git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6
187 lines
7.3 KiB
C++
187 lines
7.3 KiB
C++
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// BlockID.cpp
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// Implements the helper functions for converting Block ID string to int etc.
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#include "Globals.h"
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#include "BlockID.h"
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#include "../iniFile/iniFile.h"
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NIBBLETYPE g_BlockLightValue[256];
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NIBBLETYPE g_BlockSpreadLightFalloff[256];
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bool g_BlockTransparent[256];
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bool g_BlockOneHitDig[256];
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bool g_BlockPistonBreakable[256];
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class cBlockIDMap
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{
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public:
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cBlockIDMap(void) : m_Ini("items.ini")
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{
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m_Ini.ReadFile();
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}
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int Resolve(const AString & a_ItemName)
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{
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return m_Ini.GetValueI("Items", a_ItemName, -1);
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}
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protected:
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cIniFile m_Ini;
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} ;
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static cBlockIDMap gsBlockIDMap;
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int BlockStringToType(const AString & a_BlockTypeString)
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{
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int res = atoi(a_BlockTypeString.c_str());
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if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
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{
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// It was a valid number, return that
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return res;
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}
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return gsBlockIDMap.Resolve(a_BlockTypeString);
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}
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// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
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class cBlockPropertiesInitializer
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{
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public:
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cBlockPropertiesInitializer(void)
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{
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memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) );
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memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff
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memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
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memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
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memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
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// Emissive blocks
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g_BlockLightValue[E_BLOCK_FIRE] = 15;
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g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
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g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
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g_BlockLightValue[E_BLOCK_LAVA] = 15;
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g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
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g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
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g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
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g_BlockLightValue[E_BLOCK_TORCH] = 14;
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g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
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g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
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g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
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g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
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g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
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g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
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g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
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g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
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// Spread blocks
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g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 4; // Light in water dissapears faster
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g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 4;
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g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
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g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
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// Transparent blocks
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_ICE] = true;
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g_BlockTransparent[E_BLOCK_TORCH] = true;
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g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
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g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
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g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_SNOW] = true;
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// TODO: Any other transparent blocks?
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// One hit break blocks
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g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
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g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
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g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockOneHitDig[E_BLOCK_TNT] = true;
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g_BlockOneHitDig[E_BLOCK_TORCH] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockOneHitDig[E_BLOCK_CROPS] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
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g_BlockOneHitDig[E_BLOCK_REEDS] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
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g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
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g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
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g_BlockOneHitDig [E_BLOCK_FIRE] = true;
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// Blocks that breaks when pushed by piston
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g_BlockPistonBreakable[E_BLOCK_AIR] = true;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
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g_BlockPistonBreakable[E_BLOCK_WATER] = false;
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g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
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g_BlockPistonBreakable[E_BLOCK_BED] = true;
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g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
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g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
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g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
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g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
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g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
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g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
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g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
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g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
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g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
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g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
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g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
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g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
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g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
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g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
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g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
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g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
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g_BlockPistonBreakable[E_BLOCK_MELON] = true;
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g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
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g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
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g_BlockPistonBreakable[E_BLOCK_VINES] = true;
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g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
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g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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}
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} BlockPropertiesInitializer;
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