101 lines
1.9 KiB
C++
101 lines
1.9 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ItemFrame.h"
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#include "Player.h"
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#include "../ClientHandle.h"
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
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Super(etItemFrame, a_BlockFace, a_Pos),
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m_Item(E_BLOCK_AIR),
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m_ItemRotation(0)
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{
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}
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void cItemFrame::OnRightClicked(cPlayer & a_Player)
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{
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Super::OnRightClicked(a_Player);
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if (!m_Item.IsEmpty())
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{
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// Item not empty, rotate, clipping values to zero to three inclusive
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m_ItemRotation++;
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if (m_ItemRotation >= 8)
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{
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m_ItemRotation = 0;
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}
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}
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else if (!a_Player.GetEquippedItem().IsEmpty())
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{
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// Item empty, and player held item not empty - add this item to self
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m_Item = a_Player.GetEquippedItem();
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m_Item.m_ItemCount = 1;
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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}
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}
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GetWorld()->BroadcastEntityMetadata(*this); // Update clients
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}
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void cItemFrame::KilledBy(TakeDamageInfo & a_TDI)
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{
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if (m_Item.IsEmpty())
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{
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Super::KilledBy(a_TDI);
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Destroy();
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return;
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}
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if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative())
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{
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cItems Item;
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Item.push_back(m_Item);
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GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
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}
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SetHealth(GetMaxHealth());
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m_Item.Empty();
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m_ItemRotation = 0;
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SetInvulnerableTicks(0);
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GetWorld()->BroadcastEntityMetadata(*this);
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}
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void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative())
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{
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a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
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}
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}
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void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
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{
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Super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendSpawnEntity(*this);
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a_ClientHandle.SendEntityMetadata(*this);
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}
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