31 lines
1.6 KiB
Markdown
31 lines
1.6 KiB
Markdown
Code Stuff
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* No magic numbers, use named constants:
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- E_ITEM_XXX, E_BLOCK_XXX and E_META_XXX for items and blocks
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- E_ENTITY_TYPE_XXX for mob types
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- dimNether, dimOverworld and dimEnd for world dimension
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- gmSurvival, gmCreative, gmAdventure for game modes
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- wSunny, wRain, wThunderstorm for weather
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- cChunkDef::Width, cChunkDef::Height for chunk dimensions (C++)
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- etc.
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* Instead of checking for specific value, use Is functions, if available:
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- cPlayer:IsGameModeCreative() instead of (cPlayer:GetGameMode() == gmCreative)
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* Please use tabs for indentation and spaces for alignment. This means that if it's at line start, it's a tab; if it's in the middle of a line, it's a space
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* Alpha-sort stuff that makes sense alpha-sorting - long lists of similar items etc.
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* Keep individual functions spaced out by 5 empty lines, this enhances readability and makes navigation in the source file easier.
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* Add those extra parentheses to conditions, especially in C++
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- "if ((a == 1) && ((b == 2) || (c == 3)))" instead of ambiguous "if (a == 1 && b == 2 || c == 3)"
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- This helps prevent mistakes such as "if (a & 1 == 0)"
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* White space is free, so use it freely
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- "freely" as in "plentifully", not "arbitrarily"
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* Please leave the first line of all files blank, to get around an IDE bug.
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Copyright
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Your work should be licensed under the Apache license, and you should add yourself to the CONTRIBUTORS file.
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If your work is not licensed under the Apache license, then it must be compatible and marked as such. Note that only plugins may choose a different license; MC-server's internals need to be single-license.
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