ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
38 lines
575 B
C++
38 lines
575 B
C++
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#pragma once
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#include "BlockRedstone.h"
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#include "BlockTorch.h"
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#include "../Torch.h"
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class cBlockRedstoneTorchHandler :
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public cBlockTorchHandler
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{
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public:
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cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType)
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: cBlockTorchHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Always drop the ON torch, meta 0
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a_Pickups.push_back(cItem(E_ITEM_REDSTONE_TORCH_ON, 1, 0));
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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