836 lines
19 KiB
C++
836 lines
19 KiB
C++
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// Minecart.cpp
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// Implements the cMinecart class representing a minecart in the world
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// Handles physics when a minecart is on any type of rail (overrides simulator in Entity.cpp)
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// Indiana Jones!
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#include "Globals.h"
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#include "Minecart.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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#include "../Chunk.h"
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#include "Player.h"
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#include "../BoundingBox.h"
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#define MAX_SPEED 8
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#define MAX_SPEED_NEGATIVE -MAX_SPEED
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cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
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super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
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m_Payload(a_Payload),
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m_LastDamage(0),
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m_DetectorRailPosition(0, 0, 0),
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m_bIsOnDetectorRail(false)
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{
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SetMass(20.f);
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SetMaxHealth(6);
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SetHealth(6);
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SetWidth(1.2);
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SetHeight(0.9);
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}
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void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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{
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char SubType = 0;
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switch (m_Payload)
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{
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case mpNone: SubType = 0; break;
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case mpChest: SubType = 1; break;
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case mpFurnace: SubType = 2; break;
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case mpTNT: SubType = 3; break;
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case mpHopper: SubType = 5; break;
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default:
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{
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ASSERT(!"Unknown payload, cannot spawn on client");
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return;
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}
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}
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a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart
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a_ClientHandle.SendEntityMetadata(*this);
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}
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void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
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{
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return;
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}
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int PosY = (int)floor(GetPosY());
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if ((PosY <= 0) || (PosY >= cChunkDef::Height))
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{
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// Outside the world, just process normal falling physics
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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return;
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}
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int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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if (Chunk == NULL)
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{
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// Inside an unloaded chunk, bail out all processing
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return;
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}
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BLOCKTYPE InsideType;
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NIBBLETYPE InsideMeta;
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Chunk->GetBlockTypeMeta(RelPosX, PosY, RelPosZ, InsideType, InsideMeta);
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if (!IsBlockRail(InsideType))
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{
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Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
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if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
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}
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if (IsBlockRail(InsideType))
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{
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bool WasDetectorRail = false;
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SnapToRail(InsideMeta);
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switch (InsideType)
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{
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case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta, a_Dt); break;
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case E_BLOCK_ACTIVATOR_RAIL: break;
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case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break;
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case E_BLOCK_DETECTOR_RAIL:
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{
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HandleDetectorRailPhysics(InsideMeta, a_Dt);
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WasDetectorRail = true;
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break;
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}
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default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
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}
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AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
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if (m_bIsOnDetectorRail && !WasDetectorRail)
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{
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m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
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m_bIsOnDetectorRail = false;
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}
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}
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else
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{
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// Not on rail, default physics
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SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
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super::HandlePhysics(a_Dt, *Chunk);
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}
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// Broadcast positioning changes to client
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BroadcastMovementUpdate();
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}
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void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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/*
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NOTE: Please bear in mind that taking away from negatives make them even more negative,
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adding to negatives make them positive, etc.
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*/
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switch (a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetYaw(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0); // Don't move vertically as on ground
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SetSpeedX(0); // Correct diagonal movement from curved rails
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() != 0) // Don't do anything if cart is stationary
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{
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if (GetSpeedZ() > 0)
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{
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// Going SOUTH, slow down
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AddSpeedZ(-0.1);
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}
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else
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{
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// Going NORTH, slow down
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AddSpeedZ(0.1);
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}
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}
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetYaw(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-0.1);
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}
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else
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{
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AddSpeedX(0.1);
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH
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{
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() >= 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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if (GetSpeedZ() <= MAX_SPEED) // Speed limit
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{
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AddSpeedZ(0.5); // Speed up
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SetSpeedY(-GetSpeedZ()); // Downward movement is negative (0 minus positive numbers is negative)
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}
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}
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else
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{
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// SpeedZ NEGATIVE, going NORTH
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AddSpeedZ(1); // Slow down
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SetSpeedY(-GetSpeedZ()); // Upward movement is positive (0 minus negative number is positive number)
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}
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break;
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}
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case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH
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{
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SetYaw(270);
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SetSpeedX(0);
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if (GetSpeedZ() > 0)
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{
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// SpeedZ POSITIVE, going SOUTH
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AddSpeedZ(-1); // Slow down
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SetSpeedY(GetSpeedZ()); // Upward movement positive
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}
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else
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{
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if (GetSpeedZ() >= MAX_SPEED_NEGATIVE) // Speed limit
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{
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// SpeedZ NEGATIVE, going NORTH
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AddSpeedZ(-0.5); // Speed up
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SetSpeedY(GetSpeedZ()); // Downward movement negative
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}
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}
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break;
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}
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case E_META_RAIL_ASCEND_XM: // ASCEND EAST
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{
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() >= 0)
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{
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if (GetSpeedX() <= MAX_SPEED)
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{
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AddSpeedX(0.5);
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SetSpeedY(-GetSpeedX());
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}
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}
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else
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{
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AddSpeedX(1);
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SetSpeedY(-GetSpeedX());
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}
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break;
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}
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case E_META_RAIL_ASCEND_XP: // ASCEND WEST
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{
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SetYaw(180);
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SetSpeedZ(0);
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if (GetSpeedX() > 0)
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{
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AddSpeedX(-1);
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SetSpeedY(GetSpeedX());
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}
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else
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{
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if (GetSpeedX() >= MAX_SPEED_NEGATIVE)
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{
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AddSpeedX(-0.5);
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SetSpeedY(GetSpeedX());
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}
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}
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break;
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}
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case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST
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{
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SetYaw(315); // Set correct rotation server side
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SetPosY(floor(GetPosY()) + 0.55); // Levitate dat cart
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() > 0) // Cart moving south
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{
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int OldX = (int)floor(GetPosX());
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AddSpeedX(-GetSpeedZ() + 0.5); // See below
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AddPosX(-GetSpeedZ() * (a_Dt / 1000)); // Diagonally move southwest (which will make cart hit a southwest rail)
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// If we are already at southwest rail, set Z speed to zero as we can be moving so fast, MCS doesn't tick fast enough to active the handle for the rail...
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// ...and so we derail unexpectedly.
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if (GetPosX() <= OldX - 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() > 0) // Cart moving east
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{
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(-GetSpeedX() + 0.5);
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AddPosZ(-GetSpeedX() * (a_Dt / 1000)); // Diagonally move northeast
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if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST
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{
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SetYaw(225);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() > 0)
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{
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int OldX = (int)floor(GetPosX());
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AddSpeedX(GetSpeedZ() - 0.5);
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AddPosX(GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() >= OldX + 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() < 0)
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{
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(GetSpeedX() + 0.5);
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AddPosZ(GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() <= OldZ - 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST
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{
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SetYaw(135);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() < 0)
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{
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int OldX = (int)floor(GetPosX());
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AddSpeedX(GetSpeedZ() + 0.5);
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AddPosX(GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() <= OldX - 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() > 0)
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{
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(GetSpeedX() - 0.5);
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AddPosZ(GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
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}
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break;
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}
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case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST
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{
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SetYaw(45);
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SetPosY(floor(GetPosY()) + 0.55);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() < 0)
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{
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int OldX = (int)floor(GetPosX());
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AddSpeedX(-GetSpeedZ() - 0.5);
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AddPosX(-GetSpeedZ() * (a_Dt / 1000));
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if (GetPosX() >= OldX + 1) SetSpeedZ(0);
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}
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else if (GetSpeedX() < 0)
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{
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int OldZ = (int)floor(GetPosZ());
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AddSpeedZ(-GetSpeedX() - 0.5);
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AddPosZ(-GetSpeedX() * (a_Dt / 1000));
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if (GetPosZ() >= OldZ + 1) SetSpeedX(0);
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}
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break;
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}
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default:
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{
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ASSERT(!"Unhandled rail meta!"); // Dun dun DUN!
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break;
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}
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}
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}
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void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
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{
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// Initialise to 'slow down' values
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int AccelDecelSpeed = -1;
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int AccelDecelNegSpeed = 1;
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if ((a_RailMeta & 0x8) == 0x8)
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{
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// Rail powered - set variables to 'speed up' values
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AccelDecelSpeed = 1;
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AccelDecelNegSpeed = -1;
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}
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switch (a_RailMeta & 0x07)
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{
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case E_META_RAIL_ZM_ZP: // NORTHSOUTH
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{
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SetYaw(270);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedX(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedZ() != 0)
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{
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if (GetSpeedZ() > 0)
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{
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AddSpeedZ(AccelDecelNegSpeed);
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}
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else
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{
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AddSpeedZ(AccelDecelSpeed);
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}
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}
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break;
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}
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case E_META_RAIL_XM_XP: // EASTWEST
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{
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SetYaw(180);
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SetPosY(floor(GetPosY()) + 0.55);
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SetSpeedY(0);
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SetSpeedZ(0);
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if (TestBlockCollision(a_RailMeta)) return;
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if (GetSpeedX() != 0)
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{
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if (GetSpeedX() > 0)
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{
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AddSpeedX(AccelDecelSpeed);
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}
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else
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{
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AddSpeedX(AccelDecelNegSpeed);
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}
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}
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break;
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}
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}
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}
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void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
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{
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m_bIsOnDetectorRail = true;
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m_DetectorRailPosition = Vector3i((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
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m_World->SetBlockMeta(m_DetectorRailPosition, a_RailMeta | 0x08);
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HandleRailPhysics(a_RailMeta & 0x07, a_Dt);
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}
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void cMinecart::SnapToRail(NIBBLETYPE a_RailMeta)
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{
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switch (a_RailMeta)
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{
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case E_META_RAIL_ASCEND_XM:
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case E_META_RAIL_ASCEND_XP:
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case E_META_RAIL_XM_XP:
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{
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SetSpeedZ(0);
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SetPosZ(floor(GetPosZ()) + 0.5);
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break;
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}
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case E_META_RAIL_ASCEND_ZM:
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case E_META_RAIL_ASCEND_ZP:
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case E_META_RAIL_ZM_ZP:
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{
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SetSpeedX(0);
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SetPosX(floor(GetPosX()) + 0.5);
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break;
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}
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default: break;
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}
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}
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bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta)
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{
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switch (a_RailMeta)
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{
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case E_META_RAIL_ZM_ZP:
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{
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if (GetSpeedZ() > 0)
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ()));
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if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
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{
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// We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)ceil(GetPosZ())), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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{
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SetSpeed(0, 0, 0);
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SetPosZ(floor(GetPosZ()) + 0.4);
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return true;
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}
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}
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}
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else
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{
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BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1);
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if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
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{
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cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) - 1), 0.5, 1);
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cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ() - 1), GetWidth() / 2, GetHeight());
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if (bbBlock.DoesIntersect(bbMinecart))
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{
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SetSpeed(0, 0, 0);
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SetPosZ(floor(GetPosZ()) + 0.65);
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return true;
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}
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}
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}
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break;
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}
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case E_META_RAIL_XM_XP:
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{
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if (GetSpeedX() > 0)
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{
|
|
BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
|
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
|
{
|
|
cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
|
cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
|
|
|
if (bbBlock.DoesIntersect(bbMinecart))
|
|
{
|
|
SetSpeed(0, 0, 0);
|
|
SetPosX(floor(GetPosX()) + 0.4);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BLOCKTYPE Block = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
|
if (!IsBlockRail(Block) && g_BlockIsSolid[Block])
|
|
{
|
|
cBoundingBox bbBlock(Vector3d((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ())), 0.5, 1);
|
|
cBoundingBox bbMinecart(Vector3d(GetPosX() - 1, floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight());
|
|
|
|
if (bbBlock.DoesIntersect(bbMinecart))
|
|
{
|
|
SetSpeed(0, 0, 0);
|
|
SetPosX(floor(GetPosX()) + 0.65);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case E_META_RAIL_CURVED_ZM_XM:
|
|
case E_META_RAIL_CURVED_ZM_XP:
|
|
case E_META_RAIL_CURVED_ZP_XM:
|
|
case E_META_RAIL_CURVED_ZP_XP:
|
|
{
|
|
BLOCKTYPE BlockXM = m_World->GetBlock((int)floor(GetPosX()) - 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
|
BLOCKTYPE BlockXP = m_World->GetBlock((int)floor(GetPosX()) + 1, (int)floor(GetPosY()), (int)floor(GetPosZ()));
|
|
BLOCKTYPE BlockZM = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
|
BLOCKTYPE BlockZP = m_World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()) + 1);
|
|
if (
|
|
(!IsBlockRail(BlockXM) && g_BlockIsSolid[BlockXM]) ||
|
|
(!IsBlockRail(BlockXP) && g_BlockIsSolid[BlockXP]) ||
|
|
(!IsBlockRail(BlockZM) && g_BlockIsSolid[BlockZM]) ||
|
|
(!IsBlockRail(BlockZP) && g_BlockIsSolid[BlockZP])
|
|
)
|
|
{
|
|
SetSpeed(0, 0, 0);
|
|
SetPosition((int)floor(GetPosX()) + 0.5, GetPosY(), (int)floor(GetPosZ()) + 0.5);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
|
|
{
|
|
if (TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative())
|
|
{
|
|
Destroy();
|
|
TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative
|
|
super::DoTakeDamage(TDI);
|
|
return; // No drops for creative
|
|
}
|
|
|
|
m_LastDamage = TDI.FinalDamage;
|
|
super::DoTakeDamage(TDI);
|
|
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
|
|
if (GetHealth() <= 0)
|
|
{
|
|
Destroy();
|
|
|
|
cItems Drops;
|
|
switch (m_Payload)
|
|
{
|
|
case mpNone:
|
|
{
|
|
Drops.push_back(cItem(E_ITEM_MINECART, 1, 0));
|
|
break;
|
|
}
|
|
case mpChest:
|
|
{
|
|
Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0));
|
|
break;
|
|
}
|
|
case mpFurnace:
|
|
{
|
|
Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0));
|
|
break;
|
|
}
|
|
case mpTNT:
|
|
{
|
|
Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0));
|
|
break;
|
|
}
|
|
case mpHopper:
|
|
{
|
|
Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0));
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
ASSERT(!"Unhandled minecart type when spawning pickup!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecart::Destroyed()
|
|
{
|
|
if (m_bIsOnDetectorRail)
|
|
{
|
|
m_World->SetBlock(m_DetectorRailPosition.x, m_DetectorRailPosition.y, m_DetectorRailPosition.z, E_BLOCK_DETECTOR_RAIL, m_World->GetBlockMeta(m_DetectorRailPosition) & 0x07);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cRideableMinecart:
|
|
|
|
cRideableMinecart::cRideableMinecart(double a_X, double a_Y, double a_Z, const cItem & a_Content, int a_Height) :
|
|
super(mpNone, a_X, a_Y, a_Z),
|
|
m_Content(a_Content),
|
|
m_Height(a_Height)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
|
|
{
|
|
if (m_Attachee != NULL)
|
|
{
|
|
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
|
|
{
|
|
// This player is already sitting in, they want out.
|
|
a_Player.Detach();
|
|
return;
|
|
}
|
|
|
|
if (m_Attachee->IsPlayer())
|
|
{
|
|
// Another player is already sitting in here, cannot attach
|
|
return;
|
|
}
|
|
|
|
// Detach whatever is sitting in this minecart now:
|
|
m_Attachee->Detach();
|
|
}
|
|
|
|
// Attach the player to this minecart
|
|
a_Player.AttachTo(this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cMinecartWithChest:
|
|
|
|
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
|
|
super(mpChest, a_X, a_Y, a_Z)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
|
|
{
|
|
ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
|
|
|
|
m_Items[a_Idx] = a_Item;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
|
|
{
|
|
// Show the chest UI window to the player
|
|
// TODO
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cMinecartWithFurnace:
|
|
|
|
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
|
|
super(mpFurnace, a_X, a_Y, a_Z),
|
|
m_IsFueled(false),
|
|
m_FueledTimeLeft(-1)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
|
|
{
|
|
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
|
|
{
|
|
if (!a_Player.IsGameModeCreative())
|
|
{
|
|
a_Player.GetInventory().RemoveOneEquippedItem();
|
|
}
|
|
if (!m_IsFueled) // We don't want to change the direction by right clicking it.
|
|
{
|
|
AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z);
|
|
}
|
|
m_IsFueled = true;
|
|
m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks.
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk)
|
|
{
|
|
super::Tick(a_Dt, a_Chunk);
|
|
|
|
if (m_IsFueled)
|
|
{
|
|
m_FueledTimeLeft--;
|
|
if (m_FueledTimeLeft < 0)
|
|
{
|
|
m_IsFueled = false;
|
|
m_World->BroadcastEntityMetadata(*this);
|
|
return;
|
|
}
|
|
|
|
if (GetSpeed().Length() > 6)
|
|
{
|
|
return;
|
|
}
|
|
AddSpeed(GetSpeed() / 4);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cMinecartWithTNT:
|
|
|
|
cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) :
|
|
super(mpTNT, a_X, a_Y, a_Z)
|
|
{
|
|
}
|
|
|
|
// TODO: Make it activate when passing over activator rail
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// cMinecartWithHopper:
|
|
|
|
cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) :
|
|
super(mpHopper, a_X, a_Y, a_Z)
|
|
{
|
|
}
|
|
|
|
// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks
|
|
// AND AVARYTHING!!
|