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Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
.github Create ISSUE_TEMPLATE 2016-04-16 02:11:55 +02:00
Android Update strings.xml 2014-10-11 16:14:20 +02:00
docs MCServer to Cuberite 2016-01-29 21:47:00 +02:00
Install Added BACKERS to list of files in Windows build 2016-02-19 18:11:30 +02:00
lib Updated LibEvent. 2015-12-23 16:27:27 +01:00
Server 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135) 2016-05-14 20:12:42 +01:00
src 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135) 2016-05-14 20:12:42 +01:00
tests Out of world blocks are now always considered air blocks 2016-04-23 09:54:34 +03:00
Tools Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
.gitattributes Added unit test for parsing HTTP request. 2016-03-01 16:19:57 +01:00
.gitignore Exported GetSeed to lua and added file extension opendb to .gitignore. 2016-01-12 10:18:24 +01:00
.gitmodules Added ignore=dirty to new submodules 2015-11-05 19:35:42 +01:00
.travis.yml Use .travis.yml to whitelist coverity_scan for push builds. 2015-11-08 21:20:55 +00:00
app.yml Update app.yml 2015-08-15 20:26:22 +02:00
appveyor.yml Let appveyor decide what OS to use 2015-09-29 20:53:16 +02:00
CIbuild.sh Removed the BasicStyleCheck from Travis builds. 2015-10-02 17:43:31 +02:00
circle.yml Added CircleCI for stylechecking. 2015-09-17 11:20:10 +02:00
cloc-exclude.txt Update cloc-exclude.txt 2013-12-21 10:01:05 +00:00
CMakeLists.txt WebAdmin uses the new HTTP parser framework. 2016-03-01 16:19:58 +01:00
compile.sh Shallow clone to the correct branch 2016-03-15 22:01:29 -04:00
COMPILING.md Updated readme to inform that clang 3.4 is minimum required version. (#3158) 2016-04-22 23:35:58 +01:00
CONTRIBUTING.md Added more information about contributing to Cuberite 2016-02-26 21:18:13 +01:00
CONTRIBUTORS 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135) 2016-05-14 20:12:42 +01:00
CoverityModel.cpp Update CoverityModel.cpp 2014-04-27 13:03:34 -07:00
Doxyfile Minor update 2016-02-02 23:16:44 +02:00
easyinstall.sh Added HTTPS links wherever they are supported. 2015-12-19 14:30:32 +00:00
GETTING-STARTED.md Added testing instructions 2016-02-19 15:41:24 +02:00
LICENSE Minor update 2016-02-02 23:16:44 +02:00
README.md Added more links to README 2016-04-07 15:59:40 +03:00
SetFlags.cmake Fixed Clang warnings. 2016-01-06 16:20:12 +01:00
stats.cmd Marked stats.cmd as executable so it can be run on linux 2013-12-21 11:04:21 +00:00
TESTING.md Added testing instructions 2016-02-19 15:41:24 +02:00
uploadCoverage.sh Renamed output directory to Server 2015-09-05 22:01:21 +02:00

Cuberite Build Status Coverity Scan Build Status

Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the vanilla Minecraft client.

Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.

Subscribe to the newsletter for important updates and project news.

Installation

There are several ways to obtain Cuberite.

Binaries

  • The easiest method is downloading for Windows or Linux from the Project site.
  • You can use the EasyInstall script for Linux, which automatically downloads the correct binary. The script is described below.
  • You can also obtain a binary from the buildserver archive.
The EasyInstall script

This Linux script will download the correct binary from the project site.

sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/easyinstall.sh)"

Compiling

  • You can compile automatically for Linux / *nix with the compile.sh script. The script is described below.
  • You can also compile manually. See COMPILING.md.

Compiling may provide better performance (1.5-3x as fast) and it supports more operating systems.

The compile.sh script

This script downloads the source code and compiles it. The script is smart enough to notify you of missing dependencies and instructing you on how to install them. The script doesn't work for Windows.

sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"

Hosted services

  • Hosted Cuberite is available DIY on DigitalOcean: Install on DigitalOcean and Gamocosm also offers Cuberite support.

Contributing

Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Cuberite is developed in C++ and Lua. To contribute code, please check out GETTING-STARTED.md and CONTRIBUTING.md for more details.

Plugins are written in Lua. You can contribute by developing plugins and submitting them to the forum. Please check out our plugin introduction guide for more info.

If you are not a programmer, you can help by testing Cuberite and reporting bugs. See TESTING.md for details.

You can also help with documentation by contributing to the User's Manual.

Other Stuff

For other stuff, check out the homepage, the Users' Manual, the forums, and the Plugin API.

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