145 lines
4.0 KiB
C++
145 lines
4.0 KiB
C++
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// Statistics.h
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// Interfaces to the cStatistics class representing a statistics-collecting callback
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#pragma once
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#include "Callback.h"
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#include "Utils.h"
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class cStatistics :
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public cCallback
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{
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public:
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class cStats
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{
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public:
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UInt64 m_TotalChunks; // Total number of chunks that go through this callback (OnNewChunk())
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UInt64 m_BiomeCounts[256];
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UInt64 m_BlockCounts[256][256]; // First dimension is the biome, second dimension is BlockType
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UInt64 m_BiomeNumChunks; // Num chunks that have been processed for biome stats
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UInt64 m_BlockNumChunks; // Num chunks that have been processed for block stats
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UInt64 m_NumEntities;
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UInt64 m_NumTileEntities;
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UInt64 m_NumTileTicks;
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UInt64 m_PerHeightBlockCounts[256][256]; // First dimension is the height, second dimension is BlockType
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UInt64 m_PerHeightSpawners[256][entMax + 1]; // First dimension is the height, second dimension is spawned entity type
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int m_MinChunkX, m_MaxChunkX; // X coords range
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int m_MinChunkZ, m_MaxChunkZ; // Z coords range
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Int64 m;
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UInt64 m_SpawnerEntity[entMax + 1];
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cStats(void);
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void Add(const cStats & a_Stats);
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void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ);
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} ;
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cStatistics(void);
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const cStats & GetStats(void) const { return m_Stats; }
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protected:
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cStats m_Stats;
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bool m_IsBiomesValid; // Set to true in OnBiomes(), reset to false in OnNewChunk(); if true, the m_BiomeData is valid for the current chunk
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unsigned char m_BiomeData[16 * 16];
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bool m_IsFirstSectionInChunk; // True if there was no section in the chunk yet. Set by OnNewChunk(), reset by OnSection()
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// cCallback overrides:
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
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virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
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virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
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virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
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virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
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virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
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virtual bool OnSection(
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockAdditional,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight
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) override;
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virtual bool OnEmptySection(unsigned char a_Y) override;
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virtual bool OnSectionsFinished(void) override { return false; } // continue processing
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virtual bool OnEntity(
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const AString & a_EntityType,
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double a_PosX, double a_PosY, double a_PosZ,
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double a_SpeedX, double a_SpeedY, double a_SpeedZ,
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float a_Yaw, float a_Pitch,
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float a_FallDistance,
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short a_FireTicksLeft,
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short a_AirTicks,
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char a_IsOnGround,
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cParsedNBT & a_NBT,
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int a_NBTTag
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) override;
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virtual bool OnTileEntity(
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const AString & a_EntityType,
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int a_PosX, int a_PosY, int a_PosZ,
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cParsedNBT & a_NBT,
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int a_NBTTag
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) override;
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virtual bool OnTileTick(
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int a_BlockType,
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int a_TicksLeft,
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int a_PosX, int a_PosY, int a_PosZ
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) override;
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void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag);
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} ;
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class cStatisticsFactory :
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public cCallbackFactory
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{
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public:
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cStatisticsFactory(void);
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virtual ~cStatisticsFactory();
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virtual cCallback * CreateNewCallback(void)
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{
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return new cStatistics;
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}
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protected:
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// The results, combined, are stored here:
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cStatistics::cStats m_CombinedStats;
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clock_t m_BeginTick;
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void JoinResults(void);
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void SaveBiomes(void);
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void SaveBlockTypes(void);
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void SavePerHeightBlockTypes(void);
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void SaveBiomeBlockTypes(void);
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void SaveStatistics(void);
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void SaveSpawners(void);
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void SavePerHeightSpawners(void);
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} ;
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