314884d9bb
+ Added lever location checking * Fixed button location checking * Fixed button pressing/unpressing * Fixed repeaters updating * Minor enhancements
33 lines
885 B
C++
33 lines
885 B
C++
|
|
#include "Globals.h"
|
|
#include "BlockButton.h"
|
|
|
|
|
|
|
|
|
|
|
|
cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
|
|
: cBlockHandler(a_BlockType)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
|
{
|
|
// Flip the ON bit on/off using the XOR bitwise operation
|
|
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
|
|
|
|
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
|
|
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
|
|
|
|
// Queue a button reset (unpress)
|
|
a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
|
|
}
|
|
|
|
|
|
|
|
|