37276a4430
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
41 lines
776 B
C++
41 lines
776 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Cavespider.h"
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cCavespider::cCavespider(void) :
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
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{
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}
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void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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// TODO: Check vanilla if cavespiders really get passive during the day / in daylight
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m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
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}
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void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
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}
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