrorXYNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XY2.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ.schematic");
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BA1:MirrorXZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ.schematic");
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BA1:MirrorYZNoMeta();
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BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot1.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot2.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot3.schematic");
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BA1:RotateCWNoMeta();
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BA1:SaveToSchematicFile("schematics/rot4.schematic");
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end
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-- Debug block area rotation:
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if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm1.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm2.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm3.schematic");
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BA1:RotateCCW();
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BA1:SaveToSchematicFile("schematics/rotm4.schematic");
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end
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-- Debug block area mirroring:
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if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY.schematic");
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BA1:MirrorXY();
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BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic");
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BA1:MirrorXZ();
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BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic");
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BA1:MirrorYZ();
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BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic");
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end
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LOG("Block areas test ended");
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end
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function TestBlockAreasString()
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-- Write one area to string, then to file:
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local BA1 = cBlockArea()
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BA1:Create(5, 5, 5, cBlockArea.baTypes + cBlockArea.baMetas)
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BA1:Fill(cBlockArea.baTypes, E_BLOCK_DIAMOND_BLOCK)
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BA1:FillRelCuboid(1, 3, 1, 3, 1, 3, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK)
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local Data = BA1:SaveToSchematicString()
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if ((type(Data) ~= "string") or (Data == "")) then
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LOG("Cannot save schematic to string")
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return
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end
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cFile:CreateFolder("schematics")
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local f = io.open("schematics/StringTest.schematic", "wb")
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f:write(Data)
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f:close()
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-- Load a second area from that file:
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local BA2 = cBlockArea()
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if not(BA2:LoadFromSchematicFile("schematics/StringTest.schematic")) then
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LOG("Cannot read schematic from string test file")
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return
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end
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BA2:Clear()
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-- Load another area from a string in that file:
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f = io.open("schematics/StringTest.schematic", "rb")
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Data = f:read("*all")
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if not(BA2:LoadFromSchematicString(Data)) then
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LOG("Cannot load schematic from string")
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end
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end
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function TestStringBase64()
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-- Create a binary string:
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local s = ""
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for i = 0, 255 do
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s = s .. string.char(i)
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end
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-- Roundtrip through Base64:
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local Base64 = Base64Encode(s)
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local UnBase64 = Base64Decode(Base64)
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assert(UnBase64 == s)
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end
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function TestUUIDFromName()
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LOG("Testing UUID-from-Name resolution...")
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-- Test by querying a few existing names, along with a non-existent one:
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local PlayerNames =
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{
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"xoft",
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"aloe_vera",
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"nonexistent_player",
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}
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-- WARNING: Blocking operation! DO NOT USE IN TICK THREAD!
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local UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames)
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-- Log the results:
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for _, name in ipairs(PlayerNames) do
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local UUID = UUIDs[name]
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if (UUID == nil) then
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LOG(" UUID(" .. name .. ") not found.")
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else
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LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
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end
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end
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-- Test once more with the same players, valid-only. This should go directly from cache, so fast.
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LOG("Testing again with the same valid players...")
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local ValidPlayerNames =
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{
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"xoft",
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"aloe_vera",
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}
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UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames);
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-- Log the results:
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for _, name in ipairs(ValidPlayerNames) do
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local UUID = UUIDs[name]
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if (UUID == nil) then
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LOG(" UUID(" .. name .. ") not found.")
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else
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LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
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end
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end
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-- Test yet again, cache-only:
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LOG("Testing once more, cache only...")
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local PlayerNames3 =
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{
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"xoft",
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"aloe_vera",
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"notch", -- Valid player name, but not cached (most likely :)
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}
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UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true)
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-- Log the results:
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for _, name in ipairs(PlayerNames3) do
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local UUID = UUIDs[name]
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if (UUID == nil) then
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LOG(" UUID(" .. name .. ") not found.")
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else
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LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"")
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end
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end
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LOG("UUID-from-Name resolution tests finished.")
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LOG("Performing a Name-from-UUID test...")
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-- local NameToTest = "aloe_vera"
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local NameToTest = "xoft"
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local Name = cMojangAPI:GetPlayerNameFromUUID(UUIDs[NameToTest])
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LOG("Name(" .. UUIDs[NameToTest] .. ") = '" .. Name .. "', expected '" .. NameToTest .. "'.")
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LOG("Name-from-UUID test finished.")
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end
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function TestRankMgr()
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LOG("Testing the rank manager")
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cRankManager:AddRank("LuaRank")
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cRankManager:AddGroup("LuaTestGroup")
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cRankManager:AddGroupToRank("LuaTestGroup", "LuaRank")
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cRankManager:AddPermissionToGroup("luaperm", "LuaTestGroup")
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end
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function TestSQLiteBindings()
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LOG("Testing SQLite bindings...");
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-- Debug SQLite binding
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local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite");
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if (TestDB ~= nil) then
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local function ShowRow(UserData, NumCols, Values, Names)
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assert(UserData == 'UserData');
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LOG("New row");
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for i = 1, NumCols do
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LOG(" " .. Names[i] .. " = " .. Values[i]);
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end
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return 0;
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end
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local sql = [=[
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CREATE TABLE numbers(num1,num2,str);
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INSERT INTO numbers VALUES(1, 11, "ABC");
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INSERT INTO numbers VALUES(2, 22, "DEF");
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INSERT INTO numbers VALUES(3, 33, "UVW");
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INSERT INTO numbers VALUES(4, 44, "XYZ");
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SELECT * FROM numbers;
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]=]
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local Res = TestDB:exec(sql, ShowRow, 'UserData');
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if (Res ~= sqlite3.OK) then
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LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")");
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end;
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TestDB:close();
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else
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-- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists)
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LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")");
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end
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LOG("SQLite bindings test ended");
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end
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function TestExpatBindings()
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LOG("Testing Expat bindings...");
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-- Debug LuaExpat bindings:
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local count = 0
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callbacks = {
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StartElement = function (parser, name)
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LOG("+ " .. string.rep(" ", count) .. name);
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count = count + 1;
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end,
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EndElement = function (parser, name)
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count = count - 1;
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LOG("- " .. string.rep(" ", count) .. name);
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end
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}
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local p = lxp.new(callbacks);
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p:parse("<elem1>\nnext line\nanother line");
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p:parse("text\n");
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p:parse("<elem2/>\n");
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p:parse("more text");
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p:parse("</elem1>");
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p:parse("\n");
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p:parse(); -- finishes the document
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p:close(); -- closes the parser
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LOG("Expat bindings test ended");
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end
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function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
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-- Magic rod of query: show block types and metas for both neighbors of the pointed face
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local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ);
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if (Type == E_BLOCK_AIR) then
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
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else
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local TempItem = cItem(Type, 1, Meta);
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Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
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end
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local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace);
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Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z);
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if (Type == E_BLOCK_AIR) then
|
|
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
|
|
else
|
|
local TempItem = cItem(Type, 1, Meta);
|
|
Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
|
|
end
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
|
|
-- Rclk with a diamond to test block area cropping and expanding
|
|
local Area = cBlockArea();
|
|
Area:Read(Player:GetWorld(),
|
|
BlockX - 19, BlockX + 19,
|
|
BlockY - 7, BlockY + 7,
|
|
BlockZ - 19, BlockZ + 19
|
|
);
|
|
|
|
LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("crop0.dat");
|
|
|
|
Area:Crop(2, 3, 0, 0, 0, 0);
|
|
LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("crop1.dat");
|
|
|
|
Area:Crop(2, 3, 0, 0, 0, 0);
|
|
LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("crop2.dat");
|
|
|
|
Area:Expand(2, 3, 0, 0, 0, 0);
|
|
LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("expand1.dat");
|
|
|
|
Area:Expand(3, 2, 1, 1, 0, 0);
|
|
LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("expand2.dat");
|
|
|
|
Area:Crop(0, 0, 0, 0, 3, 2);
|
|
LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("crop3.dat");
|
|
|
|
Area:Crop(0, 0, 3, 2, 0, 0);
|
|
LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ());
|
|
Area:DumpToRawFile("crop4.dat");
|
|
|
|
LOG("Crop test done");
|
|
Player:SendMessage("Crop / expand test done.");
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ)
|
|
-- Rclk with an eye of ender places a predefined schematic at the cursor
|
|
local Area = cBlockArea();
|
|
if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then
|
|
LOG("Loading failed");
|
|
return false;
|
|
end
|
|
LOG("Schematic loaded, placing now.");
|
|
Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ);
|
|
LOG("Done.");
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
|
|
-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
|
|
local Area = cBlockArea();
|
|
if not(Area:Read(Player:GetWorld(),
|
|
BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8)
|
|
) then
|
|
LOG("LUA: Area couldn't be read");
|
|
return false;
|
|
end
|
|
LOG("LUA: Area read, copying now.");
|
|
local Area2 = cBlockArea();
|
|
Area2:CopyFrom(Area);
|
|
LOG("LUA: Copied, now saving.");
|
|
if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
|
|
LOG("LUA: Cannot save schematic file.");
|
|
return false;
|
|
end
|
|
LOG("LUA: Done.");
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
|
|
-- Redstone torch activates a rapid dispenser / dropper discharge (at every tick):
|
|
local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ);
|
|
if (BlockType == E_BLOCK_DISPENSER) then
|
|
table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
|
|
Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
|
|
return true;
|
|
elseif (BlockType == E_BLOCK_DROPPER) then
|
|
table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ});
|
|
Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging");
|
|
return true;
|
|
else
|
|
Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType);
|
|
end
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
|
|
|
|
-- dont check if the direction is in the air
|
|
if (BlockFace == BLOCK_FACE_NONE) then
|
|
return false
|
|
end
|
|
|
|
local HeldItem = Player:GetEquippedItem();
|
|
local HeldItemType = HeldItem.m_ItemType;
|
|
|
|
if (HeldItemType == E_ITEM_STICK) then
|
|
-- Magic sTick of ticking: set the pointed block for ticking at the next tick
|
|
Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
|
|
Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
|
|
return true
|
|
elseif (HeldItemType == E_ITEM_BLAZE_ROD) then
|
|
return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
|
|
elseif (HeldItemType == E_ITEM_DIAMOND) then
|
|
return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
|
|
elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then
|
|
return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
|
|
elseif (HeldItemType == E_ITEM_ENDER_PEARL) then
|
|
return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
|
|
end
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta)
|
|
-- dont check if the direction is in the air
|
|
if (BlockFace == BLOCK_FACE_NONE) then
|
|
return false
|
|
end
|
|
|
|
local HeldItem = Player:GetEquippedItem();
|
|
local HeldItemType = HeldItem.m_ItemType;
|
|
|
|
if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then
|
|
return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ);
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnTakeDamage(Receiver, TDI)
|
|
-- Receiver is cPawn
|
|
-- TDI is TakeDamageInfo
|
|
|
|
-- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)");
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnTick1()
|
|
-- For testing multiple hook handlers per plugin
|
|
LOGINFO("Tick1");
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnTick2()
|
|
-- For testing multiple hook handlers per plugin
|
|
LOGINFO("Tick2");
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
--- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again
|
|
GCOnTick = 0;
|
|
|
|
|
|
|
|
|
|
|
|
function OnTick()
|
|
-- Activate all dropspensers in the g_DropSpensersToActivate list:
|
|
local ActivateDrSp = function(DropSpenser)
|
|
if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then
|
|
return true;
|
|
end
|
|
DropSpenser:Activate();
|
|
return false;
|
|
end
|
|
-- Walk the list backwards, because we're removing some items
|
|
local idx = #g_DropSpensersToActivate;
|
|
for i = idx, 1, -1 do
|
|
local DrSp = g_DropSpensersToActivate[i];
|
|
if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then
|
|
table.remove(g_DropSpensersToActivate, i);
|
|
end
|
|
end
|
|
|
|
|
|
-- If GCOnTick > 0, do a garbage-collect and decrease by one
|
|
if (GCOnTick > 0) then
|
|
collectgarbage();
|
|
GCOnTick = GCOnTick - 1;
|
|
end
|
|
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnWorldTick(a_World, a_Dt)
|
|
-- Report food stats, if switched on:
|
|
local Tick = a_World:GetWorldAge();
|
|
if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then
|
|
return false;
|
|
end
|
|
a_World:ForEachPlayer(
|
|
function(a_Player)
|
|
a_Player:SendMessage(
|
|
tostring(Tick / 10) ..
|
|
" > FS: fl " .. a_Player:GetFoodLevel() ..
|
|
"; sat " .. a_Player:GetFoodSaturationLevel() ..
|
|
"; exh " .. a_Player:GetFoodExhaustionLevel()
|
|
);
|
|
end
|
|
);
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnChat(a_Player, a_Message)
|
|
return false, "blabla " .. a_Message;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPlayerRightClickingEntity(a_Player, a_Entity)
|
|
LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass());
|
|
return false;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPluginsLoaded()
|
|
LOG("All plugins loaded");
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
|
|
-- Get the topmost block coord:
|
|
local Height = a_ChunkDesc:GetHeight(0, 0);
|
|
|
|
-- Create a sign there:
|
|
a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
|
|
local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
|
|
if (BlockEntity ~= nil) then
|
|
local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
|
|
SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
|
|
end
|
|
|
|
-- Update the heightmap:
|
|
a_ChunkDesc:SetHeight(0, 0, Height + 1);
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- Function "round" copied from http://lua-users.org/wiki/SimpleRound
|
|
function round(num, idp)
|
|
local mult = 10^(idp or 0)
|
|
if num >= 0 then return math.floor(num * mult + 0.5) / mult
|
|
else return math.ceil(num * mult - 0.5) / mult end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleListEntitiesCmd(Split, Player)
|
|
local NumEntities = 0;
|
|
|
|
local ListEntity = function(Entity)
|
|
if (Entity:IsDestroyed()) then
|
|
-- The entity has already been destroyed, don't list it
|
|
return false;
|
|
end;
|
|
local cls = Entity:GetClass();
|
|
Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. cls .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}");
|
|
if (cls == "cPickup") then
|
|
local Pickup = Entity;
|
|
tolua.cast(Pickup, "cPickup");
|
|
Player:SendMessage(" Age: " .. Pickup:GetAge() .. ", IsCollected: " .. tostring(Pickup:IsCollected()));
|
|
end
|
|
NumEntities = NumEntities + 1;
|
|
end
|
|
|
|
Player:SendMessage("Listing all entities...");
|
|
Player:GetWorld():ForEachEntity(ListEntity);
|
|
Player:SendMessage("List finished, " .. NumEntities .. " entities listed");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleKillEntitiesCmd(Split, Player)
|
|
local NumEntities = 0;
|
|
|
|
local KillEntity = function(Entity)
|
|
-- kill everything except for players:
|
|
if (Entity:GetEntityType() ~= cEntity.etPlayer) then
|
|
Entity:Destroy();
|
|
NumEntities = NumEntities + 1;
|
|
end;
|
|
end
|
|
|
|
Player:SendMessage("Killing all entities...");
|
|
Player:GetWorld():ForEachEntity(KillEntity);
|
|
Player:SendMessage("Killed " .. NumEntities .. " entities.");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleWoolCmd(Split, Player)
|
|
local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE);
|
|
Player:GetInventory():SetArmorSlot(0, Wool);
|
|
Player:GetInventory():SetArmorSlot(1, Wool);
|
|
Player:GetInventory():SetArmorSlot(2, Wool);
|
|
Player:GetInventory():SetArmorSlot(3, Wool);
|
|
Player:SendMessage("You have been bluewooled :)");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleTestWndCmd(a_Split, a_Player)
|
|
local WindowType = cWindow.wtHopper;
|
|
local WindowSizeX = 5;
|
|
local WindowSizeY = 1;
|
|
if (#a_Split == 4) then
|
|
WindowType = tonumber(a_Split[2]);
|
|
WindowSizeX = tonumber(a_Split[3]);
|
|
WindowSizeY = tonumber(a_Split[4]);
|
|
elseif (#a_Split ~= 1) then
|
|
a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]");
|
|
return true;
|
|
end
|
|
|
|
-- Test out the OnClosing callback's ability to refuse to close the window
|
|
local attempt = 1;
|
|
local OnClosing = function(Window, Player, CanRefuse)
|
|
Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse));
|
|
attempt = attempt + 1;
|
|
return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true
|
|
end
|
|
|
|
-- Log the slot changes
|
|
local OnSlotChanged = function(Window, SlotNum)
|
|
LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed.");
|
|
end
|
|
|
|
local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd");
|
|
local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
|
|
local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
|
|
Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
|
|
local Item4 = cItem(Item3); -- Copy
|
|
Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment
|
|
Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level
|
|
local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
|
|
Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
|
|
Window:SetSlot(a_Player, 1, Item2);
|
|
Window:SetSlot(a_Player, 2, Item3);
|
|
Window:SetSlot(a_Player, 3, Item4);
|
|
Window:SetSlot(a_Player, 4, Item5);
|
|
Window:SetOnClosing(OnClosing);
|
|
Window:SetOnSlotChanged(OnSlotChanged);
|
|
|
|
a_Player:OpenWindow(Window);
|
|
|
|
-- To make sure that the object has the correct life-management in Lua,
|
|
-- let's garbage-collect in the following few ticks
|
|
GCOnTick = 10;
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleGCCmd(a_Split, a_Player)
|
|
collectgarbage();
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFastCmd(a_Split, a_Player)
|
|
if (a_Player:GetNormalMaxSpeed() <= 0.11) then
|
|
-- The player has normal speed, set double speed:
|
|
a_Player:SetNormalMaxSpeed(0.2);
|
|
a_Player:SendMessage("You are now fast");
|
|
else
|
|
-- The player has fast speed, set normal speed:
|
|
a_Player:SetNormalMaxSpeed(0.1);
|
|
a_Player:SendMessage("Back to normal speed");
|
|
end
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleDashCmd(a_Split, a_Player)
|
|
if (a_Player:GetSprintingMaxSpeed() <= 0.14) then
|
|
-- The player has normal sprinting speed, set double Sprintingspeed:
|
|
a_Player:SetSprintingMaxSpeed(0.4);
|
|
a_Player:SendMessage("You can now sprint very fast");
|
|
else
|
|
-- The player has fast sprinting speed, set normal sprinting speed:
|
|
a_Player:SetSprintingMaxSpeed(0.13);
|
|
a_Player:SendMessage("Back to normal sprinting");
|
|
end
|
|
return true;
|
|
end;
|
|
|
|
|
|
|
|
|
|
|
|
function HandleHungerCmd(a_Split, a_Player)
|
|
a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel());
|
|
a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel());
|
|
a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer());
|
|
a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel());
|
|
a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining());
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandlePoisonCmd(a_Split, a_Player)
|
|
a_Player:FoodPoison(15 * 20);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleStarveCmd(a_Split, a_Player)
|
|
a_Player:SetFoodLevel(0);
|
|
a_Player:SendMessage("You are now starving");
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFoodLevelCmd(a_Split, a_Player)
|
|
if (#a_Split ~= 2) then
|
|
a_Player:SendMessage("Missing an argument: the food level to set");
|
|
return true;
|
|
end
|
|
|
|
a_Player:SetFoodLevel(tonumber(a_Split[2]));
|
|
a_Player:SetFoodSaturationLevel(5);
|
|
a_Player:SetFoodExhaustionLevel(0);
|
|
a_Player:SendMessage(
|
|
"Food level set to " .. a_Player:GetFoodLevel() ..
|
|
", saturation reset to " .. a_Player:GetFoodSaturationLevel() ..
|
|
" and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel()
|
|
);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleSpideyCmd(a_Split, a_Player)
|
|
-- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player
|
|
local World = a_Player:GetWorld();
|
|
|
|
local Callbacks = {
|
|
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
|
|
if (a_BlockType ~= E_BLOCK_AIR) then
|
|
-- abort the trace
|
|
return true;
|
|
end
|
|
World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
|
|
end
|
|
};
|
|
|
|
local EyePos = a_Player:GetEyePosition();
|
|
local LookVector = a_Player:GetLookVector();
|
|
LookVector:Normalize();
|
|
|
|
-- Start cca 2 blocks away from the eyes
|
|
local Start = EyePos + LookVector + LookVector;
|
|
local End = EyePos + LookVector * 50;
|
|
|
|
cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleEnchCmd(a_Split, a_Player)
|
|
local Wnd = cLuaWindow(cWindow.wtEnchantment, 1, 1, "Ench");
|
|
a_Player:OpenWindow(Wnd);
|
|
Wnd:SetProperty(0, 10);
|
|
Wnd:SetProperty(1, 15);
|
|
Wnd:SetProperty(2, 25);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFoodStatsCmd(a_Split, a_Player)
|
|
g_ShowFoodStats = not(g_ShowFoodStats);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleArrowCmd(a_Split, a_Player)
|
|
local World = a_Player:GetWorld();
|
|
local Pos = a_Player:GetEyePosition();
|
|
local Speed = a_Player:GetLookVector();
|
|
Speed:Normalize();
|
|
Pos = Pos + Speed;
|
|
|
|
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFireballCmd(a_Split, a_Player)
|
|
local World = a_Player:GetWorld();
|
|
local Pos = a_Player:GetEyePosition();
|
|
local Speed = a_Player:GetLookVector();
|
|
Speed:Normalize();
|
|
Pos = Pos + Speed * 2;
|
|
|
|
World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
function HandleAddExperience(a_Split, a_Player)
|
|
a_Player:DeltaExperience(200);
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleRemoveXp(a_Split, a_Player)
|
|
a_Player:SetCurrentExperience(0);
|
|
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFill(a_Split, a_Player)
|
|
local World = a_Player:GetWorld();
|
|
local ChunkX = a_Player:GetChunkX();
|
|
local ChunkZ = a_Player:GetChunkZ();
|
|
World:ForEachBlockEntityInChunk(ChunkX, ChunkZ,
|
|
function(a_BlockEntity)
|
|
local BlockType = a_BlockEntity:GetBlockType();
|
|
if (
|
|
(BlockType == E_BLOCK_CHEST) or
|
|
(BlockType == E_BLOCK_DISPENSER) or
|
|
(BlockType == E_BLOCK_DROPPER) or
|
|
(BlockType == E_BLOCK_FURNACE) or
|
|
(BlockType == E_BLOCK_HOPPER)
|
|
) then
|
|
-- This block entity has items (inherits from cBlockEntityWithItems), fill it:
|
|
-- Note that we're not touching lit furnaces, don't wanna mess them up
|
|
local EntityWithItems = tolua.cast(a_BlockEntity, "cBlockEntityWithItems");
|
|
local ItemGrid = EntityWithItems:GetContents();
|
|
local NumSlots = ItemGrid:GetNumSlots();
|
|
local ItemToSet = cItem(E_ITEM_GOLD_NUGGET);
|
|
for i = 0, NumSlots - 1 do
|
|
if (ItemGrid:GetSlot(i):IsEmpty()) then
|
|
ItemGrid:SetSlot(i, ItemToSet);
|
|
end
|
|
end
|
|
end
|
|
end
|
|
);
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFurnaceRecipe(a_Split, a_Player)
|
|
local HeldItem = a_Player:GetEquippedItem();
|
|
local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem);
|
|
if (Out ~= nil) then
|
|
a_Player:SendMessage(
|
|
"Furnace turns " .. ItemToFullString(In) ..
|
|
" to " .. ItemToFullString(Out) ..
|
|
" in " .. NumTicks .. " ticks (" ..
|
|
tostring(NumTicks / 20) .. " seconds)."
|
|
);
|
|
else
|
|
a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem));
|
|
end
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleFurnaceFuel(a_Split, a_Player)
|
|
local HeldItem = a_Player:GetEquippedItem();
|
|
local NumTicks = cRoot:GetFurnaceFuelBurnTime(HeldItem);
|
|
if (NumTicks > 0) then
|
|
a_Player:SendMessage(
|
|
ItemToFullString(HeldItem) .. " would power a furnace for " .. NumTicks ..
|
|
" ticks (" .. tostring(NumTicks / 20) .. " seconds)."
|
|
);
|
|
else
|
|
a_Player:SendMessage(ItemToString(HeldItem) .. " will not power furnaces.");
|
|
end
|
|
return true;
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleSched(a_Split, a_Player)
|
|
local World = a_Player:GetWorld()
|
|
|
|
-- Schedule a broadcast of a countdown message:
|
|
for i = 1, 10 do
|
|
World:ScheduleTask(i * 20,
|
|
function(a_World)
|
|
a_World:BroadcastChat("Countdown: " .. 11 - i)
|
|
end
|
|
)
|
|
end
|
|
|
|
-- Schedule a broadcast of the final message and a note to the originating player
|
|
-- Note that we CANNOT us the a_Player in the callback - what if the player disconnected?
|
|
-- Therefore we store the player's EntityID
|
|
local PlayerID = a_Player:GetUniqueID()
|
|
World:ScheduleTask(220,
|
|
function(a_World)
|
|
a_World:BroadcastChat("Countdown: BOOM")
|
|
a_World:DoWithEntityByID(PlayerID,
|
|
function(a_Entity)
|
|
if (a_Entity:IsPlayer()) then
|
|
-- Although unlikely, it is possible that this player is not the originating player
|
|
-- However, I leave this as an excercise to you to fix this "bug"
|
|
local Player = tolua.cast(a_Entity, "cPlayer")
|
|
Player:SendMessage("Countdown finished")
|
|
end
|
|
end
|
|
)
|
|
end
|
|
)
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleRMItem(a_Split, a_Player)
|
|
-- Check params:
|
|
if (a_Split[2] == nil) then
|
|
a_Player:SendMessage("Usage: /rmitem <Item> [Count]")
|
|
return true
|
|
end
|
|
|
|
-- Parse the item type:
|
|
local Item = cItem()
|
|
if (not StringToItem(a_Split[2], Item)) then
|
|
a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item")
|
|
return true
|
|
end
|
|
|
|
-- Parse the optional item count
|
|
if (a_Split[3] ~= nil) then
|
|
local Count = tonumber(a_Split[3])
|
|
if (Count == nil) then
|
|
a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number")
|
|
return true
|
|
end
|
|
|
|
Item.m_ItemCount = Count
|
|
end
|
|
|
|
-- Remove the item:
|
|
local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item)
|
|
a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!")
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleRequest_Debuggers(a_Request)
|
|
local FolderContents = cFile:GetFolderContents("./");
|
|
return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>";
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local g_Counter = 0
|
|
local g_JavaScript =
|
|
[[
|
|
<script>
|
|
function createXHR()
|
|
{
|
|
var request = false;
|
|
try {
|
|
request = new ActiveXObject('Msxml2.XMLHTTP');
|
|
}
|
|
catch (err2)
|
|
{
|
|
try
|
|
{
|
|
request = new ActiveXObject('Microsoft.XMLHTTP');
|
|
}
|
|
catch (err3)
|
|
{
|
|
try
|
|
{
|
|
request = new XMLHttpRequest();
|
|
}
|
|
catch (err1)
|
|
{
|
|
request = false;
|
|
}
|
|
}
|
|
}
|
|
return request;
|
|
}
|
|
|
|
function RefreshCounter()
|
|
{
|
|
var xhr = createXHR();
|
|
xhr.onreadystatechange = function()
|
|
{
|
|
if (xhr.readyState == 4)
|
|
{
|
|
document.getElementById("cnt").innerHTML = xhr.responseText;
|
|
}
|
|
};
|
|
xhr.open("POST", "/~webadmin/Debuggers/StressTest", true);
|
|
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
|
|
xhr.send("counter=true");
|
|
}
|
|
|
|
setInterval(RefreshCounter, 10)
|
|
</script>
|
|
]]
|
|
|
|
function HandleRequest_StressTest(a_Request)
|
|
if (a_Request.PostParams["counter"]) then
|
|
g_Counter = g_Counter + 1
|
|
return tostring(g_Counter)
|
|
end
|
|
return g_JavaScript .. "<p>The counter below should be reloading as fast as possible</p><div id='cnt'>0</div>"
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPluginMessage(a_Client, a_Channel, a_Message)
|
|
LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'");
|
|
|
|
if (a_Channel == "REGISTER") then
|
|
if (a_Message:find("WECUI")) then
|
|
-- The client has WorldEditCUI mod installed, test the comm by sending a few WECUI messages:
|
|
--[[
|
|
WECUI messages have the following generic format:
|
|
<shape>|<params>
|
|
If shape is p (cuboid selection), the params are sent individually for each corner click and have the following format:
|
|
<point-index>|<x>|<y>|<z>|<volume>
|
|
point-index is 0 or 1 (lclk / rclk)
|
|
volume is the 3D volume of the current cuboid selected (all three coords' deltas multiplied), including the edge blocks; -1 if N/A
|
|
--]]
|
|
-- Select a 51 * 51 * 51 block cuboid:
|
|
a_Client:SendPluginMessage("WECUI", "p|0|50|50|50|-1");
|
|
a_Client:SendPluginMessage("WECUI", "p|1|100|100|100|132651"); -- 132651 = 51 * 51 * 51
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleChunkStay(a_Split, a_Player)
|
|
-- As an example of using ChunkStay, this call will load 3x3 chunks around the specified chunk coords,
|
|
-- then build an obsidian pillar in the middle of each one.
|
|
-- Once complete, the player will be teleported to the middle pillar
|
|
|
|
if (#a_Split ~= 3) then
|
|
a_Player:SendMessageInfo("Usage: /cs <ChunkX> <ChunkZ>")
|
|
return true
|
|
end
|
|
|
|
local ChunkX = tonumber(a_Split[2])
|
|
local ChunkZ = tonumber(a_Split[3])
|
|
if ((ChunkX == nil) or (ChunkZ == nil)) then
|
|
a_Player:SendMessageFailure("Invalid chunk coords.")
|
|
return true
|
|
end
|
|
|
|
local World = a_Player:GetWorld()
|
|
local PlayerID = a_Player:GetUniqueID()
|
|
a_Player:SendMessageInfo("Loading chunks, stand by...");
|
|
|
|
-- Set the wanted chunks:
|
|
local Chunks = {}
|
|
for z = -1, 1 do for x = -1, 1 do
|
|
table.insert(Chunks, {ChunkX + x, ChunkZ + z})
|
|
end end
|
|
|
|
-- The function that is called when all chunks are available
|
|
-- Will perform the actual action with all those chunks
|
|
-- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load
|
|
local OnAllChunksAvailable = function()
|
|
LOGINFO("ChunkStay all chunks now available")
|
|
-- Build something on the neighboring chunks, to verify:
|
|
for z = -1, 1 do for x = -1, 1 do
|
|
local BlockX = (ChunkX + x) * 16 + 8
|
|
local BlockZ = (ChunkZ + z) * 16 + 8
|
|
for y = 20, 80 do
|
|
World:SetBlock(BlockX, y, BlockZ, E_BLOCK_OBSIDIAN, 0)
|
|
end
|
|
end end
|
|
|
|
-- Teleport the player there for visual inspection:
|
|
World:DoWithEntityByID(PlayerID,
|
|
function (a_CallbackPlayer)
|
|
a_CallbackPlayer:TeleportToCoords(ChunkX * 16 + 8, 85, ChunkZ * 16 + 8)
|
|
a_CallbackPlayer:SendMessageSuccess("ChunkStay fully available")
|
|
end
|
|
)
|
|
end
|
|
|
|
-- This function will be called for each chunk that is made available
|
|
-- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load
|
|
local OnChunkAvailable = function(a_ChunkX, a_ChunkZ)
|
|
LOGINFO("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]")
|
|
World:DoWithEntityByID(PlayerID,
|
|
function (a_CallbackPlayer)
|
|
a_CallbackPlayer:SendMessageInfo("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]")
|
|
end
|
|
)
|
|
end
|
|
|
|
-- Process the ChunkStay:
|
|
World:ChunkStay(Chunks, OnChunkAvailable, OnAllChunksAvailable)
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleCompo(a_Split, a_Player)
|
|
-- Send one composite message to self:
|
|
local msg = cCompositeChat()
|
|
msg:AddTextPart("Hello! ", "b@e") -- bold yellow
|
|
msg:AddUrlPart("MCServer", "http://mc-server.org")
|
|
msg:AddTextPart(" rules! ")
|
|
msg:AddRunCommandPart("Set morning", "/time set 0")
|
|
a_Player:SendMessage(msg)
|
|
|
|
-- Broadcast another one to the world:
|
|
local msg2 = cCompositeChat()
|
|
msg2:AddSuggestCommandPart(a_Player:GetName(), "/tell " .. a_Player:GetName() .. " ")
|
|
msg2:AddTextPart(" knows how to use cCompositeChat!");
|
|
a_Player:GetWorld():BroadcastChat(msg2)
|
|
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleSetBiome(a_Split, a_Player)
|
|
local Biome = biJungle
|
|
local Size = 20
|
|
local SplitSize = #a_Split
|
|
if (SplitSize > 3) then
|
|
a_Player:SendMessage("Too many parameters. Usage: " .. a_Split[1] .. " <BiomeType>")
|
|
return true
|
|
end
|
|
|
|
if (SplitSize >= 2) then
|
|
Biome = StringToBiome(a_Split[2])
|
|
if (Biome == biInvalidBiome) then
|
|
a_Player:SendMessage("Unknown biome: '" .. a_Split[2] .. "'. Command ignored.")
|
|
return true
|
|
end
|
|
end
|
|
if (SplitSize >= 3) then
|
|
Size = tostring(a_Split[3])
|
|
if (Size == nil) then
|
|
a_Player:SendMessage("Unknown size: '" .. a_Split[3] .. "'. Command ignored.")
|
|
return true
|
|
end
|
|
end
|
|
|
|
local BlockX = math.floor(a_Player:GetPosX())
|
|
local BlockZ = math.floor(a_Player:GetPosZ())
|
|
a_Player:GetWorld():SetAreaBiome(BlockX - Size, BlockX + Size, BlockZ - Size, BlockZ + Size, Biome)
|
|
a_Player:SendMessage(
|
|
"Blocks {" .. (BlockX - Size) .. ", " .. (BlockZ - Size) ..
|
|
"} - {" .. (BlockX + Size) .. ", " .. (BlockZ + Size) ..
|
|
"} set to biome #" .. tostring(Biome) .. "."
|
|
)
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function HandleWESel(a_Split, a_Player)
|
|
-- Check if the selection is a cuboid:
|
|
local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid")
|
|
if (IsCuboid == nil) then
|
|
a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded"))
|
|
return true
|
|
elseif (IsCuboid == false) then
|
|
a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid"))
|
|
return true
|
|
end
|
|
|
|
-- Get the selection:
|
|
local SelCuboid = cCuboid()
|
|
local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid)
|
|
if not(IsSuccess) then
|
|
a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection"))
|
|
return true
|
|
end
|
|
|
|
-- Adjust the selection:
|
|
local NumBlocks = tonumber(a_Split[2] or "1") or 1
|
|
SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks)
|
|
|
|
-- Set the selection:
|
|
local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid)
|
|
if not(IsSuccess) then
|
|
a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection"))
|
|
return true
|
|
end
|
|
a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)"))
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnPlayerJoined(a_Player)
|
|
-- Test composite chat chaining:
|
|
a_Player:SendMessage(cCompositeChat()
|
|
:AddTextPart("Hello, ")
|
|
:AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2")
|
|
:AddSuggestCommandPart(", and welcome.", "/help", "u")
|
|
:AddRunCommandPart(" SetDay", "/time set 0")
|
|
)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
|
|
-- Test projectile hooks by setting the blocks they hit on fire:
|
|
local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
|
|
local World = a_Projectile:GetWorld()
|
|
|
|
World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)
|
|
-- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test]
|
|
if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnWorldStarted(a_World)
|
|
-- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test]
|
|
a_World:ChunkStay({{0, 0}}, nil,
|
|
function()
|
|
-- The chunk is loaded, make it always tick:
|
|
a_World:SetChunkAlwaysTicked(0, 0, true)
|
|
end
|
|
)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function OnProjectileHitBlock(a_ProjectileEntity, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
|
|
-- This simple test is for testing issue #1326 - simply declaring this hook would crash the server upon call
|
|
LOG("Projectile hit block")
|
|
LOG(" Projectile EntityID: " .. a_ProjectileEntity:GetUniqueID())
|
|
LOG(" Block: {" .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .. "}, face " .. a_BlockFace)
|
|
LOG(" HitPos: {" .. a_BlockHitPos.x .. ", " .. a_BlockHitPos.y .. ", " .. a_BlockHitPos.z .. "}")
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
local PossibleItems =
|
|
{
|
|
cItem(E_ITEM_DIAMOND),
|
|
cItem(E_ITEM_GOLD),
|
|
cItem(E_ITEM_IRON),
|
|
cItem(E_ITEM_DYE, 1, E_META_DYE_BLUE), -- Lapis lazuli
|
|
cItem(E_ITEM_COAL),
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function HandlePickups(a_Split, a_Player)
|
|
local PlayerX = a_Player:GetPosX()
|
|
local PlayerY = a_Player:GetPosY()
|
|
local PlayerZ = a_Player:GetPosZ()
|
|
local World = a_Player:GetWorld()
|
|
local Range = 12
|
|
for x = 0, Range do for z = 0, Range do
|
|
local px = PlayerX + x - Range / 2
|
|
local pz = PlayerZ + z - Range / 2
|
|
local Items = cItems()
|
|
Items:Add(PossibleItems[math.random(#PossibleItems)])
|
|
World:SpawnItemPickups(Items, px, PlayerY, pz, 0)
|
|
end end -- for z, for x
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|
|
function HandlePoof(a_Split, a_Player)
|
|
local PlayerPos = Vector3d(a_Player:GetPosition()) -- Create a copy of the position
|
|
PlayerPos.y = PlayerPos.y - 1
|
|
local Box = cBoundingBox(PlayerPos, 4, 2)
|
|
local NumEntities = 0
|
|
a_Player:GetWorld():ForEachEntityInBox(Box,
|
|
function (a_Entity)
|
|
if not(a_Entity:IsPlayer()) then
|
|
local AddSpeed = a_Entity:GetPosition() - PlayerPos -- Speed away from the player
|
|
a_Entity:AddSpeed(AddSpeed * 32 / (AddSpeed:SqrLength() + 1)) -- The further away, the less speed to add
|
|
NumEntities = NumEntities + 1
|
|
end
|
|
end
|
|
)
|
|
a_Player:SendMessage("Poof! (" .. NumEntities .. " entities)")
|
|
return true
|
|
end
|
|
|
|
|
|
|
|
|