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cuberite-2a/source/Blocks/BlockRedstoneTorch.h
madmaxoft@gmail.com ea2ed2c918 Moved blockticking into blockhandler classes.
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03 08:52:11 +00:00

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C++

#pragma once
#include "BlockRedstone.h"
#include "BlockTorch.h"
#include "../Torch.h"
class cBlockRedstoneTorchHandler :
public cBlockTorchHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType)
: cBlockTorchHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Always drop the ON torch, meta 0
a_Pickups.push_back(cItem(E_ITEM_REDSTONE_TORCH_ON, 1, 0));
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;