2622a8622a
Also fixed a bit of documentation in the CPP source.
458 lines
8.2 KiB
Lua
458 lines
8.2 KiB
Lua
return
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{
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cArrowEntity =
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{
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Desc = [[
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Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
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]],
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Functions =
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{
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CanPickup =
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{
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Params =
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{
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{
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Name = "Player",
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Type = "cPlayer",
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},
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},
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if the specified player can pick the arrow when it's on the ground",
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},
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GetBlockHit =
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{
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Desc = "Gets the block arrow is in",
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Returns =
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{
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{
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Type = "Vector3i",
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},
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},
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},
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GetDamageCoeff =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff",
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},
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GetPickupState =
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{
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Returns =
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{
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{
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Type = "cArrowEntity#ePickupState",
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},
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},
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Notes = "Returns the pickup state (one of the psXXX constants, above)",
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},
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IsCritical =
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{
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot.",
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},
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SetDamageCoeff =
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{
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Params =
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{
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{
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Name = "DamageCoeff",
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Type = "number",
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},
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},
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Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff",
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},
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SetIsCritical =
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{
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Params =
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{
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{
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Name = "IsCritical",
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Type = "boolean",
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},
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},
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Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage",
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},
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SetPickupState =
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{
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Params =
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{
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{
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Name = "PickupState",
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Type = "cArrowEntity#ePickupState",
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},
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},
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Notes = "Sets the pickup state (one of the psXXX constants, above)",
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},
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},
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Constants =
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{
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psInCreative =
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{
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Notes = "The arrow can be picked up only by players in creative gamemode",
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},
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psInSurvivalOrCreative =
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{
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Notes = "The arrow can be picked up by players in survival or creative gamemode",
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},
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psNoPickup =
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{
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Notes = "The arrow cannot be picked up at all",
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},
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},
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ConstantGroups =
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{
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ePickupState =
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{
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Include = "ps.*",
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TextBefore = [[
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The following constants are used to signalize whether the arrow, once it lands, can be picked by
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players:
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]],
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},
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},
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Inherits = "cProjectileEntity",
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},
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cExpBottleEntity =
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{
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Desc = [[
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Represents a thrown ExpBottle. A subclass of the {{cProjectileEntity}}.
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]],
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cFireChargeEntity =
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{
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Desc = [[
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Represents a fire charge that has been shot by a Blaze or a {{cDispenserEntity|Dispenser}}. A subclass
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of the {{cProjectileEntity}}.
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]],
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cFireworkEntity =
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{
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Desc = [[
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Represents a firework rocket.
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]],
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Functions =
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{
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GetItem =
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{
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Returns =
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{
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{
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Type = "cItem",
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},
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},
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Notes = "Returns the item that has been used to create the firework rocket. The item's m_FireworkItem member contains all the firework-related data.",
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},
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GetTicksToExplosion =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the number of ticks left until the firework explodes.",
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},
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SetItem =
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{
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Params =
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{
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{
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Name = "FireworkItem",
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Type = "cItem",
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},
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},
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Notes = "Sets a new item to be used for the firework.",
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},
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SetTicksToExplosion =
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{
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Params =
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{
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{
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Name = "NumTicks",
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Type = "number",
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},
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},
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Notes = "Sets the number of ticks left until the firework explodes.",
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},
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},
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Inherits = "cProjectileEntity",
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},
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cGhastFireballEntity =
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{
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Desc = "",
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cProjectileEntity =
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{
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Desc = "Base class for all projectiles, such as arrows and fireballs.",
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Functions =
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{
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GetCreator =
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{
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Returns =
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{
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{
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Type = "cEntity",
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},
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},
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Notes = "Returns the entity who created this projectile. May return nil.",
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},
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GetCreatorName =
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{
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Returns =
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{
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{
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Type = "string",
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},
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},
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Notes = "Returns the name of the player that created the projectile. Will be empty for non-player creators",
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},
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GetCreatorUniqueID =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the unique ID of the entity who created this projectile, or {{cEntity#INVALID_ID|cEntity.INVALID_ID}} if the projectile wasn't created by an entity.",
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},
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GetMCAClassName =
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{
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Returns =
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{
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{
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Type = "string",
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},
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},
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Notes = "Returns the string that identifies the projectile type (class name) in MCA files",
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},
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GetProjectileKind =
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{
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Returns =
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{
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{
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Type = "cProjectileEntity#eKind",
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},
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},
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Notes = "Returns the kind of this projectile (pkXXX constant)",
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},
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IsInGround =
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{
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Returns =
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{
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{
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Type = "boolean",
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},
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},
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Notes = "Returns true if this projectile has hit the ground.",
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},
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},
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Constants =
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{
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pkArrow =
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{
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Notes = "The projectile is an {{cArrowEntity|arrow}}",
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},
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pkEgg =
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{
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Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}",
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},
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pkEnderPearl =
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{
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Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}",
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},
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pkExpBottle =
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{
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Notes = "The projectile is a {{cExpBottleEntity|thrown exp bottle}}",
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},
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pkFireCharge =
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{
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Notes = "The projectile is a {{cFireChargeEntity|fire charge}}",
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},
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pkFirework =
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{
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Notes = "The projectile is a (flying) {{cFireworkEntity|firework}}",
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},
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pkFishingFloat =
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{
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Notes = "The projectile is a {{cFloater|fishing float}}",
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},
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pkGhastFireball =
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{
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Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}",
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},
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pkSnowball =
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{
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Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}",
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},
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pkSplashPotion =
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{
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Notes = "The projectile is a {{cSplashPotionEntity|thrown splash potion}}",
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},
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pkWitherSkull =
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{
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Notes = "The projectile is a {{cWitherSkullEntity|wither skull}}",
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},
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},
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ConstantGroups =
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{
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eKind =
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{
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Include = "pk.*",
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TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
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},
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},
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Inherits = "cEntity",
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},
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cSplashPotionEntity =
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{
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Desc = [[
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Represents a thrown splash potion.
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]],
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Functions =
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{
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GetEntityEffect =
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{
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Returns =
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{
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{
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Type = "cEntityEffect",
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},
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},
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Notes = "Returns the entity effect in this potion",
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},
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GetEntityEffectType =
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{
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Returns =
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{
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{
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Type = "cEntityEffect",
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},
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},
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Notes = "Returns the effect type of this potion",
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},
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GetItem =
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{
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Returns =
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{
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{
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Type = "cItem",
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},
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},
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Notes = "Gets the potion item that was thrown.",
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},
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GetPotionColor =
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{
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Returns =
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{
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{
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Type = "number",
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},
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},
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Notes = "Returns the color index of the particles emitted by this potion",
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},
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SetEntityEffect =
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{
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Params =
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{
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{
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Name = "EntityEffect",
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Type = "cEntityEffect",
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},
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},
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Notes = "Sets the entity effect for this potion",
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},
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SetEntityEffectType =
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{
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Params =
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{
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{
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Name = "EntityEffectType",
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Type = "cEntityEffect#eType",
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},
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},
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Notes = "Sets the effect type of this potion",
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},
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SetPotionColor =
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{
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Params =
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{
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{
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Name = "PotionColor",
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Type = "number",
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},
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},
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Notes = "Sets the color index of the particles for this potion",
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},
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},
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Inherits = "cProjectileEntity",
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},
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cThrownEggEntity =
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{
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Desc = [[
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Represents a thrown egg.
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]],
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cThrownEnderPearlEntity =
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{
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Desc = "Represents a thrown ender pearl.",
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cThrownSnowballEntity =
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{
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Desc = "Represents a thrown snowball.",
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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cWitherSkullEntity =
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{
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Desc = "Represents a wither skull being shot.",
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Functions =
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{
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},
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Inherits = "cProjectileEntity",
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},
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}
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