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bibo38 a45315ee74 Fixed not working packet decompression
A compressed packed contains always the uncompressed size, but in the code this size was threatened as the compressed data size. This created a failure, when the client compressed a packet.
See: http://wiki.vg/Protocol#With_compression
Fixes #2841
Fixes #2467
2016-01-10 15:16:29 +01:00
Android
docs Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
Install Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
lib Updated LibEvent. 2015-12-23 16:27:27 +01:00
Server Fix typo (ammount) 2016-01-02 22:02:02 +01:00
src Fixed not working packet decompression 2016-01-10 15:16:29 +01:00
tests Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
Tools Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
.gitignore Added ProtoProxy and MCADefrag binaries to .gitignore 2015-12-26 00:19:25 +01:00
.gitmodules Added ignore=dirty to new submodules 2015-11-05 19:35:42 +01:00
.travis.yml Use .travis.yml to whitelist coverity_scan for push builds. 2015-11-08 21:20:55 +00:00
app.yml
appveyor.yml Let appveyor decide what OS to use 2015-09-29 20:53:16 +02:00
CIbuild.sh Removed the BasicStyleCheck from Travis builds. 2015-10-02 17:43:31 +02:00
circle.yml Added CircleCI for stylechecking. 2015-09-17 11:20:10 +02:00
cloc-exclude.txt
CMakeLists.txt Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
compile.sh Put the entire compile.sh script in a code block for security 2015-12-10 18:06:16 -06:00
COMPILING.md Update COMPILING.md 2015-12-03 23:48:41 +02:00
CONTRIBUTING.md Fixed typos, and improved contributing file. 2015-11-15 12:08:32 +00:00
CONTRIBUTORS Update CONTRIBUTORS 2015-12-27 13:47:04 +02:00
CoverityModel.cpp
Doxyfile Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
easyinstall.sh Added HTTPS links wherever they are supported. 2015-12-19 14:30:32 +00:00
GETTING-STARTED.md Renamed leftover strings to Cuberite / Server, as needed. 2016-01-01 21:05:09 +01:00
LICENSE
README.md HTTPS Newsletter 2015-12-19 21:29:00 +00:00
SetFlags.cmake Fixed Clang warnings. 2016-01-06 16:20:12 +01:00
stats.cmd
uploadCoverage.sh Renamed output directory to Server 2015-09-05 22:01:21 +02:00

Cuberite Build Status Coverity Scan Build Status

Cuberite is a Minecraft-compatible multiplayer game server that is written in C++ and designed to be efficient with memory and CPU, as well as having a flexible Lua Plugin API. Cuberite is compatible with the vanilla Minecraft client.

Cuberite can run on Windows, *nix and Android operating systems. This includes Android phones and tablets as well as Raspberry Pis.

We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.

Subscribe to the newsletter for important updates and project news.

Installation

There are several ways to obtain Cuberite.

Binaries

  • The easiest method is downloading for Windows or Linux from the Project site.
  • You can use the EasyInstall script for Linux, which automatically downloads the correct binary. The script is described below.
  • You can also obtain a binary from the buildserver archive.
The EasyInstall script

This Linux script will download the correct binary from the project site.

sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/easyinstall.sh)"

Compiling

  • You can compile automatically for Linux with the compile.sh script. The script is described below.
  • You can also compile manually. See COMPILING.md.

Compiling may provide better performance performance (1.5-3x as fast) and it supports more operating systems.

The compile.sh script

This script downloads the source code and compiles it. The script is smart enough to notify you of missing dependencies and instructing you on how to install them. The script doesn't work for Windows.

sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"

Hosted services

  • Hosted Cuberite is available DIY on DigitalOcean: Install on DigitalOcean and Gamocosm also offers Cuberite support.

Contributing

Cuberite is licensed under the Apache License V2, and we welcome anybody to fork and submit a Pull Request back with their changes, and if you want to join as a permanent member we can add you to the team.

Check out the CONTRIBUTING.md file for more details.

Other Stuff

For other stuff, including plugins and discussion, check out the forums and Plugin API.

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Travis CI: travis build status shield