34b83656b3
MSVC would occasionally compile the wrong CPP file - the same name, but wrong path.
428 lines
6.9 KiB
C++
428 lines
6.9 KiB
C++
#include "Globals.h"
|
|
#include "BiomeView.h"
|
|
#include "QtChunk.h"
|
|
#include <QPainter>
|
|
#include <QResizeEvent>
|
|
|
|
|
|
|
|
|
|
|
|
static const int DELTA_STEP = 120; // The normal per-notch wheel delta
|
|
|
|
|
|
|
|
|
|
|
|
BiomeView::BiomeView(QWidget * parent) :
|
|
super(parent),
|
|
m_X(0),
|
|
m_Z(0),
|
|
m_Zoom(1),
|
|
m_IsMouseDragging(false),
|
|
m_MouseWheelDelta(0)
|
|
{
|
|
// Create the image used for undefined chunks:
|
|
int offset = 0;
|
|
for (int y = 0; y < 16; y++)
|
|
{
|
|
for (int x = 0; x < 16; x++)
|
|
{
|
|
uchar color = (((x & 8) ^ (y & 8)) == 0) ? 0x44 : 0x88;
|
|
m_EmptyChunkImage[offset++] = color;
|
|
m_EmptyChunkImage[offset++] = color;
|
|
m_EmptyChunkImage[offset++] = color;
|
|
m_EmptyChunkImage[offset++] = 0xff;
|
|
}
|
|
}
|
|
|
|
// Create the startup image:
|
|
redraw();
|
|
|
|
// Add a chunk-update callback mechanism:
|
|
connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
|
|
|
|
// Allow keyboard interaction:
|
|
setFocusPolicy(Qt::StrongFocus);
|
|
}
|
|
|
|
|
|
|
|
|
|
QSize BiomeView::minimumSizeHint() const
|
|
{
|
|
return QSize(300, 300);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QSize BiomeView::sizeHint() const
|
|
{
|
|
return QSize(800, 600);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
|
|
{
|
|
// Replace the source in the cache:
|
|
m_Cache.setChunkSource(a_ChunkSource);
|
|
|
|
// Redraw with the new source:
|
|
redraw();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::redraw()
|
|
{
|
|
if (!hasData())
|
|
{
|
|
// No data means no image is displayed, no need to compose:
|
|
update();
|
|
return;
|
|
}
|
|
|
|
int chunksize = 16 * m_Zoom;
|
|
|
|
// first find the center block position
|
|
int centerchunkx = floor(m_X / 16);
|
|
int centerchunkz = floor(m_Z / 16);
|
|
// and the center of the screen
|
|
int centerx = m_Image.width() / 2;
|
|
int centery = m_Image.height() / 2;
|
|
// and align for panning
|
|
centerx -= (m_X - centerchunkx * 16) * m_Zoom;
|
|
centery -= (m_Z - centerchunkz * 16) * m_Zoom;
|
|
// now calculate the topleft block on the screen
|
|
int startx = centerchunkx - centerx / chunksize - 1;
|
|
int startz = centerchunkz - centery / chunksize - 1;
|
|
// and the dimensions of the screen in blocks
|
|
int blockswide = m_Image.width() / chunksize + 3;
|
|
int blockstall = m_Image.height() / chunksize + 3;
|
|
|
|
for (int z = startz; z < startz + blockstall; z++)
|
|
{
|
|
for (int x = startx; x < startx + blockswide; x++)
|
|
{
|
|
drawChunk(x, z);
|
|
}
|
|
}
|
|
update();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
drawChunk(a_ChunkX, a_ChunkZ);
|
|
update();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::reload()
|
|
{
|
|
if (!hasData())
|
|
{
|
|
return;
|
|
}
|
|
m_Cache.reload();
|
|
|
|
redraw();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
if (!hasData())
|
|
{
|
|
return;
|
|
}
|
|
|
|
//fetch the chunk:
|
|
ChunkPtr chunk = m_Cache.fetch(a_ChunkX, a_ChunkZ);
|
|
|
|
// Figure out where on the screen this chunk should be drawn:
|
|
// first find the center chunk
|
|
int centerchunkx = floor(m_X / 16);
|
|
int centerchunkz = floor(m_Z / 16);
|
|
// and the center chunk screen coordinates
|
|
int centerx = m_Image.width() / 2;
|
|
int centery = m_Image.height() / 2;
|
|
// which need to be shifted to account for panning inside that chunk
|
|
centerx -= (m_X - centerchunkx * 16) * m_Zoom;
|
|
centery -= (m_Z - centerchunkz * 16) * m_Zoom;
|
|
// centerx,y now points to the top left corner of the center chunk
|
|
// so now calculate our x,y in relation
|
|
double chunksize = 16 * m_Zoom;
|
|
centerx += (a_ChunkX - centerchunkx) * chunksize;
|
|
centery += (a_ChunkZ - centerchunkz) * chunksize;
|
|
|
|
int srcoffset = 0;
|
|
uchar * bits = m_Image.bits();
|
|
int imgstride = m_Image.bytesPerLine();
|
|
|
|
int skipx = 0,skipy = 0;
|
|
int blockwidth = chunksize, blockheight = chunksize;
|
|
// now if we're off the screen we need to crop
|
|
if (centerx < 0)
|
|
{
|
|
skipx = -centerx;
|
|
centerx = 0;
|
|
}
|
|
if (centery < 0)
|
|
{
|
|
skipy = -centery;
|
|
centery = 0;
|
|
}
|
|
// or the other side, we need to trim
|
|
if (centerx + blockwidth > m_Image.width())
|
|
{
|
|
blockwidth = m_Image.width() - centerx;
|
|
}
|
|
if (centery + blockheight > m_Image.height())
|
|
{
|
|
blockheight = m_Image.height() - centery;
|
|
}
|
|
if ((blockwidth <= 0) || (skipx >= blockwidth))
|
|
{
|
|
return;
|
|
}
|
|
int imgoffset = centerx * 4 + centery * imgstride;
|
|
|
|
// If the chunk is valid, use its data; otherwise use the empty placeholder:
|
|
const uchar * src = m_EmptyChunkImage;
|
|
if (chunk.get() != nullptr)
|
|
{
|
|
src = chunk->getImage();
|
|
}
|
|
|
|
// Blit or scale-blit the image:
|
|
for (int z = skipy; z < blockheight; z++, imgoffset += imgstride)
|
|
{
|
|
srcoffset = floor((double)z / m_Zoom) * 16 * 4;
|
|
if (m_Zoom == 1.0)
|
|
{
|
|
memcpy(bits + imgoffset, src + srcoffset + skipx * 4, (blockwidth - skipx) * 4);
|
|
}
|
|
else
|
|
{
|
|
int xofs = 0;
|
|
for (int x = skipx; x < blockwidth; x++, xofs +=4)
|
|
{
|
|
memcpy(bits + imgoffset + xofs, src + srcoffset + (int)floor((double)x / m_Zoom) * 4, 4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::resizeEvent(QResizeEvent * a_Event)
|
|
{
|
|
m_Image = QImage(a_Event->size(), QImage::Format_RGB32);
|
|
redraw();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::paintEvent(QPaintEvent * a_Event)
|
|
{
|
|
QPainter p(this);
|
|
if (hasData())
|
|
{
|
|
p.drawImage(QPoint(0, 0), m_Image);
|
|
}
|
|
else
|
|
{
|
|
p.drawText(a_Event->rect(), Qt::AlignCenter, "No chunk source selected");
|
|
}
|
|
p.end();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::mousePressEvent(QMouseEvent * a_Event)
|
|
{
|
|
m_LastX = a_Event->x();
|
|
m_LastY = a_Event->y();
|
|
m_IsMouseDragging = true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
|
|
{
|
|
if (m_IsMouseDragging)
|
|
{
|
|
// The user is dragging the mouse, move the view around:
|
|
m_X += (m_LastX - a_Event->x()) / m_Zoom;
|
|
m_Z += (m_LastY - a_Event->y()) / m_Zoom;
|
|
m_LastX = a_Event->x();
|
|
m_LastY = a_Event->y();
|
|
redraw();
|
|
return;
|
|
}
|
|
|
|
// TODO: Update the status bar info for the biome currently pointed at
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::mouseReleaseEvent(QMouseEvent *)
|
|
{
|
|
m_IsMouseDragging = false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::wheelEvent(QWheelEvent * a_Event)
|
|
{
|
|
m_MouseWheelDelta += a_Event->delta();
|
|
while (m_MouseWheelDelta >= DELTA_STEP)
|
|
{
|
|
increaseZoom();
|
|
m_MouseWheelDelta -= DELTA_STEP;
|
|
}
|
|
while (m_MouseWheelDelta <= -DELTA_STEP)
|
|
{
|
|
decreaseZoom();
|
|
m_MouseWheelDelta += DELTA_STEP;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::keyPressEvent(QKeyEvent * a_Event)
|
|
{
|
|
switch (a_Event->key())
|
|
{
|
|
case Qt::Key_Up:
|
|
case Qt::Key_W:
|
|
{
|
|
m_Z -= 10.0 / m_Zoom;
|
|
redraw();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Down:
|
|
case Qt::Key_S:
|
|
{
|
|
m_Z += 10.0 / m_Zoom;
|
|
redraw();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Left:
|
|
case Qt::Key_A:
|
|
{
|
|
m_X -= 10.0 / m_Zoom;
|
|
redraw();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_Right:
|
|
case Qt::Key_D:
|
|
{
|
|
m_X += 10.0 / m_Zoom;
|
|
redraw();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_PageUp:
|
|
case Qt::Key_Q:
|
|
{
|
|
increaseZoom();
|
|
break;
|
|
}
|
|
|
|
case Qt::Key_PageDown:
|
|
case Qt::Key_E:
|
|
{
|
|
decreaseZoom();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::decreaseZoom()
|
|
{
|
|
if (m_Zoom > 1.001)
|
|
{
|
|
m_Zoom--;
|
|
if (m_Zoom < 1.0)
|
|
{
|
|
// Just crossed the 100%, fixate the 100% threshold:
|
|
m_Zoom = 1.0;
|
|
}
|
|
}
|
|
else if (m_Zoom > 0.01)
|
|
{
|
|
m_Zoom = m_Zoom / 2;
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BiomeView::increaseZoom()
|
|
{
|
|
if (m_Zoom > 0.99)
|
|
{
|
|
if (m_Zoom > 20.0)
|
|
{
|
|
// Zoom too large
|
|
return;
|
|
}
|
|
m_Zoom++;
|
|
}
|
|
else
|
|
{
|
|
m_Zoom = m_Zoom * 2;
|
|
if (m_Zoom > 1.0)
|
|
{
|
|
// Just crossed the 100%, fixate the 100% threshold:
|
|
m_Zoom = 1.0;
|
|
}
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
|
|
|
|
|