634 lines
11 KiB
C++
634 lines
11 KiB
C++
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// Map.cpp
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#include "Globals.h"
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#include "Map.h"
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#include "ClientHandle.h"
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#include "World.h"
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#include "Chunk.h"
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#include "Entities/Player.h"
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#include "FastRandom.h"
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cMapDecorator::cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a_Rot)
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: m_Map(a_Map)
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, m_Type(a_Type)
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, m_PixelX(a_X)
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, m_PixelZ(a_Z)
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, m_Rot(a_Rot)
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, m_Player(NULL)
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{
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}
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cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player)
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: m_Map(a_Map)
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, m_Type(E_TYPE_PLAYER)
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, m_Player(a_Player)
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{
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Update();
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}
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void cMapDecorator::Update(void)
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{
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if (m_Player != NULL)
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{
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ASSERT(m_Map != NULL);
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unsigned int PixelWidth = m_Map->GetPixelWidth();
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int InsideWidth = (m_Map->GetWidth() / 2) - 1;
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int InsideHeight = (m_Map->GetHeight() / 2) - 1;
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int PixelX = (int) (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth;
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int PixelZ = (int) (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth;
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// Center of pixel
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m_PixelX = (2 * PixelX) + 1;
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m_PixelZ = (2 * PixelZ) + 1;
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if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
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{
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double Yaw = m_Player->GetYaw();
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if (m_Map->GetDimension() == dimNether)
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{
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cFastRandom Random;
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Int64 WorldAge = m_Player->GetWorld()->GetWorldAge();
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// TODO 2014-02-19 xdot: Refine
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m_Rot = Random.NextInt(16, (int) WorldAge);
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}
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else
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{
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m_Rot = (int) (Yaw * 16) / 360;
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}
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m_Type = E_TYPE_PLAYER;
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}
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else
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{
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if ((abs(PixelX) > 320.0) || (abs(PixelZ) > 320.0))
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{
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// TODO 2014-02-18 xdot: Remove decorator
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}
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m_Rot = 0;
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m_Type = E_TYPE_PLAYER_OUTSIDE;
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// Move to border
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if (PixelX <= -InsideWidth)
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{
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m_PixelX = (2 * -InsideWidth) + 1;
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}
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if (PixelZ <= -InsideHeight)
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{
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m_PixelZ = (2 * -InsideHeight) + 1;
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}
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if (PixelX > InsideWidth)
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{
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m_PixelX = (2 * InsideWidth) + 1;
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}
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if (PixelZ > InsideHeight)
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{
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m_PixelZ = (2 * InsideHeight) + 1;
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}
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}
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}
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}
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cMap::cMap(unsigned int a_ID, cWorld * a_World)
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: m_ID(a_ID)
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, m_Width(cChunkDef::Width * 8)
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, m_Height(cChunkDef::Width * 8)
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, m_Scale(3)
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, m_CenterX(0)
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, m_CenterZ(0)
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, m_World(a_World)
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{
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m_Data.assign(m_Width * m_Height, E_BASE_COLOR_TRANSPARENT);
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Printf(m_Name, "map_%i", m_ID);
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}
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cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale)
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: m_ID(a_ID)
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, m_Width(cChunkDef::Width * 8)
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, m_Height(cChunkDef::Width * 8)
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, m_Scale(a_Scale)
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, m_CenterX(a_CenterX)
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, m_CenterZ(a_CenterZ)
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, m_World(a_World)
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{
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m_Data.assign(m_Width * m_Height, E_BASE_COLOR_TRANSPARENT);
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Printf(m_Name, "map_%i", m_ID);
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}
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void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
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{
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int PixelRadius = a_Radius / GetPixelWidth();
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unsigned int StartX = Clamp(a_PixelX - PixelRadius, 0, (int)m_Width);
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unsigned int StartZ = Clamp(a_PixelZ - PixelRadius, 0, (int)m_Height);
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unsigned int EndX = Clamp(a_PixelX + PixelRadius, 0, (int)m_Width);
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unsigned int EndZ = Clamp(a_PixelZ + PixelRadius, 0, (int)m_Height);
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for (unsigned int X = StartX; X < EndX; ++X)
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{
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for (unsigned int Z = StartZ; Z < EndZ; ++Z)
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{
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int dX = X - a_PixelX;
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int dZ = Z - a_PixelZ;
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if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius))
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{
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UpdatePixel(X, Z);
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}
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}
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}
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}
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void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
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{
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unsigned int PixelWidth = GetPixelWidth();
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int PixelX = (int) (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2);
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int PixelZ = (int) (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2);
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UpdateRadius(PixelX, PixelZ, a_Radius);
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}
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bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
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{
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unsigned int PixelWidth = GetPixelWidth();
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int BlockX = m_CenterX + ((a_X - (m_Width / 2)) * PixelWidth);
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int BlockZ = m_CenterZ + ((a_Z - (m_Height / 2)) * PixelWidth);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
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int RelX = BlockX - (ChunkX * cChunkDef::Width);
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int RelZ = BlockZ - (ChunkZ * cChunkDef::Width);
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class cCalculatePixelCb :
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public cChunkCallback
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{
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cMap * m_Map;
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int m_RelX, m_RelZ;
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ColorID m_PixelData;
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public:
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cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ)
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: m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(E_BASE_COLOR_TRANSPARENT) {}
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virtual bool Item(cChunk * a_Chunk) override
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{
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if (a_Chunk == NULL)
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{
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return false;
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}
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unsigned int PixelWidth = m_Map->GetPixelWidth();
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if (m_Map->GetDimension() == dimNether)
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{
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// TODO 2014-02-22 xdot: Nether maps
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return false;
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}
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typedef std::map<ColorID, unsigned int> ColorCountMap;
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ColorCountMap ColorCounts;
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// Count surface blocks
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for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X)
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{
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for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z)
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{
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// unsigned int WaterDepth = 0;
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BLOCKTYPE TargetBlock = E_BLOCK_AIR;
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NIBBLETYPE TargetMeta = 0;
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int Height = a_Chunk->GetHeight(X, Z);
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while (Height > 0)
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{
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a_Chunk->GetBlockTypeMeta(X, Height, Z, TargetBlock, TargetMeta);
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// TODO 2014-02-22 xdot: Check if block color is transparent
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if (TargetBlock == E_BLOCK_AIR)
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{
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--Height;
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continue;
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}
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// TODO 2014-02-22 xdot: Check if block is liquid
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/*
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else if (false)
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{
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--Height;
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++WaterDepth;
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continue;
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}
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*/
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break;
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}
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// TODO 2014-02-22 xdot: Query block color
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ColorID Color = E_BASE_COLOR_BROWN;
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// Debug - Temporary
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switch (TargetBlock)
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{
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case E_BLOCK_GRASS:
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{
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Color = E_BASE_COLOR_LIGHT_GREEN; break;
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}
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_WATER:
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{
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Color = E_BASE_COLOR_BLUE; break;
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}
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}
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++ColorCounts[Color];
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}
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}
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// Find dominant color
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ColorID PixelColor = E_BASE_COLOR_TRANSPARENT;
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unsigned int MaxCount = 0;
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for (ColorCountMap::iterator it = ColorCounts.begin(); it != ColorCounts.end(); ++it)
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{
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if (it->second > MaxCount)
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{
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PixelColor = it->first;
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MaxCount = it->second;
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}
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}
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// TODO 2014-02-22 xdot: Adjust brightness
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unsigned int dColor = 1;
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m_PixelData = PixelColor + dColor;
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return false;
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}
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ColorID GetPixelData(void) const
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{
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return m_PixelData;
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}
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} CalculatePixelCb(this, RelX, RelZ);
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ASSERT(m_World != NULL);
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m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb);
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SetPixel(a_X, a_Z, CalculatePixelCb.GetPixelData());
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return true;
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}
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void cMap::UpdateDecorators(void)
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{
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for (cMapDecoratorList::iterator it = m_Decorators.begin(); it != m_Decorators.end(); ++it)
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{
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it->Update();
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}
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}
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void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
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{
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cClientHandle * Handle = a_Player->GetClientHandle();
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if (Handle == NULL)
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{
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return;
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}
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cMapClient MapClient;
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MapClient.m_LastUpdate = a_WorldAge;
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MapClient.m_SendInfo = true;
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MapClient.m_Handle = Handle;
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MapClient.m_DataUpdate = 0;
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MapClient.m_NextDecoratorUpdate = 0;
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m_Clients.push_back(MapClient);
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cMapDecorator PlayerDecorator(this, a_Player);
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m_Decorators.push_back(PlayerDecorator);
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}
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void cMap::RemoveInactiveClients(Int64 a_WorldAge)
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{
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for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end();)
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{
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if (it->m_LastUpdate < a_WorldAge)
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{
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// Remove associated decorators
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for (cMapDecoratorList::iterator it2 = m_Decorators.begin(); it2 != m_Decorators.end();)
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{
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if (it2->GetPlayer()->GetClientHandle() == it->m_Handle)
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{
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// Erase decorator
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cMapDecoratorList::iterator temp = it2;
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++it2;
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m_Decorators.erase(temp);
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}
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else
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{
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++it2;
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}
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}
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// Erase client
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cMapClientList::iterator temp = it;
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++it;
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m_Clients.erase(temp);
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}
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else
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{
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++it;
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}
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}
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}
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void cMap::StreamNext(cMapClient & a_Client)
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{
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cClientHandle * Handle = a_Client.m_Handle;
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if (a_Client.m_SendInfo)
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{
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Handle->SendMapInfo(m_ID, m_Scale);
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a_Client.m_SendInfo = false;
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return;
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}
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++a_Client.m_NextDecoratorUpdate;
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if (a_Client.m_NextDecoratorUpdate >= 4)
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{
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// TODO 2014-02-19 xdot
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// This is dangerous as the player object may have been destroyed before the decorator is erased from the list
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UpdateDecorators();
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Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
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a_Client.m_NextDecoratorUpdate = 0;
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}
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else
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{
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++a_Client.m_DataUpdate;
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unsigned int Y = (a_Client.m_DataUpdate * 11) % m_Width;
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const Byte * Colors = &m_Data[Y * m_Height];
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Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
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}
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}
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void cMap::UpdateClient(cPlayer * a_Player)
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{
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ASSERT(a_Player != NULL);
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cClientHandle * Handle = a_Player->GetClientHandle();
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if (Handle == NULL)
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{
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return;
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}
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Int64 WorldAge = a_Player->GetWorld()->GetWorldAge();
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RemoveInactiveClients(WorldAge - 5);
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// Linear search for client state
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for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
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{
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if (it->m_Handle == Handle)
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{
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it->m_LastUpdate = WorldAge;
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StreamNext(*it);
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return;
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}
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}
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// New player, construct a new client state
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AddPlayer(a_Player, WorldAge);
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}
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void cMap::EraseData(void)
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{
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m_Data.assign(m_Width * m_Height, 0);
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}
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eDimension cMap::GetDimension(void) const
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{
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ASSERT(m_World != NULL);
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return m_World->GetDimension();
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}
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void cMap::Resize(unsigned int a_Width, unsigned int a_Height)
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{
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if ((m_Width == a_Width) && (m_Height == a_Height))
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{
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return;
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}
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m_Width = a_Width;
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m_Height = a_Height;
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m_Data.assign(m_Width * m_Height, 0);
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}
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void cMap::SetPosition(int a_CenterX, int a_CenterZ)
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{
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m_CenterX = a_CenterX;
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m_CenterZ = a_CenterZ;
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}
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void cMap::SetScale(unsigned int a_Scale)
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{
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if (m_Scale == a_Scale)
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{
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return;
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}
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m_Scale = a_Scale;
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for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
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{
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it->m_SendInfo = true;
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}
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}
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bool cMap::SetPixel(unsigned int a_X, unsigned int a_Z, cMap::ColorID a_Data)
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{
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if ((a_X < m_Width) && (a_Z < m_Height))
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{
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m_Data[a_Z + (a_X * m_Height)] = a_Data;
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return true;
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}
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else
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{
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return false;
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}
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}
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cMap::ColorID cMap::GetPixel(unsigned int a_X, unsigned int a_Z)
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{
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if ((a_X < m_Width) && (a_Z < m_Height))
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{
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return m_Data[a_Z + (a_X * m_Height)];
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}
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else
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{
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return E_BASE_COLOR_TRANSPARENT;
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}
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}
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void cMap::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendMapInfo(m_ID, m_Scale);
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for (unsigned int i = 0; i < m_Width; ++i)
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{
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const Byte* Colors = &m_Data[i * m_Height];
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a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
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}
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a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
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}
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unsigned int cMap::GetNumPixels(void) const
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{
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return m_Width * m_Height;
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}
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size_t cMap::GetNumDecorators(void) const
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{
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return m_Decorators.size();
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}
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unsigned int cMap::GetPixelWidth(void) const
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{
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return (int) pow(2.0, (double) m_Scale);
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}
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