41ab8260f7
This finalizes #639.
145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
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// MCADefrag.h
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// Interfaces to the cMCADefrag class encapsulating the entire app
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#pragma once
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class cMCADefrag
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{
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public:
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enum
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{
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MAX_COMPRESSED_CHUNK_DATA_SIZE = (1 MiB),
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MAX_RAW_CHUNK_DATA_SIZE = (100 MiB),
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} ;
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cMCADefrag(void);
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/** Reads the cmdline params and initializes the app.
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Returns true if the app should continue, false if not. */
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bool Init(int argc, char ** argv);
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/** Runs the entire app. */
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void Run(void);
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protected:
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/** A single thread processing MCA files from the queue */
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class cThread :
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public cIsThread
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{
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typedef cIsThread super;
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public:
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cThread(cMCADefrag & a_Parent);
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protected:
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/** The compression methods, as specified by the MCA compression method byte. */
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enum
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{
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COMPRESSION_GZIP = 1,
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COMPRESSION_ZLIB = 2,
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} ;
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cMCADefrag & m_Parent;
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/** The current compressed chunk data. Valid after a successful ReadChunk().
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This contains only the compression method byte and the compressed data,
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but not the exact-length preceding the data in the MCA file. */
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unsigned char m_CompressedChunkData[MAX_COMPRESSED_CHUNK_DATA_SIZE];
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/** Size of the actual current compressed chunk data, excluding the 4 exact-length bytes.
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This is the amount of bytes in m_CompressedChunkData[] that are valid. */
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int m_CompressedChunkDataSize;
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/** The current raw chunk data. Valid after a successful ReadChunk(), if recompression is active. */
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unsigned char m_RawChunkData[MAX_RAW_CHUNK_DATA_SIZE];
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/** Size of the actual current raw chunk data. */
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int m_RawChunkDataSize;
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/** Number of the sector where the next chunk will be written by WriteChunk(). */
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int m_CurrentSectorOut;
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/** Set to true when the chunk has been successfully uncompressed. Only used if recompression is active.
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WriteChunk() tests this flag to decide whether to call Compress(). */
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bool m_IsChunkUncompressed;
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/** Processes the specified file. */
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void ProcessFile(const AString & a_FileName);
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/** Reads the chunk data into m_CompressedChunkData.
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Calls DecompressChunkData() if recompression is active.
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a_LocationRaw is the pointer to the first byte of the Location data in the MCA header.
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Returns true if successful. */
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bool ReadChunk(cFile & a_File, const Byte * a_LocationRaw);
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/** Writes the chunk data from m_CompressedData or m_RawChunkData (performing recompression) into file.
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Calls CompressChunkData() for the actual compression, if recompression is active.
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a_LocationRaw is the pointer to the first byte of the Location data to be put into the MCA header,
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the chunk's location is stored in that memory area. Updates m_CurrentSectorOut.
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Returns true if successful. */
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bool WriteChunk(cFile & a_File, Byte * a_LocationRaw);
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/** Uncompresses the chunk data from m_CompressedChunkData into m_RawChunkData.
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Returns true if successful, false on failure. */
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bool UncompressChunk(void);
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/** Uncompresses the chunk data from m_CompressedChunkData into m_RawChunkData, using Gzip.
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Returns true if successful, false on failure. */
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bool UncompressChunkGzip(void);
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/** Uncompresses the chunk data from m_CompressedChunkData into m_RawChunkData, using Zlib.
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Returns true if successful, false on failure. */
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bool UncompressChunkZlib(void);
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/** Compresses the chunk data from m_RawChunkData into m_CompressedChunkData.
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Returns true if successful, false on failure. */
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bool CompressChunk(void);
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// cIsThread overrides:
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virtual void Execute(void) override;
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} ;
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typedef std::list<cThread *> cThreads;
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/** The mutex protecting m_Files agains multithreaded access. */
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cCriticalSection m_CS;
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/** The queue of MCA files to be processed by the threads. Protected by m_CS. */
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AStringVector m_Queue;
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/** List of threads that the server has running. */
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cThreads m_Threads;
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/** The number of threads that should be started. Configurable on the command line. */
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int m_NumThreads;
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/** If set to true, the chunk data is recompressed while saving each MCA file. */
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bool m_ShouldRecompress;
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/** Starts a new processing thread and adds it to cThreads. */
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void StartThread(void);
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/** Retrieves one file from the queue (and removes it from the queue).
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Returns an empty string when queue empty. */
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AString GetNextFileName(void);
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} ;
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