34 lines
1.6 KiB
Lua
34 lines
1.6 KiB
Lua
return
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{
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HOOK_ENTITY_ADD_EFFECT =
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{
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CalledWhen = "An entity effect is about to get added to an entity.",
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DefaultFnName = "OnEntityAddEffect", -- also used as pagename
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Desc = [[
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This hook is called whenever an entity effect is about to be added to an entity. The plugin may
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disallow the addition by returning true.</p>
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<p>Note that this hook only fires for adding the effect, but not for the actual effect application. See
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also the {{OnEntityRemoveEffect|HOOK_ENTITY_REMOVE_EFFECT}} for notification about effects expiring /
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removing, and {{OnEntityApplyEffect|HOOK_ENTITY_APPLY_EFFECT}} for the actual effect application to the
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entity.
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]],
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Params =
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{
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{ Name = "Entity", Type = "{{cEntity}}", Notes = "The entity to which the effect is about to be added" },
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{ Name = "EffectType", Type = "number", Notes = "The type of the effect to be added. One of the effXXX constants." },
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{ Name = "EffectDuration", Type = "number", Notes = "The duration of the effect to be added, in ticks." },
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{ Name = "EffectIntensity", Type = "number", Notes = "The intensity (level) of the effect to be added. " },
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{ Name = "DistanceModifier", Type = "number", Notes = "The modifier for the effect intensity, based on distance. Used mainly for splash potions." },
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},
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Returns = [[
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If the plugin returns true, the effect will not be added and none of the remaining hook handlers will
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be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
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the effect is added to the entity.
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]],
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}, -- HOOK_EXECUTE_COMMAND
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}
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