3f4abe8c95
As requested in FS 418.
165 lines
2.6 KiB
C++
165 lines
2.6 KiB
C++
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// Minecart.cpp
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// Implements the cMinecart class representing a minecart in the world
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#include "Globals.h"
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#include "Minecart.h"
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#include "World.h"
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#include "ClientHandle.h"
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#include "Player.h"
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cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
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super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
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m_Payload(a_Payload)
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{
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}
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bool cMinecart::Initialize(cWorld * a_World)
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{
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if (super::Initialize(a_World))
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{
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a_World->BroadcastSpawnEntity(*this);
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return true;
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}
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return false;
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}
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void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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{
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char Type = 0;
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switch (m_Payload)
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{
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case mpNone: Type = 10; break;
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case mpChest: Type = 11; break;
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case mpFurnace: Type = 12; break;
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default:
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{
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ASSERT(!"Unknown payload, cannot spawn on client");
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return;
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}
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}
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a_ClientHandle.SendSpawnVehicle(*this, Type);
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}
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void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
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{
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// TODO: the physics
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cEmptyMinecart:
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cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
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super(mpNone, a_X, a_Y, a_Z)
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{
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}
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void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
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{
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if (m_Attachee != NULL)
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{
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if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
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{
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// This player is already sitting in, they want out.
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a_Player.Detach();
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return;
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}
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if (m_Attachee->IsPlayer())
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{
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// Another player is already sitting in here, cannot attach
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return;
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}
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// Detach whatever is sitting in this minecart now:
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m_Attachee->Detach();
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}
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// Attach the player to this minecart
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a_Player.AttachTo(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cMinecartWithChest:
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cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
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super(mpChest, a_X, a_Y, a_Z)
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{
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}
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void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
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{
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ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
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m_Items[a_Idx] = a_Item;
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}
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void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
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{
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// Show the chest UI window to the player
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// TODO
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cMinecartWithFurnace:
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cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
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super(mpFurnace, a_X, a_Y, a_Z)
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{
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}
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void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
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{
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// Try to power the furnace with whatever the player is holding
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// TODO
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}
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