150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockOreHandler :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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protected:
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~cBlockOreHandler() = default;
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private:
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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// If using silk-touch, drop self rather than the resource:
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if (ToolHasSilkTouch(a_Tool))
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{
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switch (m_BlockType)
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{
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// If it was a glowing redstone ore, drop a normal redstone ore:
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case E_BLOCK_REDSTONE_ORE_GLOWING: return cItem(E_BLOCK_REDSTONE_ORE);
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default: return cItem(m_BlockType);
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}
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}
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const auto FortuneLevel = ToolFortuneLevel(a_Tool);
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if ((m_BlockType == E_BLOCK_REDSTONE_ORE) || (m_BlockType == E_BLOCK_REDSTONE_ORE_GLOWING))
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{ // Redstone follows the discrete random distribution, unlike other ores
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const auto DropNum = FortuneDiscreteRandom(4, 5, FortuneLevel);
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return cItem(E_ITEM_REDSTONE_DUST, DropNum);
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}
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auto & Random = GetRandomProvider();
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const auto DropMult = std::max(static_cast<char>(1), FloorC<char>(Random.RandReal(FortuneLevel + 2.0)));
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switch (m_BlockType)
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{
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case E_BLOCK_LAPIS_ORE: return cItem(E_ITEM_DYE, DropMult * Random.RandInt<char>(4, 9), 4);
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case E_BLOCK_DIAMOND_ORE: return cItem(E_ITEM_DIAMOND, DropMult);
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case E_BLOCK_EMERALD_ORE: return cItem(E_ITEM_EMERALD, DropMult);
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case E_BLOCK_COAL_ORE: return cItem(E_ITEM_COAL, DropMult);
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case E_BLOCK_NETHER_QUARTZ_ORE: return cItem(E_ITEM_NETHER_QUARTZ, DropMult);
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case E_BLOCK_CLAY: return cItem(E_ITEM_CLAY, 4);
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default:
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{
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return cItem(m_BlockType);
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}
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}
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}
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virtual void OnBroken(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
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Vector3i a_BlockPos,
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
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const cEntity * a_Digger
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) const override
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{
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if (a_Digger == nullptr)
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{
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return;
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}
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if (!a_Digger->IsPlayer())
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{
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return;
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}
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const auto Player = static_cast<const cPlayer *>(a_Digger);
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if (!Player->IsGameModeSurvival())
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{
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// Don't drop XP unless the player is in survival mode.
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return;
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}
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if (Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) != 0)
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{
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// Don't drop XP when the ore is mined with the Silk Touch enchantment
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return;
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}
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auto & Random = GetRandomProvider();
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int Reward = 0;
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switch (a_OldBlockType)
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{
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_LAPIS_ORE:
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{
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// Lapis and nether quartz get 2 - 5 experience
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Reward = Random.RandInt(2, 5);
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break;
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}
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case E_BLOCK_REDSTONE_ORE:
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case E_BLOCK_REDSTONE_ORE_GLOWING:
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{
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// Redstone gets 1 - 5 experience
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Reward = Random.RandInt(1, 5);
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break;
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}
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case E_BLOCK_DIAMOND_ORE:
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case E_BLOCK_EMERALD_ORE:
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{
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// Diamond and emerald get 3 - 7 experience
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Reward = Random.RandInt(3, 7);
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break;
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}
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case E_BLOCK_COAL_ORE:
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{
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// Coal gets 0 - 2 experience
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Reward = Random.RandInt(2);
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break;
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}
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default: break;
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}
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if (Reward > 0)
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{
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a_WorldInterface.SpawnSplitExperienceOrbs(Vector3d(0.5, 0.5, 0.5) + a_BlockPos, Reward);
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}
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}
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} ;
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class cDefaultOreHandler final :
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public cBlockOreHandler
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{
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public:
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using cBlockOreHandler::cBlockOreHandler;
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};
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