92c59963f8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
133 lines
3.1 KiB
C++
133 lines
3.1 KiB
C++
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// cServer.h
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// Interfaces to the cServer object representing the network server
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#pragma once
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#ifndef CSERVER_H_INCLUDED
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#define CSERVER_H_INCLUDED
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#include "cSocketThreads.h"
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class cPlayer;
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class cClientHandle;
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class cPacket;
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typedef std::list<cClientHandle *> cClientHandleList;
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class cServer //tolua_export
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{ //tolua_export
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public: //tolua_export
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static cServer * GetServer(); //tolua_export
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bool InitServer( int a_Port = 25565 );
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int GetPort() { return m_iServerPort; }
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bool IsConnected(){return m_bIsConnected;} // returns connection status
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void StartListenClient(); // Listen to client
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void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
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bool Tick(float a_Dt);
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void StartListenThread();
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bool Command( cClientHandle & a_Client, const char* a_Cmd );
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void ServerCommand( const char* a_Cmd ); //tolua_export
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void Shutdown();
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void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
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void KickUser(int a_ClientID, const AString & a_Reason);
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void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
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static void ServerListenThread( void* a_Args );
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const AString & GetServerID(void) const;
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void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
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void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
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void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads
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void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
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void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
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private:
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friend class cRoot; // so cRoot can create and destroy cServer
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/// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
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class cNotifyWriteThread :
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public cIsThread
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{
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typedef cIsThread super;
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cEvent m_Event; // Set when m_Clients gets appended
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cServer * m_Server;
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cCriticalSection m_CS;
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cClientHandleList m_Clients;
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virtual void Execute(void);
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public:
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cNotifyWriteThread(void);
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~cNotifyWriteThread();
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bool Start(cServer * a_Server);
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void NotifyClientWrite(const cClientHandle * a_Client);
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} ;
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struct sServerState;
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sServerState* m_pState;
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cNotifyWriteThread m_NotifyWriteThread;
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cCriticalSection m_CSClients; // Locks client list
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cClientHandleList m_Clients; // Clients that are connected to the server
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cSocketThreads m_SocketThreads;
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int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
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// Time since server was started
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float m_Millisecondsf;
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unsigned int m_Milliseconds;
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bool m_bIsConnected; // true - connected false - not connected
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int m_iServerPort;
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bool m_bRestarting;
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cServer();
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~cServer();
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}; //tolua_export
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#endif // CSERVER_H_INCLUDED
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