f626b8c864
This improves animation chance without long delays. Additionally, queued a previously unqueued base set.
301 lines
6.6 KiB
C++
301 lines
6.6 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Piston.h"
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#include "ChunkDef.h"
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#include "Entities/Pickup.h"
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#include "Item.h"
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#include "Root.h"
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#include "ClientHandle.h"
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#include "World.h"
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#include "Server.h"
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#include "Blocks/BlockHandler.h"
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extern bool g_BlockPistonBreakable[];
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/// Number of ticks that the piston extending / retracting waits before setting the block
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const int PISTON_TICK_DELAY = 10;
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cPiston::cPiston(cWorld * a_World)
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: m_World(a_World)
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{
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}
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int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
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{
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// Examine each of the 12 blocks ahead of the piston:
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for (int ret = 0; ret < 12; ret++)
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{
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
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m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
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if (CanBreakPush(currBlock, currMeta))
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{
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// This block breaks when pushed, extend up to here
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return ret;
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}
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if (!CanPush(currBlock, currMeta))
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{
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// This block cannot be pushed at all, the piston can't extend
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return -1;
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}
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}
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// There is no space for the blocks to move, piston can't extend
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return -1;
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}
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void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
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if (IsExtended(pistonMeta))
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{
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// Already extended, bail out
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return;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
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if (dist < 0)
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{
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// FirstPassthroughBlock says piston can't push anything, bail out
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return;
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}
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// Drop the breakable block in the line, if appropriate:
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AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
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if (currBlock != E_BLOCK_AIR)
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{
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cBlockHandler * Handler = BlockHandler(currBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
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}
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}
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// Push blocks, from the furthest to the nearest:
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int oldx = pistx, oldy = pisty, oldz = pistz;
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NIBBLETYPE currBlockMeta;
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for (int i = dist + 1; i > 1; i--)
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{
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AddDir(pistx, pisty, pistz, pistonMeta, -1);
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
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m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
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oldx = pistx;
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oldy = pisty;
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oldz = pistz;
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}
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int extx = pistx;
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int exty = pisty;
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int extz = pistz;
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AddDir(pistx, pisty, pistz, pistonMeta, -1);
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// "pist" now at piston body, "ext" at future extension
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m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY);
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m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
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}
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void cPiston::RetractPiston(int pistx, int pisty, int pistz)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
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if (!IsExtended(pistonMeta))
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{
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// Already retracted, bail out
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return;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY);
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// Check the extension:
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AddDir(pistx, pisty, pistz, pistonMeta, 1);
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if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
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{
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LOGD("%s: Piston without an extension?", __FUNCTION__);
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return;
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}
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// Retract the extension, pull block if appropriate
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if (IsSticky(pistonBlock))
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{
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int tempx = pistx, tempy = pisty, tempz = pistz;
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AddDir( tempx, tempy, tempz, pistonMeta, 1);
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BLOCKTYPE tempBlock;
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NIBBLETYPE tempMeta;
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m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
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if (CanPull(tempBlock, tempMeta))
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{
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// Pull the block
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m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
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m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
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}
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else
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{
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// Retract without pulling
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m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
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}
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}
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else
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{
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m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
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}
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}
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bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
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{
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return ((a_PistonMeta & 0x8) != 0x0);
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}
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bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
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{
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return (a_BlockType == E_BLOCK_STICKY_PISTON);
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}
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bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta)
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{
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return ((a_ExtMeta & 0x08) != 0);
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}
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bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ANVIL:
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case E_BLOCK_BED:
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case E_BLOCK_BEDROCK:
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_END_PORTAL_FRAME:
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_HOPPER:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_NETHER_PORTAL:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_OBSIDIAN:
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case E_BLOCK_PISTON_EXTENSION:
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{
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return false;
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}
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case E_BLOCK_STICKY_PISTON:
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case E_BLOCK_PISTON:
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{
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// A piston can only be pushed if retracted:
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return !IsExtended(a_BlockMeta);
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}
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}
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return true;
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}
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bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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return g_BlockPistonBreakable[a_BlockType];
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}
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bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_WATER:
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{
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return false;
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}
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}
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return CanPush(a_BlockType, a_BlockMeta) || CanBreakPush(a_BlockType, a_BlockMeta);
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}
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void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
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{
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switch (a_PistonMeta & 0x07)
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{
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case 0: a_BlockY -= a_Amount; break;
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case 1: a_BlockY += a_Amount; break;
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case 2: a_BlockZ -= a_Amount; break;
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case 3: a_BlockZ += a_Amount; break;
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case 4: a_BlockX -= a_Amount; break;
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case 5: a_BlockX += a_Amount; break;
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default:
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{
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LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
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break;
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}
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}
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}
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