41 lines
599 B
C++
41 lines
599 B
C++
|
|
// BeaconWindow.h
|
|
|
|
// Representing the UI window for the beacon block
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "Window.h"
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cBeaconWindow :
|
|
public cWindow
|
|
{
|
|
using Super = cWindow;
|
|
|
|
public:
|
|
cBeaconWindow(cBeaconEntity * a_Beacon);
|
|
|
|
cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; }
|
|
|
|
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
|
|
|
// cWindow Overrides:
|
|
virtual void OpenedByPlayer(cPlayer & a_Player) override;
|
|
|
|
protected:
|
|
cBeaconEntity * m_Beacon;
|
|
};
|
|
|
|
|
|
|
|
|