* Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator. |
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.. | ||
BlockArea.lua | ||
BlockEntities.lua | ||
Geometry.lua | ||
Network.lua | ||
Plugins.lua | ||
Projectiles.lua | ||
RankManager.lua | ||
WebAdmin.lua | ||
World.lua |