256 lines
4.6 KiB
C++
256 lines
4.6 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "FurnaceRecipe.h"
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#include "Item.h"
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#include <fstream>
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#include <sstream>
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typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
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typedef std::list< cFurnaceRecipe::Fuel > FuelList;
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struct cFurnaceRecipe::sFurnaceRecipeState
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{
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RecipeList Recipes;
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FuelList Fuel;
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};
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cFurnaceRecipe::cFurnaceRecipe()
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: m_pState( new sFurnaceRecipeState )
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{
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ReloadRecipes();
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}
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cFurnaceRecipe::~cFurnaceRecipe()
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{
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ClearRecipes();
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delete m_pState;
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}
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void cFurnaceRecipe::ReloadRecipes(void)
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{
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ClearRecipes();
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LOGD("Loading furnace recipes...");
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std::ifstream f;
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char a_File[] = "furnace.txt";
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f.open(a_File, std::ios::in);
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std::string input;
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if (!f.good())
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{
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f.close();
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LOG("Could not open the furnace recipes file \"%s\"", a_File);
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return;
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}
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// TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine)
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bool bSyntaxError = false;
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while (f.good())
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{
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char c;
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//////////////////////////////////////////////////////////////////////////
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// comments
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f >> c;
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f.unget();
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if( c == '#' )
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{
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while( f.good() && c != '\n' )
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{
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f.get( c );
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}
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continue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Line breaks
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f.get( c );
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while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
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if (f.eof())
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{
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break;
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}
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f.unget();
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//////////////////////////////////////////////////////////////////////////
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// Check for fuel
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f >> c;
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if( c == '!' ) // It's fuel :)
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{
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// Read item
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int IItemID = 0, IItemCount = 0, IItemHealth = 0;
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f >> IItemID;
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f >> c; if( c != ':' ) { bSyntaxError = true; break; }
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f >> IItemCount;
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// Optional health
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f >> c;
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if( c != ':' )
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f.unget();
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else
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{
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f >> IItemHealth;
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}
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// Burn time
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int BurnTime;
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f >> c; if( c != '=' ) { bSyntaxError = true; break; }
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f >> BurnTime;
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// Add to fuel list
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Fuel F;
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F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
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F.BurnTime = BurnTime;
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m_pState->Fuel.push_back( F );
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continue;
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}
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f.unget();
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//////////////////////////////////////////////////////////////////////////
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// Read items
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int IItemID = 0, IItemCount = 0, IItemHealth = 0;
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f >> IItemID;
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f >> c; if( c != ':' ) { bSyntaxError = true; break; }
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f >> IItemCount;
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// Optional health
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f >> c;
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if( c != ':' )
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f.unget();
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else
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{
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f >> IItemHealth;
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}
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int CookTime;
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f >> c; if( c != '@' ) { bSyntaxError = true; break; }
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f >> CookTime;
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int OItemID = 0, OItemCount = 0, OItemHealth = 0;
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f >> c; if( c != '=' ) { bSyntaxError = true; break; }
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f >> OItemID;
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f >> c; if( c != ':' ) { bSyntaxError = true; break; }
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f >> OItemCount;
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// Optional health
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f >> c;
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if( c != ':' )
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f.unget();
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else
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{
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f >> OItemHealth;
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}
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// Add to recipe list
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Recipe R;
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R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
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R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
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R.CookTime = CookTime;
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m_pState->Recipes.push_back( R );
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}
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if (bSyntaxError)
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{
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LOGERROR("ERROR: FurnaceRecipe, syntax error" );
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}
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LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size());
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}
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void cFurnaceRecipe::ClearRecipes(void)
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{
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for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
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{
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Recipe R = *itr;
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delete R.In;
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delete R.Out;
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}
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m_pState->Recipes.clear();
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for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
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{
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Fuel F = *itr;
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delete F.In;
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}
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m_pState->Fuel.clear();
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}
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const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const
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{
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const Recipe * BestRecipe = 0;
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for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr)
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{
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const Recipe & R = *itr;
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if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount))
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{
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if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount))
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{
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continue;
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}
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else
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{
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BestRecipe = &R;
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}
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}
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}
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return BestRecipe;
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}
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int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const
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{
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int BestFuel = 0;
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for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr)
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{
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const Fuel & F = *itr;
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if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount))
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{
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if (BestFuel > 0 && (BestFuel > F.BurnTime))
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{
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continue;
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}
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else
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{
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BestFuel = F.BurnTime;
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}
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}
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}
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return BestFuel;
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}
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