eed6f9bb7b
Fixed item usage for Jukeboxes and Spawn eggs in survival. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1064 0a769ca7-a7f5-676a-18bf-c427514a06d6
53 lines
901 B
C++
53 lines
901 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cItemSpawnEggHandler : public cItemHandler
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{
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public:
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cItemSpawnEggHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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if (a_Dir < 0)
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{
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return false;
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}
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AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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if (a_Dir == BLOCK_FACE_BOTTOM)
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{
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a_BlockY--;
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}
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if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
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{
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if(a_Player->GetGameMode() != 1)
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{
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// The mob was spawned, "use" the item:
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a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
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}
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return true;
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}
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return false;
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}
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} ;
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