02f05f7496
- Server compatible with the weapons and equip again. (Some Packets were incompatible) - fixed bucket bugs (not all) - Fixed clients getting crashed by wrong Pickups - fixed nearly all mob drops. (Check wheather they are burning is missing Big Grin) - maybe some other things I can´t recall atm Big Grin git-svn-id: http://mc-server.googlecode.com/svn/trunk@94 0a769ca7-a7f5-676a-18bf-c427514a06d6
89 lines
1.7 KiB
C++
89 lines
1.7 KiB
C++
#include "cCow.h"
|
|
|
|
#include "Vector3f.h"
|
|
#include "Vector3d.h"
|
|
|
|
#include "Defines.h"
|
|
|
|
#include "cRoot.h"
|
|
#include "cWorld.h"
|
|
#include "cPickup.h"
|
|
#include "cItem.h"
|
|
|
|
#include "cMCLogger.h"
|
|
|
|
#ifndef _WIN32
|
|
#include <stdlib.h> // rand()
|
|
#include <cstring>
|
|
#endif
|
|
|
|
#include <string>
|
|
|
|
//TODO: Milk Cow
|
|
|
|
cCow::cCow()
|
|
: m_ChaseTime( 999999 )
|
|
|
|
{
|
|
//LOG("SPAWNING A Cow!!!!!!!!!!!!!!!!!!!!!");
|
|
m_EMPersonality = PASSIVE;
|
|
m_MobType = 92;
|
|
GetMonsterConfig("Cow");
|
|
}
|
|
|
|
cCow::~cCow()
|
|
{
|
|
}
|
|
|
|
bool cCow::IsA( const char* a_EntityType )
|
|
{
|
|
//LOG("IsA( cCow ) : %s", a_EntityType);
|
|
if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
|
|
return cMonster::IsA( a_EntityType );
|
|
}
|
|
|
|
void cCow::Tick(float a_Dt)
|
|
{
|
|
cMonster::Tick(a_Dt);
|
|
}
|
|
|
|
void cCow::KilledBy( cEntity* a_Killer )
|
|
{
|
|
//Drops 0-2 Lether
|
|
cMonster::RandomDropItem(E_ITEM_LEATHER, 0, 2);
|
|
|
|
//Drops 1-3 Raw beefs
|
|
cMonster::RandomDropItem(E_ITEM_LEATHER, 1, 3);
|
|
|
|
//TODO: Check wheather burning and drop 1-3 steak instead
|
|
|
|
cMonster::KilledBy( a_Killer );
|
|
}
|
|
|
|
//What to do if in Idle State
|
|
void cCow::InStateIdle(float a_Dt) {
|
|
cMonster::InStateIdle(a_Dt);
|
|
}
|
|
|
|
//What to do if in Chasing State
|
|
void cCow::InStateChasing(float a_Dt) {
|
|
cMonster::InStateChasing(a_Dt);
|
|
m_ChaseTime += a_Dt;
|
|
if( m_Target )
|
|
{
|
|
Vector3f Pos = Vector3f( m_Pos );
|
|
Vector3f Their = Vector3f( m_Target->GetPosition() );
|
|
if( (Their - Pos).Length() <= m_AttackRange) {
|
|
cMonster::Attack(a_Dt);
|
|
}
|
|
MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
|
|
} else if( m_ChaseTime > 5.f ) {
|
|
m_ChaseTime = 0;
|
|
m_EMState = IDLE;
|
|
}
|
|
}
|
|
|
|
void cCow::InStateEscaping(float a_Dt) {
|
|
cMonster::InStateEscaping(a_Dt);
|
|
}
|