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Entity.cpp
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Arrows have proper yaw and pitch when shot, and stop when they hit a block.
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2013-09-07 17:14:37 +02:00 |
Entity.h
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Arrows have proper yaw and pitch when shot, and stop when they hit a block.
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2013-09-07 17:14:37 +02:00 |
FallingBlock.cpp
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
FallingBlock.h
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
Minecart.cpp
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
Minecart.h
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
Pawn.cpp
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Moved entities into the Entities subfolder.
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2013-08-19 11:39:13 +02:00 |
Pawn.h
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Moved entities into the Entities subfolder.
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2013-08-19 11:39:13 +02:00 |
Pickup.cpp
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
Pickup.h
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |
Player.cpp
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Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
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2013-08-30 17:29:46 +02:00 |
Player.h
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Moved throw pos and speed calculation from cProjectileEntity into cPlayer.
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2013-08-30 17:29:46 +02:00 |
ProjectileEntity.cpp
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Arrows have proper yaw and pitch when shot, and stop when they hit a block.
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2013-09-07 17:14:37 +02:00 |
ProjectileEntity.h
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Arrows have proper yaw and pitch when shot, and stop when they hit a block.
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2013-09-07 17:14:37 +02:00 |
TNTEntity.cpp
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Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt()
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2013-09-07 18:12:22 +02:00 |
TNTEntity.h
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Moved entity spawning into cEntity::Initialize().
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2013-08-25 21:25:13 +02:00 |