128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
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#pragma once
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// fwd:
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class cBlockHandler;
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// tolua_begin
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class cBlockInfo
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{
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public:
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/** Returns the associated BlockInfo structure for the specified block type. */
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/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
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It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
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It works only if it is called for the first time before the app spawns other threads. */
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static cBlockInfo & Get(BLOCKTYPE a_Type)
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{
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static cBlockInfo ms_Info[256];
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static bool IsBlockInfoInitialized = false;
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if (!IsBlockInfoInitialized)
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{
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cBlockInfo::Initialize(ms_Info);
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IsBlockInfoInitialized = true;
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}
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return ms_Info[a_Type];
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}
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/** How much light do the blocks emit on their own? */
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NIBBLETYPE m_LightValue;
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/** How much light do the blocks consume? */
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NIBBLETYPE m_SpreadLightFalloff;
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/** Is a block completely transparent? (light doesn't get decreased(?)) */
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bool m_Transparent;
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/** Is a block destroyed after a single hit? */
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bool m_OneHitDig;
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/** Can a piston break this block? */
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bool m_PistonBreakable;
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/** Can this block hold snow atop? */
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bool m_IsSnowable;
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/** Is this block solid (player cannot walk through)? */
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bool m_IsSolid;
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/** Does this block fully occupy its voxel - is it a 'full' block? */
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bool m_FullyOccupiesVoxel;
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/** Can a finisher change it? */
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bool m_CanBeTerraformed;
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/** Sound when placing this block */
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AString m_PlaceSound;
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// tolua_end
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/** Associated block handler. */
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cBlockHandler * m_Handler;
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// tolua_begin
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inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
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inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
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inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
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inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
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inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
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inline static bool IsSnowable (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable; }
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inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
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inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
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inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
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inline static AString GetPlaceSound (BLOCKTYPE a_Type) { return Get(a_Type).m_PlaceSound; }
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// tolua_end
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inline static cBlockHandler * GetHandler (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler; }
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protected:
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/** Storage for all the BlockInfo structures. */
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typedef cBlockInfo cBlockInfoArray[256];
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/** Creates a default BlockInfo structure, initializes all values to their defaults */
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cBlockInfo()
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: m_LightValue(0x00)
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, m_SpreadLightFalloff(0x0f)
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, m_Transparent(false)
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, m_OneHitDig(false)
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, m_PistonBreakable(false)
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, m_IsSnowable(false)
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, m_IsSolid(true)
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, m_FullyOccupiesVoxel(false)
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, m_CanBeTerraformed(false)
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, m_PlaceSound("")
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, m_Handler(NULL)
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{}
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/** Cleans up the stored values */
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~cBlockInfo();
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/** Initializes the specified BlockInfo structures with block-specific values. */
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static void Initialize(cBlockInfoArray & a_BlockInfos);
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}; // tolua_export
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// Shortcut to get the blockhandler for a specific block
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inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
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{
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return cBlockInfo::Get(a_BlockType).m_Handler;
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}
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