ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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#include "../Player.h"
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class cBlockSignHandler :
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public cBlockHandler
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{
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public:
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cBlockSignHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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if (a_Dir == BLOCK_FACE_TOP)
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{
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Meta = cSign::RotationToMetaData(a_Player->GetRotation());
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Block = E_BLOCK_SIGN_POST;
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}
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else
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{
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Meta = cSign::DirectionToMetaData(a_Dir);
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Block = E_BLOCK_WALLSIGN;
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}
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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