abf9e3f6dd
Default gamemode now depends on the joined world, not on the default world git-svn-id: http://mc-server.googlecode.com/svn/trunk@661 0a769ca7-a7f5-676a-18bf-c427514a06d6
1074 lines
24 KiB
C++
1074 lines
24 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPlayer.h"
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#include "cServer.h"
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#include "cCreativeInventory.h"
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#include "cSurvivalInventory.h"
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#include "cClientHandle.h"
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#include "cWorld.h"
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#include "cPickup.h"
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#include "cPluginManager.h"
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#include "cWindow.h"
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#include "cBlockEntity.h"
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#include "cGroupManager.h"
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#include "cGroup.h"
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#include "cChatColor.h"
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#include "cItem.h"
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#include "cTracer.h"
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#include "cRoot.h"
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#include "cMakeDir.h"
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#include "cTimer.h"
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#include "MersenneTwister.h"
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#include "packets/cPacket_NamedEntitySpawn.h"
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#include "packets/cPacket_EntityLook.h"
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#include "packets/cPacket_TeleportEntity.h"
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#include "packets/cPacket_RelativeEntityMove.h"
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#include "packets/cPacket_RelativeEntityMoveLook.h"
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#include "packets/cPacket_UpdateHealth.h"
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#include "packets/cPacket_Respawn.h"
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#include "packets/cPacket_DestroyEntity.h"
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#include "packets/cPacket_Metadata.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_BlockAction.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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#include "../iniFile/iniFile.h"
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#include <json/json.h>
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#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
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CLASS_DEFINITION( cPlayer, cPawn );
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cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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: m_GameMode(eGameMode_NotSet)
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, m_IP("")
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, m_LastBlockActionTime( 0 )
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, m_LastBlockActionCnt( 0 )
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, m_bVisible( true )
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, m_LastGroundHeight( 0 )
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, m_bTouchGround( false )
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, m_Stance( 0.0 )
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, m_Inventory( 0 )
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, m_CurrentWindow( 0 )
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, m_TimeLastPickupCheck( 0.f )
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, m_Color('-')
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, m_ClientHandle( a_Client )
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
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this, GetUniqueID()
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);
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m_EntityType = eEntityType_Player;
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SetMaxHealth(20);
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SetMaxFoodLevel(125);
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m_Inventory = new cSurvivalInventory( this );
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m_CreativeInventory = new cCreativeInventory(this);
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cTimer t1;
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m_LastPlayerListTime = t1.GetNowTime();
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m_TimeLastTeleportPacket = cWorld::GetTime();
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m_TimeLastPickupCheck = cWorld::GetTime();
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m_PlayerName = a_PlayerName;
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m_bDirtyPosition = true; // So chunks are streamed to player at spawn
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if( !LoadFromDisk() )
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{
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m_Inventory->Clear();
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m_CreativeInventory->Clear();
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m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
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m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
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m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
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LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
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a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
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);
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}
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}
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void cPlayer::Initialize( cWorld* a_World )
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{
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cPawn::Initialize( a_World );
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GetWorld()->AddPlayer( this );
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}
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cPlayer::~cPlayer(void)
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{
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LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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SaveToDisk();
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m_World->RemovePlayer( this );
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m_ClientHandle = NULL;
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delete m_Inventory;
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m_Inventory = NULL;
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delete m_CreativeInventory;
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LOG("Player %p deleted", this);
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}
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void cPlayer::Destroyed()
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{
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CloseWindow(-1);
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m_ClientHandle = NULL;
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}
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cPacket * cPlayer::GetSpawnPacket(void) const
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{
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LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
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m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
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);
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if (!m_bVisible )
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{
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return NULL;
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}
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cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
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SpawnPacket->m_UniqueID = m_UniqueID;
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SpawnPacket->m_PlayerName = m_PlayerName;
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SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
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SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
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SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
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SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
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SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
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short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
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SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
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return SpawnPacket;
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}
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void cPlayer::Tick(float a_Dt)
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{
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if (!m_ClientHandle->IsPlaying())
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{
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// We're not yet in the game, ignore everything
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return;
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}
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cPawn::Tick(a_Dt);
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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{
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cPacket_EntityLook EntityLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle );
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cPacket_EntityHeadLook EntityHeadLook(*this);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityHeadLook, m_ClientHandle);
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m_bDirtyOrientation = false;
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}
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else if (m_bDirtyPosition )
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{
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cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
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float DiffX = (float)(GetPosX() - m_LastPosX );
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float DiffY = (float)(GetPosY() - m_LastPosY );
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float DiffZ = (float)(GetPosZ() - m_LastPosZ );
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float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
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if (
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(SqrDist > 4 * 4) || // 4 blocks is max Relative Move
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(cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
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)
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{
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//LOG("Teleported %f", sqrtf(SqrDist) );
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cPacket_TeleportEntity TeleportEntity( this );
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity, m_ClientHandle);
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m_TimeLastTeleportPacket = cWorld::GetTime();
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}
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else
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{ // Relative move sucks balls! It's always wrong wtf!
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if( m_bDirtyOrientation )
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{
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cPacket_RelativeEntityMoveLook RelativeEntityMoveLook;
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RelativeEntityMoveLook.m_UniqueID = GetUniqueID();
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RelativeEntityMoveLook.m_MoveX = (char)(DiffX*32);
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RelativeEntityMoveLook.m_MoveY = (char)(DiffY*32);
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RelativeEntityMoveLook.m_MoveZ = (char)(DiffZ*32);
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RelativeEntityMoveLook.m_Yaw = (char)((GetRotation()/360.f)*256);
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RelativeEntityMoveLook.m_Pitch = (char)((GetPitch()/360.f)*256);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMoveLook, m_ClientHandle );
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}
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else
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{
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cPacket_RelativeEntityMove RelativeEntityMove;
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RelativeEntityMove.m_UniqueID = GetUniqueID();
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RelativeEntityMove.m_MoveX = (char)(DiffX*32);
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RelativeEntityMove.m_MoveY = (char)(DiffY*32);
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RelativeEntityMove.m_MoveZ = (char)(DiffZ*32);
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMove, m_ClientHandle );
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}
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}
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m_LastPosX = GetPosX();
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m_LastPosY = GetPosY();
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m_LastPosZ = GetPosZ();
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m_bDirtyPosition = false;
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m_ClientHandle->StreamChunks();
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}
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if (m_Health > 0) // make sure player is alive
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{
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m_World->CollectPickupsByPlayer(this);
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}
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cTimer t1;
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// Send Player List (Once per m_LastPlayerListTime/1000 ms)
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if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
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{
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m_World->SendPlayerList(this);
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m_LastPlayerListTime = t1.GetNowTime();
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}
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}
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void cPlayer::SetTouchGround( bool a_bTouchGround )
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{
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m_bTouchGround = a_bTouchGround;
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if( !m_bTouchGround )
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{
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cWorld* World = GetWorld();
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char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
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if( BlockID != E_BLOCK_AIR )
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{
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m_bTouchGround = true;
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}
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if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH )
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{
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m_LastGroundHeight = (float)m_Pos.y;
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}
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}
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if( m_bTouchGround )
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{
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float Dist = (float)(m_LastGroundHeight - m_Pos.y);
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if( Dist > 4.f ) // Player dropped
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{
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int Damage = (int)(Dist - 4.f);
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if( Damage > 0 )
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{
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TakeDamage( Damage, 0 );
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}
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}
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m_LastGroundHeight = (float)m_Pos.y;
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}
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}
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void cPlayer::Heal( int a_Health )
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{
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if( m_Health < GetMaxHealth() )
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{
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m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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m_ClientHandle->Send( Health );
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}
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}
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bool cPlayer::Feed(short a_Food)
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{
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if (m_FoodLevel >= GetMaxFoodLevel())
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{
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return false;
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}
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m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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m_ClientHandle->Send( Health );
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return true;
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}
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void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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if ( !(m_GameMode == 1) ) {
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cPawn::TakeDamage( a_Damage, a_Instigator );
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cPacket_UpdateHealth Health;
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Health.m_Health = m_Health;
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Health.m_Food = GetFood();
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Health.m_Saturation = GetFoodSaturation();
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//TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
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if(m_ClientHandle != 0)
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m_ClientHandle->Send( Health );
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}
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}
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void cPlayer::KilledBy(cEntity * a_Killer)
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{
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cPawn::KilledBy(a_Killer);
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if (m_Health > 0)
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{
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return; // not dead yet =]
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}
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m_bVisible = false; // So new clients don't see the player
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// Puke out all the items
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cItem* Items = m_Inventory->GetSlots();
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cItems Pickups;
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for (unsigned int i = 1; i < m_Inventory->c_NumSlots; ++i)
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{
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if( !Items[i].IsEmpty() )
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{
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Pickups.push_back(Items[i]);
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}
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Items[i].Empty();
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}
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m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
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SaveToDisk(); // Save it, yeah the world is a tough place !
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}
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void cPlayer::Respawn()
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{
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m_Health = GetMaxHealth();
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// Create Respawn player packet
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cPacket_Respawn Packet;
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//Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.)
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//Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
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Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
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//Send Packet
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m_ClientHandle->Send( Packet );
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//Set non Burning
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SetMetaData(NORMAL);
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TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() );
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SetVisible( true );
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}
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double cPlayer::GetEyeHeight()
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{
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return m_Stance;
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}
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Vector3d cPlayer::GetEyePosition()
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{
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return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
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}
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void cPlayer::OpenWindow( cWindow* a_Window )
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{
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CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
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a_Window->Open( *this );
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m_CurrentWindow = a_Window;
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}
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void cPlayer::CloseWindow(char a_WindowType)
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{
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if (a_WindowType == 0)
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{
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// Inventory
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if (
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(m_Inventory->GetWindow()->GetDraggingItem() != NULL) &&
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(m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
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)
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{
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LOG("Player holds item! Dropping it...");
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TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
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}
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//Drop whats in the crafting slots (1, 2, 3, 4)
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cItems Drops;
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for (int i = 1; i <= 4; i++)
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{
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cItem* Item = m_Inventory->GetSlot( i );
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if (!Item->IsEmpty())
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{
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Drops.push_back(*Item);
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}
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Item->Empty();
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}
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float vX = 0, vY = 0, vZ = 0;
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EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
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vY = -vY*2 + 1.f;
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
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}
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if (m_CurrentWindow)
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{
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// FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
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if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
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cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
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cPacket_BlockAction ChestClose;
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ChestClose.m_PosX = block->GetPosX();
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ChestClose.m_PosY = (short)block->GetPosY();
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ChestClose.m_PosZ = block->GetPosZ();
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ChestClose.m_Byte1 = 1;
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ChestClose.m_Byte2 = 0;
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m_World->Broadcast(ChestClose);
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}
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m_CurrentWindow->Close( *this );
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}
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m_CurrentWindow = NULL;
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}
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void cPlayer::SetLastBlockActionTime()
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{
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if (m_World != NULL)
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{
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m_LastBlockActionTime = m_World->GetTime();
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}
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}
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void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
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{
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m_LastBlockActionCnt = a_LastBlockActionCnt;
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}
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void cPlayer::SetGameMode( eGameMode a_GameMode )
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{
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if ( (a_GameMode < 2) && (a_GameMode >= 0) )
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{
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if (m_GameMode != a_GameMode)
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{
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cInventory *OldInventory = 0;
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if(m_GameMode == eGameMode_Survival)
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OldInventory = m_Inventory;
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else
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OldInventory = m_CreativeInventory;
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m_GameMode = a_GameMode;
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cPacket_NewInvalidState GameModePacket;
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GameModePacket.m_Reason = 3; //GameModeChange
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GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
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m_ClientHandle->Send ( GameModePacket );
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GetInventory().SendWholeInventory(m_ClientHandle);
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GetInventory().SetEquippedSlot(OldInventory->GetEquippedSlot());
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}
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}
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}
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void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
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{
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m_GameMode = a_GameMode;
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}
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|
|
|
|
|
|
|
|
void cPlayer::SetIP( std::string a_IP )
|
|
{
|
|
m_IP = a_IP;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SendMessage( const char* a_Message )
|
|
{
|
|
m_ClientHandle->Send( cPacket_Chat( a_Message ) );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
|
|
{
|
|
SetPosition( a_PosX, a_PosY, a_PosZ );
|
|
|
|
cPacket_TeleportEntity TeleportEntity( this );
|
|
cRoot::Get()->GetServer()->Broadcast( TeleportEntity, GetClientHandle() );
|
|
|
|
|
|
cPacket_PlayerPosition PlayerPosition( this );
|
|
|
|
m_ClientHandle->Send( PlayerPosition );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::MoveTo( const Vector3d & a_NewPos )
|
|
{
|
|
// TODO: should do some checks to see if player is not moving through terrain
|
|
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
|
|
|
|
SetPosition( a_NewPos );
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::SetVisible( bool a_bVisible )
|
|
{
|
|
if (a_bVisible && !m_bVisible) // Make visible
|
|
{
|
|
m_bVisible = true;
|
|
SpawnOn( NULL ); // Spawn on everybody
|
|
}
|
|
if (!a_bVisible && m_bVisible)
|
|
{
|
|
m_bVisible = false;
|
|
cPacket_DestroyEntity DestroyEntity( this );
|
|
m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, DestroyEntity ); // Destroy on all clients
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::AddToGroup( const char* a_GroupName )
|
|
{
|
|
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
|
|
m_Groups.push_back( Group );
|
|
LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
|
|
ResolveGroups();
|
|
ResolvePermissions();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::CanUseCommand( const char* a_Command )
|
|
{
|
|
for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
|
|
{
|
|
if( (*itr)->HasCommand( a_Command ) ) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::HasPermission( const char* a_Permission )
|
|
{
|
|
AStringVector Split = StringSplit( a_Permission, "." );
|
|
PermissionMap Possibilities = m_ResolvedPermissions;
|
|
// Now search the namespaces
|
|
while( Possibilities.begin() != Possibilities.end() )
|
|
{
|
|
PermissionMap::iterator itr = Possibilities.begin();
|
|
if( itr->second )
|
|
{
|
|
AStringVector OtherSplit = StringSplit( itr->first, "." );
|
|
if( OtherSplit.size() <= Split.size() )
|
|
{
|
|
unsigned int i;
|
|
for( i = 0; i < OtherSplit.size(); ++i )
|
|
{
|
|
if( OtherSplit[i].compare( Split[i] ) != 0 )
|
|
{
|
|
if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
|
|
break;
|
|
}
|
|
}
|
|
if( i == Split.size() ) return true;
|
|
}
|
|
}
|
|
Possibilities.erase( itr );
|
|
}
|
|
|
|
// Nothing that matched :(
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::IsInGroup( const char* a_Group )
|
|
{
|
|
for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
|
|
{
|
|
if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ResolvePermissions()
|
|
{
|
|
m_ResolvedPermissions.clear(); // Start with an empty map yo~
|
|
|
|
// Copy all player specific permissions into the resolved permissions map
|
|
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
|
|
{
|
|
m_ResolvedPermissions[ itr->first ] = itr->second;
|
|
}
|
|
|
|
for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
|
|
{
|
|
const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
|
|
for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
|
|
{
|
|
m_ResolvedPermissions[ itr->first ] = itr->second;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::ResolveGroups()
|
|
{
|
|
// Clear resolved groups first
|
|
m_ResolvedGroups.clear();
|
|
|
|
// Get a complete resolved list of all groups the player is in
|
|
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
|
|
GroupList ToIterate;
|
|
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
|
|
{
|
|
ToIterate.push_back( *GroupItr );
|
|
}
|
|
while( ToIterate.begin() != ToIterate.end() )
|
|
{
|
|
cGroup* CurrentGroup = *ToIterate.begin();
|
|
if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
|
|
{
|
|
LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
|
|
m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
|
|
);
|
|
}
|
|
else
|
|
{
|
|
AllGroups[ CurrentGroup ] = true;
|
|
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
|
|
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
|
|
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
|
|
{
|
|
if( AllGroups.find( *itr ) != AllGroups.end() )
|
|
{
|
|
LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
|
|
continue;
|
|
}
|
|
ToIterate.push_back( *itr );
|
|
}
|
|
}
|
|
ToIterate.erase( ToIterate.begin() );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString cPlayer::GetColor(void) const
|
|
{
|
|
if ( m_Color != '-' )
|
|
{
|
|
return cChatColor::MakeColor( m_Color );
|
|
}
|
|
|
|
if ( m_Groups.size() < 1 )
|
|
{
|
|
return cChatColor::White;
|
|
}
|
|
|
|
return (*m_Groups.begin())->GetColor();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ )
|
|
{
|
|
cItems Drops;
|
|
if (a_bDraggingItem)
|
|
{
|
|
cItem * Item = GetInventory().GetWindow()->GetDraggingItem();
|
|
if (!Item->IsEmpty())
|
|
{
|
|
Drops.push_back(*Item);
|
|
if( Item->m_ItemCount > a_Amount )
|
|
Item->m_ItemCount -= (char)a_Amount;
|
|
else
|
|
Item->Empty();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Else drop equipped item
|
|
cItem DroppedItem = GetInventory().GetEquippedItem();
|
|
if (!DroppedItem.IsEmpty())
|
|
{
|
|
DroppedItem.m_ItemCount = 1;
|
|
if (GetInventory().RemoveItem(DroppedItem))
|
|
{
|
|
DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
|
|
Drops.push_back(DroppedItem);
|
|
}
|
|
}
|
|
}
|
|
float vX = 0, vY = 0, vZ = 0;
|
|
EulerToVector( -GetRotation(), GetPitch(), vZ, vX, vY );
|
|
vY = -vY*2 + 1.f;
|
|
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::MoveToWorld( const char* a_WorldName )
|
|
{
|
|
cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
|
|
if ( World )
|
|
{
|
|
/* Remove all links to the old world */
|
|
m_World->RemovePlayer( this );
|
|
m_ClientHandle->RemoveFromAllChunks();
|
|
m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
|
|
|
|
/* Add player to all the necessary parts of the new world */
|
|
SetWorld( World );
|
|
GetWorld()->AddPlayer( this );
|
|
MoveToCorrectChunk(true);
|
|
GetClientHandle()->StreamChunks();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::LoadPermissionsFromDisk()
|
|
{
|
|
m_Groups.clear();
|
|
m_Permissions.clear();
|
|
|
|
cIniFile IniFile("users.ini");
|
|
if( IniFile.ReadFile() )
|
|
{
|
|
std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
|
|
if( Groups.size() > 0 )
|
|
{
|
|
AStringVector Split = StringSplit( Groups, "," );
|
|
for( unsigned int i = 0; i < Split.size(); i++ )
|
|
{
|
|
AddToGroup( Split[i].c_str() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddToGroup("Default");
|
|
}
|
|
|
|
m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
|
|
}
|
|
else
|
|
{
|
|
LOGWARN("WARNING: Failed to read ini file users.ini");
|
|
AddToGroup("Default");
|
|
}
|
|
ResolvePermissions();
|
|
}
|
|
|
|
|
|
|
|
|
|
bool cPlayer::LoadFromDisk()
|
|
{
|
|
LoadPermissionsFromDisk();
|
|
|
|
// Log player permissions, cause it's what the cool kids do
|
|
LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
|
|
for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
|
|
{
|
|
if( itr->second ) LOGINFO("%s", itr->first.c_str() );
|
|
}
|
|
|
|
AString SourceFile;
|
|
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
|
|
|
|
cFile f;
|
|
if (!f.Open(SourceFile, cFile::fmRead))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AString buffer;
|
|
if (f.ReadRestOfFile(buffer) != f.GetSize())
|
|
{
|
|
LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
|
|
return false;
|
|
}
|
|
f.Close();
|
|
|
|
Json::Value root;
|
|
Json::Reader reader;
|
|
if (!reader.parse(buffer, root, false))
|
|
{
|
|
LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
|
|
}
|
|
|
|
Json::Value & JSON_PlayerPosition = root["position"];
|
|
if( JSON_PlayerPosition.size() == 3 )
|
|
{
|
|
m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
|
|
m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
|
|
m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
|
|
}
|
|
|
|
Json::Value & JSON_PlayerRotation = root["rotation"];
|
|
if( JSON_PlayerRotation.size() == 3 )
|
|
{
|
|
m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
|
|
m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
|
|
m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
|
|
}
|
|
|
|
m_Health = (short)root.get("health", 0 ).asInt();
|
|
m_FoodLevel = (short)root.get("food", 0 ).asInt();
|
|
|
|
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
|
|
|
|
|
|
m_Inventory->LoadFromJson(root["inventory"]);
|
|
m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
|
|
|
|
m_LoadedWorldName = root.get("world", "world").asString();
|
|
|
|
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
|
|
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::SaveToDisk()
|
|
{
|
|
cMakeDir::MakeDir("players");
|
|
|
|
// create the JSON data
|
|
Json::Value JSON_PlayerPosition;
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
|
|
JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
|
|
|
|
Json::Value JSON_PlayerRotation;
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
|
|
JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
|
|
|
|
Json::Value JSON_Inventory;
|
|
m_Inventory->SaveToJson( JSON_Inventory );
|
|
|
|
Json::Value JSON_CreativeInventory;
|
|
m_CreativeInventory->SaveToJson( JSON_CreativeInventory );
|
|
|
|
Json::Value root;
|
|
root["position"] = JSON_PlayerPosition;
|
|
root["rotation"] = JSON_PlayerRotation;
|
|
root["inventory"] = JSON_Inventory;
|
|
root["creativeinventory"] = JSON_CreativeInventory;
|
|
root["health"] = m_Health;
|
|
root["food"] = m_FoodLevel;
|
|
root["world"] = GetWorld()->GetName();
|
|
|
|
if(m_GameMode == GetWorld()->GetGameMode())
|
|
{
|
|
root["gamemode"] = (int) eGameMode_NotSet;
|
|
}else{
|
|
root["gamemode"] = (int) m_GameMode;
|
|
}
|
|
|
|
Json::StyledWriter writer;
|
|
std::string JsonData = writer.write( root );
|
|
|
|
AString SourceFile;
|
|
Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
|
|
|
|
cFile f;
|
|
if (!f.Open(SourceFile, cFile::fmWrite))
|
|
{
|
|
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
|
|
return false;
|
|
}
|
|
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
|
|
{
|
|
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPlayer::StringList cPlayer::GetResolvedPermissions()
|
|
{
|
|
StringList Permissions;
|
|
|
|
const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
|
|
for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
|
|
{
|
|
if( itr->second ) Permissions.push_back( itr->first );
|
|
}
|
|
|
|
return Permissions;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPlayer::UseEquippedItem()
|
|
{
|
|
if(GetGameMode() != 1) //No damage in creative
|
|
{
|
|
if (GetInventory().GetEquippedItem().DamageItem())
|
|
{
|
|
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
|
|
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPlayer::EatItem(int a_ItemType)
|
|
{
|
|
// TODO: Handle hunger
|
|
switch (a_ItemType)
|
|
{
|
|
case E_ITEM_APPLE: return Feed(24); // 2 food bars
|
|
case E_ITEM_GOLDEN_APPLE: return Feed(60); // 5 food
|
|
case E_ITEM_MUSHROOM_SOUP: return Feed(48); // 4 food
|
|
case E_ITEM_BREAD: return Feed(30); // 2.5 food
|
|
case E_ITEM_RAW_MEAT: return Feed(18); // 1.5 food
|
|
case E_ITEM_COOKED_MEAT: return Feed(48); // 4 food
|
|
case E_ITEM_RAW_FISH: return Feed(12); // 1 food
|
|
case E_ITEM_COOKED_FISH: return Feed(30); // 2.5 food
|
|
case E_ITEM_COOKED_CHICKEN: return Feed(36); // 3 food
|
|
case E_ITEM_RAW_BEEF: return Feed(18); // 1.5 food
|
|
case E_ITEM_STEAK: return Feed(48); // 4 food
|
|
case E_ITEM_RAW_CHICKEN:
|
|
{
|
|
if (!Feed(12)) // 1 food
|
|
{
|
|
return false;
|
|
}
|
|
// TODO: A random chance to get food-poisoned
|
|
return true;
|
|
}
|
|
|
|
case E_ITEM_ROTTEN_FLESH:
|
|
{
|
|
if (!Feed(24))
|
|
{
|
|
return false;
|
|
}
|
|
// TODO: Food-poisoning
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|