444 lines
12 KiB
C++
444 lines
12 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Item.h"
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#include "json/json.h"
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#include "Items/ItemHandler.h"
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#include "FastRandom.h"
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cItem cItem::CopyOne(void) const
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{
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cItem res(*this);
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res.m_ItemCount = 1;
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return res;
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}
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cItem & cItem::AddCount(char a_AmountToAdd)
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{
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m_ItemCount += a_AmountToAdd;
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if (m_ItemCount <= 0)
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{
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Empty();
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}
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return *this;
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}
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short cItem::GetMaxDamage(void) const
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{
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switch (m_ItemType)
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{
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case E_ITEM_BOW: return 384;
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case E_ITEM_DIAMOND_AXE: return 1561;
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case E_ITEM_DIAMOND_HOE: return 1561;
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case E_ITEM_DIAMOND_PICKAXE: return 1561;
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case E_ITEM_DIAMOND_SHOVEL: return 1561;
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case E_ITEM_DIAMOND_SWORD: return 1561;
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case E_ITEM_FLINT_AND_STEEL: return 64;
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case E_ITEM_GOLD_AXE: return 32;
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case E_ITEM_GOLD_HOE: return 32;
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case E_ITEM_GOLD_PICKAXE: return 32;
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case E_ITEM_GOLD_SHOVEL: return 32;
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case E_ITEM_GOLD_SWORD: return 32;
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case E_ITEM_IRON_AXE: return 250;
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case E_ITEM_IRON_HOE: return 250;
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case E_ITEM_IRON_PICKAXE: return 250;
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case E_ITEM_IRON_SHOVEL: return 250;
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case E_ITEM_IRON_SWORD: return 250;
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case E_ITEM_SHEARS: return 250;
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case E_ITEM_STONE_AXE: return 131;
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case E_ITEM_STONE_HOE: return 131;
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case E_ITEM_STONE_PICKAXE: return 131;
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case E_ITEM_STONE_SHOVEL: return 131;
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case E_ITEM_STONE_SWORD: return 131;
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case E_ITEM_WOODEN_AXE: return 59;
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case E_ITEM_WOODEN_HOE: return 59;
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case E_ITEM_WOODEN_PICKAXE: return 59;
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case E_ITEM_WOODEN_SHOVEL: return 59;
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case E_ITEM_WOODEN_SWORD: return 59;
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}
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return 0;
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}
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bool cItem::DamageItem(short a_Amount)
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{
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short MaxDamage = GetMaxDamage();
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if (MaxDamage == 0)
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{
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// Item doesn't have damage
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return false;
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}
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m_ItemDamage += a_Amount;
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return (m_ItemDamage > MaxDamage);
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}
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bool cItem::IsFullStack(void) const
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{
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return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize());
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}
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char cItem::GetMaxStackSize(void) const
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{
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return ItemHandler(m_ItemType)->GetMaxStackSize();
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}
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/// Returns the cItemHandler responsible for this item type
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cItemHandler * cItem::GetHandler(void) const
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{
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return ItemHandler(m_ItemType);
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}
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void cItem::GetJson(Json::Value & a_OutValue) const
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{
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a_OutValue["ID"] = m_ItemType;
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if (m_ItemType > 0)
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{
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a_OutValue["Count"] = m_ItemCount;
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a_OutValue["Health"] = m_ItemDamage;
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AString Enchantments(m_Enchantments.ToString());
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if (!Enchantments.empty())
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{
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a_OutValue["ench"] = Enchantments;
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}
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if (!IsCustomNameEmpty())
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{
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a_OutValue["Name"] = m_CustomName;
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}
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if (!IsLoreEmpty())
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{
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a_OutValue["Lore"] = m_Lore;
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}
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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a_OutValue["Flicker"] = m_FireworkItem.m_HasFlicker;
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a_OutValue["Trail"] = m_FireworkItem.m_HasTrail;
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a_OutValue["Type"] = m_FireworkItem.m_Type;
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a_OutValue["FlightTimeInTicks"] = m_FireworkItem.m_FlightTimeInTicks;
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a_OutValue["Colours"] = m_FireworkItem.ColoursToString(m_FireworkItem);
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a_OutValue["FadeColours"] = m_FireworkItem.FadeColoursToString(m_FireworkItem);
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}
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a_OutValue["RepairCost"] = m_RepairCost;
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}
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}
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void cItem::FromJson(const Json::Value & a_Value)
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{
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m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt();
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if (m_ItemType > 0)
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{
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m_ItemCount = (char)a_Value.get("Count", -1).asInt();
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m_ItemDamage = (short)a_Value.get("Health", -1).asInt();
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m_Enchantments.Clear();
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m_Enchantments.AddFromString(a_Value.get("ench", "").asString());
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m_CustomName = a_Value.get("Name", "").asString();
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m_Lore = a_Value.get("Lore", "").asString();
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if ((m_ItemType == E_ITEM_FIREWORK_ROCKET) || (m_ItemType == E_ITEM_FIREWORK_STAR))
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{
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m_FireworkItem.m_HasFlicker = a_Value.get("Flicker", false).asBool();
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m_FireworkItem.m_HasTrail = a_Value.get("Trail", false).asBool();
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m_FireworkItem.m_Type = (NIBBLETYPE)a_Value.get("Type", 0).asInt();
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m_FireworkItem.m_FlightTimeInTicks = (short)a_Value.get("FlightTimeInTicks", 0).asInt();
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m_FireworkItem.ColoursFromString(a_Value.get("Colours", "").asString(), m_FireworkItem);
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m_FireworkItem.FadeColoursFromString(a_Value.get("FadeColours", "").asString(), m_FireworkItem);
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}
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m_RepairCost = a_Value.get("RepairCost", 0).asInt();
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}
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}
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bool cItem::IsEnchantable(short a_ItemType, bool a_WithBook)
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{
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if (
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ItemCategory::IsAxe(a_ItemType) ||
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ItemCategory::IsSword(a_ItemType) ||
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ItemCategory::IsShovel(a_ItemType) ||
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ItemCategory::IsPickaxe(a_ItemType) ||
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(a_WithBook && ItemCategory::IsHoe(a_ItemType)) ||
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ItemCategory::IsArmor(a_ItemType)
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)
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{
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return true;
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}
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switch (a_ItemType)
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{
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case E_ITEM_BOOK:
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case E_ITEM_BOW:
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case E_ITEM_FISHING_ROD:
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{
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return true;
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}
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case E_ITEM_CARROT_ON_STICK:
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case E_ITEM_SHEARS:
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case E_ITEM_FLINT_AND_STEEL:
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{
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return a_WithBook;
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}
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}
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return false;
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}
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int cItem::GetEnchantability()
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{
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int Enchantability = 0;
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switch (m_ItemType)
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{
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case E_ITEM_WOODEN_SWORD: Enchantability = 15; break;
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case E_ITEM_WOODEN_PICKAXE: Enchantability = 15; break;
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case E_ITEM_WOODEN_SHOVEL: Enchantability = 15; break;
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case E_ITEM_WOODEN_AXE: Enchantability = 15; break;
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case E_ITEM_WOODEN_HOE: Enchantability = 15; break;
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case E_ITEM_LEATHER_CAP: Enchantability = 15; break;
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case E_ITEM_LEATHER_TUNIC: Enchantability = 15; break;
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case E_ITEM_LEATHER_PANTS: Enchantability = 15; break;
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case E_ITEM_LEATHER_BOOTS: Enchantability = 15; break;
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case E_ITEM_STONE_SWORD: Enchantability = 5; break;
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case E_ITEM_STONE_PICKAXE: Enchantability = 5; break;
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case E_ITEM_STONE_SHOVEL: Enchantability = 5; break;
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case E_ITEM_STONE_AXE: Enchantability = 5; break;
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case E_ITEM_STONE_HOE: Enchantability = 5; break;
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case E_ITEM_IRON_HELMET: Enchantability = 9; break;
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case E_ITEM_IRON_CHESTPLATE: Enchantability = 9; break;
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case E_ITEM_IRON_LEGGINGS: Enchantability = 9; break;
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case E_ITEM_IRON_BOOTS: Enchantability = 9; break;
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case E_ITEM_IRON_SWORD: Enchantability = 14; break;
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case E_ITEM_IRON_PICKAXE: Enchantability = 14; break;
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case E_ITEM_IRON_SHOVEL: Enchantability = 14; break;
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case E_ITEM_IRON_AXE: Enchantability = 14; break;
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case E_ITEM_IRON_HOE: Enchantability = 14; break;
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case E_ITEM_CHAIN_HELMET: Enchantability = 12; break;
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case E_ITEM_CHAIN_CHESTPLATE: Enchantability = 12; break;
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case E_ITEM_CHAIN_LEGGINGS: Enchantability = 12; break;
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case E_ITEM_CHAIN_BOOTS: Enchantability = 12; break;
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case E_ITEM_DIAMOND_HELMET: Enchantability = 10; break;
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case E_ITEM_DIAMOND_CHESTPLATE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_LEGGINGS: Enchantability = 10; break;
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case E_ITEM_DIAMOND_BOOTS: Enchantability = 10; break;
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case E_ITEM_DIAMOND_SWORD: Enchantability = 10; break;
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case E_ITEM_DIAMOND_PICKAXE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_SHOVEL: Enchantability = 10; break;
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case E_ITEM_DIAMOND_AXE: Enchantability = 10; break;
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case E_ITEM_DIAMOND_HOE: Enchantability = 10; break;
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case E_ITEM_GOLD_HELMET: Enchantability = 25; break;
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case E_ITEM_GOLD_CHESTPLATE: Enchantability = 25; break;
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case E_ITEM_GOLD_LEGGINGS: Enchantability = 25; break;
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case E_ITEM_GOLD_BOOTS: Enchantability = 25; break;
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case E_ITEM_GOLD_SWORD: Enchantability = 22; break;
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case E_ITEM_GOLD_PICKAXE: Enchantability = 22; break;
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case E_ITEM_GOLD_SHOVEL: Enchantability = 22; break;
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case E_ITEM_GOLD_AXE: Enchantability = 22; break;
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case E_ITEM_GOLD_HOE: Enchantability = 22; break;
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case E_ITEM_FISHING_ROD: Enchantability = 1; break;
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case E_ITEM_BOW: Enchantability = 1; break;
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case E_ITEM_BOOK: Enchantability = 1; break;
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}
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return Enchantability;
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}
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bool cItem::EnchantByXPLevels(int a_NumXPLevels)
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{
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if (!cItem::IsEnchantable(m_ItemType))
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{
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return false;
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}
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int Enchantability = GetEnchantability();
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if (Enchantability == 0)
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{
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return false;
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}
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cFastRandom Random;
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int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
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float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
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int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
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cWeightedEnchantments Enchantments;
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cEnchantments::AddItemEnchantmentWeights(Enchantments, m_ItemType, FinalEnchantmentLevel);
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if (m_ItemType == E_ITEM_BOOK)
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{
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m_ItemType = E_ITEM_ENCHANTED_BOOK;
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}
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cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment1.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment1);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment1);
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float NewEnchantmentLevel = (float)a_NumXPLevels;
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// Next Enchantment (Second)
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NewEnchantmentLevel = NewEnchantmentLevel / 2;
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float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
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if (Enchantments.empty() || (Random.NextFloat(100) > SecondEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment2.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment2);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment2);
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// Next Enchantment (Third)
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NewEnchantmentLevel = NewEnchantmentLevel / 2;
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float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
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if (Enchantments.empty() || (Random.NextFloat(100) > ThirdEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment3.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment3);
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// Checking for conflicting enchantments
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cEnchantments::CheckEnchantmentConflictsFromVector(Enchantments, Enchantment3);
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// Next Enchantment (Fourth)
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NewEnchantmentLevel = NewEnchantmentLevel / 2;
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float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
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if (Enchantments.empty() || (Random.NextFloat(100) > FourthEnchantmentChance))
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{
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return true;
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}
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cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(Enchantments);
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m_Enchantments.AddFromString(Enchantment4.ToString());
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// cItems:
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cItem * cItems::Get(int a_Idx)
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{
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if ((a_Idx < 0) || (a_Idx >= (int)size()))
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{
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LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently " SIZE_T_FMT " items. Returning a nil.", a_Idx, size());
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return nullptr;
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}
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return &at(a_Idx);
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}
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void cItems::Set(int a_Idx, const cItem & a_Item)
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{
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if ((a_Idx < 0) || (a_Idx >= (int)size()))
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{
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LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
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return;
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}
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at(a_Idx) = a_Item;
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}
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void cItems::Delete(int a_Idx)
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{
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if ((a_Idx < 0) || (a_Idx >= (int)size()))
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{
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LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Ignoring.", a_Idx, size());
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return;
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}
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erase(begin() + a_Idx);
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}
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void cItems::Set(int a_Idx, short a_ItemType, char a_ItemCount, short a_ItemDamage)
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{
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if ((a_Idx < 0) || (a_Idx >= (int)size()))
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{
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LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently " SIZE_T_FMT " items. Not setting.", a_Idx, size());
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return;
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}
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at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage);
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}
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