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cuberite-2a/source/Mobs/Cavespider.cpp
madmaxoft@gmail.com 37276a4430 Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-07-01 10:39:56 +00:00

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C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cavespider.h"
cCavespider::cCavespider(void) :
// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
{
}
void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
// TODO: Check vanilla if cavespiders really get passive during the day / in daylight
m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
}