ea2ed2c918
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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#include "../Player.h"
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class cBlockBedHandler :
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public cBlockHandler
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{
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public:
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cBlockBedHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to zero
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a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
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}
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virtual bool DoesAllowBlockOnTop() override
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{
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return false;
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}
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// Bed specific helper functions
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static NIBBLETYPE RotationToMetaData(float a_Rotation)
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{
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a_Rotation += 180 + (180/4); // So its not aligned with axis
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if( a_Rotation > 360.f ) a_Rotation -= 360.f;
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a_Rotation = (a_Rotation/360) * 4;
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return ((char)a_Rotation+2) % 4;
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}
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static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData)
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{
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case 0: // south +z
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return Vector3i(0, 0, 1);
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case 1: // west -x
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return Vector3i(-1, 0, 0);
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case 2: // north -z
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return Vector3i(0, 0, -1);
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case 3: // east +x
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return Vector3i(1, 0, 0);
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};
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return Vector3i();
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}
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} ;
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